Diseases and Illnesses
“The Body’s Betrayals”
“The Rot gets the
attention, but mundane disease kills just as surely. Slower, quieter,
but just as dead.”
—Priest Valeria,
healer
Quick Reference
| Aspect | Details |
|---|---|
| Common Diseases | Sky-Pox, Aether-Sickness, Island Fever, consumption |
| Medical Understanding | Limited (pre-Shattering knowledge mostly lost) |
| Treatment | Herbal remedies, prayer, quarantine, hope |
| Mortality Rate | 20-30% for serious illnesses |
| Primary Healers | Constellation Clergy, folk healers, alchemists |
| Prevention | Quarantine, sanitation, constellation blessings |
Healing and Disease in
the Aetherium
Overview
Disease in the post-Shattering world is a constant threat, claiming lives quietly while Sky-Rot draws dramatic attention. Medical knowledge was largely lost in the Shattering, leaving survivors to rebuild understanding through trial, error, and fragments of pre-Shattering texts. Modern medicine combines herbal remedies, constellation prayer, quarantine practices, and hope—with varying degrees of success.
The Constellation Clergy serves as the primary medical authority, viewing healing as sacred duty. Priest Valeria in Skyport Eos exemplifies this tradition: combining practical herbal treatment with spiritual healing, working tirelessly despite limited resources and overwhelming need.
Major Diseases
Sky-Pox
Description: Highly contagious disease causing fever, rash, and respiratory distress
Transmission: Airborne, spreads rapidly in crowded settlements
Vector: Sky-Rats (primary carrier)
Symptoms: - Day 1-3: Fever, fatigue, body aches - Day 4-7: Distinctive rash (red spots, raised bumps) - Day 8-14: Respiratory distress, coughing - Severe cases: Pneumonia, organ failure
Mortality Rate: 15-20% (higher in children and elderly)
Treatment: - Herbal fever reducers (willowbark tea) - Hydration - Rest - Prayer to The Radiant - Quarantine (prevent spread)
Prevention: - Avoid Sky-Rats - Quarantine infected - Sanitation - Some believe constellation blessing provides immunity
Outbreaks: Every 3-5 years in major settlements
Last Major Outbreak: 284 S. in Skyport Eos (200+ deaths)
Aether-Sickness
Description: Psychological condition from prolonged Aether exposure (see The Aether)
Not Contagious: Individual condition, not disease
Cause: Extended time in open Aether without touching solid ground
Symptoms: - Week 1-2: Mild disorientation - Week 3-4: Memory lapses - Month 2-3: Derealization - Month 4+: Severe dissociation, catatonia
Mortality Rate: 10% (from accidents during disorientation)
Treatment: - Immediate: Return to solid ground - Severe cases: Weeks of recovery, often never fully recover - Spiritual counseling - Time
Prevention: Regular shore leave (1 hour per day minimum)
High-Risk Groups: Long-haul airship crews, deep Aether explorers
Island Fever
Description: Infectious disease causing high fever and delirium
Transmission: Unknown (possibly waterborne)
Symptoms: - Sudden high fever (40°C+) - Delirium, hallucinations - Sweating, chills - Lasts 3-7 days
Mortality Rate: 5-10%
Treatment: - Cooling (wet cloths) - Hydration - Herbal fever reducers - Monitor (prevent injury during delirium)
Prevention: Clean water, sanitation
Pattern: Occurs in isolated outbreaks (5-20 people at once)
Consumption (Wasting Disease)
Description: Chronic lung disease causing progressive weakness
Transmission: Airborne (slow spread)
Symptoms: - Persistent cough - Weight loss - Fatigue - Coughing blood (advanced stages) - Lasts months to years
Mortality Rate: 50-70% (over time)
Treatment: - Rest - Nutritious food - Herbal lung tonics - Prayer - No cure (only symptom management)
Prevention: Avoid infected individuals, good nutrition
Social Impact: Sufferers often isolated (fear of contagion)
Rot-Corruption
Not a Disease: Sky-Rot is corruption, not illness
Distinction: Disease can be cured; Rot cannot (only slowed)
Confusion: Some mistake early Rot for disease
Treatment Difference: Disease responds to medicine; Rot requires sanctification
Medical Practices
Herbal Medicine
Knowledge: Passed down through generations, partially recovered from pre-Shattering texts
Common Remedies: - Willowbark Tea: Fever reducer, pain relief - Honey: Wound treatment, cough suppressant - Garlic: Infection prevention - Mint: Digestive aid - Chamomile: Calming, sleep aid
Practitioners: Clergy healers, folk healers, herbalists
Effectiveness: 30-50% (better than nothing)
Limitation: Limited understanding of why remedies work
Constellation Prayer
Practice: Praying to constellations for healing
