SkyLands Wiki

Bestiary of the Aetherium

A comprehensive guide to the creatures, flora, and fauna of the shattered world


Table of Contents


Rot-Beasts

Creatures corrupted and transformed by the Sky-Rot. Dangerous, infectious, and spreading.

Common Rot-Beasts

Aerial Rot-Beasts

Incorporeal Rot-Beasts

Advanced Rot-Beasts


Constructs

Pre-Shattering automatons that continue to function centuries after their creation.


Fauna

Natural creatures and those adapted to life in the Aetherium.

Aether-Dwelling

Massive Creatures

Apex Predators


Flora

Plants, trees, and plant-based entities of the Aetherium.

Passive Flora

Dangerous Flora


Star-Touched

Beings transformed by direct contact with the constellations or reality-warping forces.


Humanoid Threats

Humans and human-like threats that pose danger through organization and intelligence.


Insectoid

Giant insects and insect-based threats.


Threat Levels

CR 2-4 (Early Game) - Murk-Crawler, Aether-Jellyfish (weak), Bandits (weak), Rot-Hound (weak)

CR 5-7 (Mid Game) - Rot-Swarm, Scrap-Golem, Ironwood Treant, Shadow-Griffon, Sky Pirates

CR 8-10 (Late Game) - Constellation-Touched, Hollow-Walker, Aether-Leviathan, Gloom-Wraith

CR 11-15 (Boss Tier) - The Architect, Storm-Serpent (Old Lightning), Amalgam-Beast


Geographic Distribution

Windmere Farms

Ironhold

Glimmering Spire

Murky Chasm

The Hollow

The Deeps

Veiled Heights

The Periphery

Howling Expanse

Aether Currents


Combat Encounters

For game mechanics and combat statistics, see: - /data/combat/enemies.json - Full enemy stats - /data/combat/encounter_tables.json - Location-based spawns


“The Aetherium is filled with wonders and horrors in equal measure. Some creatures adapted to the Shattering. Others were created by it. And a few… a few were here all along, waiting. Know what you face. Respect what you hunt. And never underestimate anything that’s survived 287 years in this broken world.”
—From Bestiary of Horrors