Scrap-Golem
Automaton ferreus / “Iron Guardians” / “The Remnants”
“It shouldn’t still be working. 287 years since the Shattering, and these
things are still patrolling ruins like nothing happened. Pre-Shattering
technology was something else.”
—Ironhold
salvager
Quick Reference
| Attribute | Details |
|---|---|
| Type | Construct (Pre-Shattering automaton) |
| Rarity | Uncommon (common in ancient ruins) |
| Habitat | Ironhold ruins, Glimmering Spire, ancient observatories |
| Danger Level | Moderate to High (CR 5-7, armored construct) |
| Size | Large (2-2.5m tall, humanoid) |
| Weight | 200-400kg (solid metal) |
| Power Source | Unknown (still functional after centuries) |
| Intelligence | Low (programmed responses) |
| Aggression | Defensive (attacks intruders) |
| Lethality | High (crushing strength, ranged attacks) |
Scrap-Golem - Iron
Guardian
Description
Scrap-golems are pre-Shattering automatons that continue to function 287 years after their creation. They patrol ancient ruins, enforce long-forgotten protocols, and defend locations that no longer exist in any meaningful sense. They are testaments to the technological sophistication of the old world—machines that outlasted their creators and continue their programmed duties without question or rest.
The golems are constructed from metal—iron, steel, brass, copper—assembled into humanoid forms with visible mechanical components. Gears turn, pistons pump, and joints articulate with precise mechanical motion. They show their age—rust, dents, patches—but remain functional through some combination of robust engineering and unknown power sources that haven’t depleted in nearly three centuries.
What makes scrap-golems particularly dangerous is their self-repair capability. Damaged golems can cannibalize nearby metal debris to patch themselves, making them nearly impossible to permanently disable without complete destruction. They’re not intelligent, but they’re programmed with sophisticated combat routines that make them formidable opponents.
Physical Characteristics
Construction
Body: - Humanoid form (2-2.5m tall) - Patchwork metal construction - Visible mechanical components - Heavy (200-400kg) - Articulated joints
Materials: - Iron (primary structure) - Steel (reinforcement) - Brass (gears, mechanisms) - Copper (wiring, possibly) - Various metals (patches, repairs)
Head: - Simple metal box - Optical sensors (glowing blue) - No face (just sensors) - Rotating (360-degree vision) - Emotionless
Arms: - Thick, powerful - Metal fists (crushing) - Can throw debris - Hydraulic strength - Precise movements
Legs: - Sturdy construction - Hydraulic joints - Stable (hard to knock down) - Slow but steady - Heavy footfalls
Visible Mechanisms: - Gears (turning) - Pistons (pumping) - Joints (articulating) - Power core (glowing, internal) - Fascinating and terrifying
Behavior and Programming
Primary Functions
Guard Protocol: - Patrol designated areas - Identify intruders - Issue warnings (mechanical voice) - Eliminate threats - Return to patrol
Maintenance Protocol: - Self-repair when damaged - Collect metal for repairs - Optimize efficiency - Continue functioning - Never stop
Defense Protocol: - Protect specific locations - Coordinate with other golems - Adapt tactics (limited) - Prioritize threats - Relentless
Intelligence Level
Not Sentient: - Programmed responses - No creativity - No emotions - No self-awareness - Pure machine logic
Sophisticated Programming: - Complex combat routines - Threat assessment - Tactical coordination - Self-preservation - Impressive for machines
Learning Capability: - Limited pattern recognition - Adapts to repeated tactics - Improves efficiency - Not true learning - Programmed optimization
Combat Abilities
Attacks
Metal Fist: - Crushing blow - Hydraulic power - Can break bone/armor - Precise strikes - Primary attack
Debris Throw: - Ranged attack - Hurls metal fragments - Surprising accuracy - Can cause bleeding - Tactical option
Self-Repair: - Collects nearby metal - Patches damage - Restores functionality - Takes time (vulnerable) - Frustrating for attackers
Defenses
Metal Armor: - Thick plating - Deflects blades - High defense - Weak points (joints) - Very durable
No Vital Organs: - No blood - No pain - No fear - Must destroy completely - Difficult to disable
Self-Repair: - Recovers from damage - Extends combat - Requires destruction of core - Nearly unkillable otherwise
Weaknesses
Slow: - Heavy construction - Slow movement - Can be outmaneuvered - Predictable patterns - Tactical disadvantage
Crushing Weapons: - Hammers, maces effective - Dent/break components - More effective than blades - Disrupt mechanisms
Joints: - Weak points - Less armored - Disable mobility - Targeted strikes - Tactical advantage
Power Core: - Central weak point - Heavily protected - Destroying it = instant shutdown - Difficult to reach - Ultimate solution
Origins and Purpose
Pre-Shattering Technology
Creation: - Built before Shattering - Purpose: Guard important sites - Sophisticated engineering - Self-sufficient design - Meant to last
Power Source: - Unknown mechanism - Still functional after 287 years - Never needs recharging - Lost technology - Scholars desperate to understand
Locations: - Ancient observatories - Pre-Shattering facilities - Important ruins - Strategic sites - Everywhere that mattered
Current State
Still Functioning: - Original programming intact - Continue assigned duties - Don’t know world ended - Tragic and impressive - Outlasted creators
Degradation: - Showing age - Rust, damage - Less efficient - But still dangerous - Remarkable durability
Materials (If Defeated)
Scrap Metal: - Value: 5-15 coins per kg - Uses: Basic crafting, repairs - Rarity: Common (if you defeat them) - Quality: Varies
Ancient Gears: - Value: 30-60 coins - Uses: Clockwork, mechanisms - Rarity: Uncommon - Quality: Pre-Shattering precision
Power Core Fragments: - Value: 100-200 coins - Uses: Research, energy systems - Rarity: Rare - Danger: Unstable
Reinforced Plating: - Value: 50-100 coins - Uses: Armor crafting - Rarity: Uncommon - Quality: Excellent
Ancient Blueprints (Elite only): - Value: 500+ coins - Uses: Understanding old technology - Rarity: Very rare - Knowledge: Priceless
Cultural Impact
In Settlements
Salvage Operations: - Valuable materials - Dangerous work - Professional salvagers - High pay, high risk
Research Interest: - Scholars study them - Try to understand technology - Replicate power source - Limited success
Warnings: - Mark golem territories - Avoid unless necessary - Bring proper equipment - Respect the danger
Related Topics
- Ironhold - Common location
- Glimmering Spire - Ancient facility
- Pre-Shattering Technology - Origin
- The Architect - Ultimate golem
- Salvagers Guild - Professional hunters
“Scrap-golems are windows into the past—machines that remember a
world we’ve forgotten. They’re still guarding places that don’t exist,
following orders from people long dead, fulfilling purposes that no
longer matter. And they’re dangerous. Never forget that. They may be
relics, but they’re deadly relics. Respect them, study them if you can,
but don’t underestimate them. They’ve survived 287 years for a
reason.”
—Ironhold salvager’s
wisdom