Primary Constellation: The Radiant (healing, light, life)
Effectiveness: Debated - Believers: 60-70% success rate - Skeptics: Placebo effect, natural recovery - Reality: Unclear (some healings seem miraculous)
Ritual: 1. Purification (wash patient) 2. Prayer (invoke constellation) 3. Laying on hands 4. Offering (candle, food, coin) 5. Vigil (healer stays with patient)
Best Practitioners: Priest Valeria, Abbot Silas
Quarantine
Practice: Isolating sick to prevent spread
Effectiveness: High (70-80% reduction in transmission)
Implementation: - Separate quarters for sick - Limited contact - Caregivers use cloth masks - Burn contaminated materials
Social Cost: Isolation is psychologically difficult
Enforcement: Varies (strict in cities, lax in rural areas)
Surgery
Capability: Very limited
Procedures: - Wound stitching - Amputation (last resort) - Tooth extraction - Bone setting
Anesthesia: Alcohol, herbal sedatives (crude)
Infection Risk: High (50%+ post-surgery infection rate)
Practitioners: Rare (few have skill)
Mortality: 30-40% for major surgery
Healers and Medical Facilities
Constellation Clergy
Role: Primary medical authority
Training: Apprenticeship (5-10 years)
Philosophy: Healing is sacred duty
Methods: Herbal medicine + prayer
Notable Healers: - Priest Valeria (Skyport Eos): Overworked, compassionate, skilled - Abbot Silas (Drifting Sanctuary): Legendary healer, mysterious past
Facilities: Chapels with infirmaries
Cost: Free for poor, donations for wealthy
Folk Healers
Role: Traditional medicine practitioners
Training: Passed down through families
Methods: Herbal remedies, folk wisdom
Reputation: Varies (some skilled, some charlatans)
Cost: Affordable (barter accepted)
Availability: Rural areas, small settlements
Alchemists
Role: Experimental medicine
Training: Self-taught, apprenticeship
Methods: Chemical compounds, experimental treatments
Reputation: Controversial (some breakthroughs, some disasters)
Notable: Alchemist Kael Greythorn (experiments with Rot)
Cost: Expensive
Risk: High (experimental treatments can harm)
Medicant Order
Role: Traveling healers
Mission: Bring healing to remote settlements
Methods: Combination of clergy and folk medicine
Reputation: Respected, trusted
Availability: Irregular (travel circuit)
Public Health
Sanitation
Understanding: Basic (know cleanliness prevents disease)
Practices: - Waste disposal (designated areas) - Water purification (boiling) - Hand washing (encouraged) - Street cleaning (major settlements)
Effectiveness: Moderate (reduces disease by 30-40%)
Challenges: Refugee overcrowding, limited resources
Nutrition
Impact: Malnutrition increases disease susceptibility
Common Deficiencies: - Protein (limited meat) - Vitamins (limited fresh food) - Calories (refugees, poor)
Solutions: Aerial fishing, agriculture, trade
Mental Health
Understanding: Very limited
Conditions Recognized: - Aether-Sickness (psychological component) - Storm-Madness (permanent damage) - Grief, trauma (common, poorly treated)
Treatment: Spiritual counseling, time, community support
Stigma: Mental illness often misunderstood
Quest Hooks
- The Outbreak: Sky-Pox epidemic threatens settlement (help contain?)
- The Cure: Search for rare herb to treat dying patient
- The Healer: Escort traveling healer to remote settlement
- The Mystery Illness: Unknown disease appears (investigate cause)
- The Quarantine: Enforce quarantine (moral dilemmas)
- The False Healer: Charlatan selling fake cures (expose them?)
- The Miracle: Investigate seemingly miraculous healing
- The Plague Ship: Diseased crew arrives (help or turn away?)
- The Medical Text: Recover pre-Shattering medical knowledge
- The Sacrifice: Healer contracts disease while treating others (save them?)
Related Topics
- Medicine and Healing - General healing practices
- Priest Valeria - Skilled healer
- Constellation Clergy - Primary healers
- Medicant Order - Traveling healers
- Sky-Rot - Corruption (not disease)
- Sky-Rats - Disease carriers
“I’ve treated hundreds. Saved maybe half. The rest… I did what I
could. That’s all any healer can do—our best, with what we have, and
pray it’s enough.”
—Priest Valeria
“Disease doesn’t care about your wealth, your status, your
virtue. It takes who it takes. All we can do is fight it—with medicine,
with prayer, with stubbornness.”
—Healer’s oath
“The Rot is
terrifying because it’s new, alien, unstoppable. But Sky-Pox? Island
Fever? Consumption? They’re old enemies. We know them. We fight them.
Sometimes we win.”
—Medicant Order saying