Rot-Swarm
Insecta corruptus collectivus / “The Buzzing” / “Flesh Storm”
“Heard it before I saw it. Like a thousand angry wasps. Then the
cloud hit us. Jenkins was covered in seconds. By the time we pulled him
out, there was nothing left but bone.”
—Guard survivor’s report
Quick Reference
| Attribute | Details |
|---|---|
| Type | Rot-Beast (Corrupted insect swarm) |
| Rarity | Uncommon (increasing in deep corruption zones) |
| Habitat | Murky Chasm, The Hollow, heavily corrupted areas |
| Danger Level | High (CR 5-7, swarm entity) |
| Size | Variable (cloud of hundreds of insects) |
| Corruption Stage | Stage 3 (advanced, collective) |
| Intelligence | Collective (hive mind behavior) |
| Aggression | Extreme (attacks anything living) |
| Lethality | Very High (strips flesh in seconds) |
Rot-Swarm - The Buzzing
Death
Description
Rot-swarms are among the most terrifying manifestations of corruption—hundreds of insects transformed by the Rot into a single, coordinated entity. They move as one massive cloud, engulfing prey and stripping flesh in seconds. The buzzing sound they make is distinctive and terrifying: once you hear it, you have seconds to flee before the swarm arrives.
What makes rot-swarms particularly horrifying is their collective intelligence. Individual insects are mindless, but together they display coordinated hunting behavior that suggests either hive-mind intelligence or direct control by the Voice Beneath. They set ambushes, pursue fleeing prey, and adapt tactics based on resistance encountered.
The swarm consists of various corrupted insects—wasps, beetles, flies, and things that were once insects but are now something else. All share the same black coloration, corruption glow, and insatiable hunger. They don’t just kill—they devour everything, leaving only bones behind.
Physical Characteristics
Swarm Composition
Individual Insects: - Size: 1-5cm each - Black bodies (corruption-stained) - Glowing green spots (corruption) - Tattered wings (still functional) - Sharp mandibles (cutting) - Hundreds to thousands per swarm
Collective Form: - Cloud shape (shifts constantly) - 3-5 meters diameter (variable) - Vaguely humanoid (when hunting) - Tendrils (reaching extensions) - Dense enough to obscure vision
Corruption Signature: - Black mist (exhaled) - Green glow (pulsing) - Spreads corruption (proximity) - Leaves corruption trail
Behavior and Hunting
Collective Intelligence
Coordination: - Acts as single entity - Synchronized movement - Tactical decisions - Learning behavior
Communication: - Buzzing (varies by intent) - Pheromones (possibly) - Corruption link (hive mind?) - Unknown mechanism
Hunting Tactics
The Approach: - Buzzing announces presence - Cloud forms hunting shape - Moves with purpose - Inevitable advance
Engulfment: - Surrounds prey - Covers completely - Strips flesh rapidly - Leaves only bones
Pursuit: - Relentless - Never tires - Tracks by scent - Cannot be outrun easily
Prey Selection
Targets: - Any living creature - Prefers warm-blooded - Size doesn’t matter (swarm adapts) - Will attack groups
Avoids: - Fire (instinctive fear) - Extreme cold - Sealed structures - Nothing else deters them
Combat Abilities
Attacks
Engulfing Swarm: - Surrounds target - Continuous damage - Unavoidable (while engulfed) - Strips flesh rapidly
Buzzing Distraction: - Disorienting sound - Reduces accuracy - Causes panic - Psychological warfare
Corruption Cloud: - Releases corruption mist - Spreads Rot to living - Area effect - Cumulative exposure
Defenses
Swarm Nature: - No vital points - Physical attacks ineffective - Can’t be grappled - Reforms if dispersed
Numbers: - Hundreds of individuals - Losing some doesn’t matter - Overwhelming presence - Impossible to kill all
Speed: - Fast (flying) - Agile (cloud movement) - Pursues relentlessly - Difficult to escape
Weaknesses
Fire: - Burns insects - Disperses swarm - Instinctive fear - Most effective weapon
Area Attacks: - Affects many at once - More effective than single-target - Explosions, flames, etc. - Reduces swarm size
Sealed Spaces: - Can’t enter sealed areas - Gaps too small for swarm - Temporary safety - Not permanent solution
Wind/Weather: - Strong wind disperses - Rain grounds them - Cold slows them - Environmental factors
The Corruption
Swarm Formation
Origin: - Multiple corrupted insects - Merge into collective - Lose individual identity - Become swarm entity
Growth: - Absorbs more insects - Corrupts living insects - Swarm expands - Self-perpetuating
Collective Consciousness: - Hive mind emerges - Intelligence increases with size - Voice Beneath influence? - Disturbing implications
Cultural Impact
In Settlements
Primary Threat: - “The Buzzing” warnings - Evacuate when heard - Seal all openings - Pray they pass by
Defense: - Fire (essential) - Sealed buildings - Early warning systems - Evacuation protocols
In Stories
Horror Tales: - “The cloud that eats” - “Nothing left but bones” - Nightmare fuel - Effective warnings
Warnings: - “If you hear buzzing, run” - “Fire kills swarms” - “Sealed doors save lives” - Practical survival advice
Related Topics
- Murky Chasm - Common habitat
- The Hollow - Largest swarms
- The Rot - Corruption source
- Stage 3 Corruption - Transformation level
- The Voice Beneath - Possible controller
“Rot-swarms are proof that corruption doesn’t just transform
individuals—it creates new collective entities. Hundreds of insects,
acting as one, with intelligence that emerges from their numbers.
They’re unstoppable by conventional means. Fire is your only reliable
weapon. If you hear the buzzing and don’t have fire, run. If you can’t
run, pray. If prayer doesn’t work, you have seconds left. That’s the
reality of rot-swarms.”
—From Bestiary of Horrors