Drifting Sanctuary
“Refuge for All”
“We heal all who come to us. No questions. No judgment. No
payment required. This is sacred work.”
—Abbot
Silas
Quick Reference
| Attribute | Details |
|---|---|
| Location | Mobile—wanders unpredictably |
| Region | All regions (path unplanned) |
| Size | Small Island (250m diameter) |
| Population | ~100 (monks, healers, refugees) |
| Government | Abbot Silas (spiritual authority) |
| Primary Faction | Independent (Clergy-affiliated) |
| Economy | Donations only (refuses payment) |
| Defenses | Sacred neutrality, healing reputation |
| Rot Status | Clean (rigorous screening) |
| Founded | ~120 S. (167 years ago) by mysterious founder |
Drifting Sanctuary -
Refuge for All
Overview
The Drifting Sanctuary is a mystery wrapped in compassion. A small monastery built on a wandering island that follows no predictable path, appearing where it’s needed most—or so the monks claim. Led by the enigmatic Abbot Silas, whose age and origin no one knows, the Sanctuary provides unconditional healing to all who reach it.
Unlike other religious institutions, the Sanctuary accepts everyone: criminals, Rot-infected, outcasts, enemies. They ask no names, judge no histories, demand no payment. They simply heal, comfort, and send people back into the world with supplies and blessings. The only rule is absolute: No violence on sanctuary grounds.
The Sanctuary operates on faith—not in constellations specifically, but in the principle that all life deserves compassion. Abbot Silas teaches that healing is prayer made manifest, that kindness is the only true magic left in the Aetherium.
The island’s wandering path is legendary. Some say it’s guided by constellation will. Others believe Silas possesses secret navigation knowledge. The monks themselves claim they don’t control it—the island goes where it’s needed.
What’s certain is that the Sanctuary appears at impossible times: arriving at settlements days before plague strikes, reaching battlefields hours after conflict ends, finding lost travelers in the vast Aether. Coincidence? Divine intervention? Or does Abbot Silas know more than he admits?
Geography and Structure
The Wandering Island
Physical Characteristics: - 250m diameter, gentle hills - Natural springs (fresh water) - Gardens and orchards (remarkably productive) - Stable structure (no degradation) - Comfortable climate (despite region)
The Wandering: - No fixed route - Appears unexpectedly - Never stays long (days to weeks) - Path seems random (but outcomes suggest purpose)
Navigation Theory: - Natural Aether-Current drift (mundane explanation) - Silas pilots secretly (possible but unproven) - Divine guidance (monks’ belief) - Pre-Shattering mechanism (speculative)
Approach: - Island signals presence (bells ring) - Welcomes all airships - No appointment needed - No one turned away
The Monastery Complex
The Healing House (Main building): - 30 beds (always full) - Treatment rooms (surgery, prayer, alchemy) - Quarantine ward (Rot-infected patients) - Recovery gardens
The Chapel of Mercy: - Non-denominational (honors all constellations equally) - Simple architecture (wooden, humble) - Open always - Peaceful atmosphere
The Dormitories: - Monks’ quarters (sparse, communal) - Guest rooms (refugees, travelers) - Shared facilities
The Gardens: - Medicinal herbs - Food crops (self-sufficient) - Walking paths (meditation) - Unnaturally productive
The Bell Tower: - Signals arrival - Navigation reference - Call to prayer - Beacon of hope
Key Locations
The Healing House
Capacity: 30 patients simultaneously (often exceeded)
Treatment Offered: - Physical medicine (setting bones, treating wounds, surgery) - Herbal remedies (extensive pharmacy) - Clergy healing (prayer, sanctification) - Alchemical treatment (Rot-slowing compounds) - Psychological care (counseling, comfort)
Staff: - 15 healer-monks (trained in medicine + faith) - 5 surgeons (exceptional skill) - 10 support staff (cooks, cleaners, assistants)
Conditions Treated: - Everything (no condition refused) - Specialization: Rot-infection (early stages) - Success rate: Remarkably high - Limit: Cannot reverse Stage 3+ corruption
The Quarantine Ward: - Separate building (infection control) - Treats Rot-infected patients - Slows progression (rarely reverses) - Provides comfort (always) - Dignified death (if inevitable)
Notable: Has never lost patient to Rot spread (perfect containment record)
The Chapel of Mercy
Description: Humble wooden chapel, profound peace
Design: - Circular (represents unity) - Eight alcoves (one per major constellation) - No hierarchy (all equal) - Simple beauty
Services: - Daily prayers (dawn and dusk) - Open meditation (anytime) - Personal counseling (by request) - Funeral rites (for those who die here)
Atmosphere: - Profound calm - Even skeptics feel it - Weight lifts from shoulders - Tears flow freely (cleansing)
Mystery: - Why does everyone feel peace here? - Architecture? Psychology? Divine presence? - Unknown (works regardless)
The Gardens
Size: 2 hectares (40% of island)
Productivity: Impossible (grows 3x expected yield)
Contents: - Medicinal herbs (every useful species) - Food crops (grains, vegetables, fruit) - Flowers (beauty for beauty’s sake) - Rare plants (from across Aetherium)
Tending: - 10 gardener-monks - Work as meditation - Sing while planting - Talk to plants (claim they respond)
Theory on Productivity: - Rich soil (partial explanation) - Optimal care (true but insufficient) - Blessed ground (monks’ belief) - Pre-Shattering enhancement (possible)
Access: - Patients walk here (therapeutic) - Visitors welcome (respectful harvest okay) - Seeds given freely (spread healing)
Abbot’s Study
Description: Silas’s private chamber, rarely seen by others
Contents (according to rare visitors): - Vast library (books from everywhere) - Star charts (meticulously detailed) - Journals (decades worth) - Pre-Shattering artifacts (purpose unclear) - Navigation instruments (possibly functional)
Access: By invitation only (rare honor)
Atmosphere: - Contemplative - Smells of old paper and herbs - Time feels different (slower? Faster?) - Visitors emerge changed (subtly)
Mystery: How does he have so many books? Where do they come from?
Society and Daily Life
The Monastic Community
Population: - 40 monks (lifelong vows) - 30 novices (training) - 30 staff (non-monastic support) - ~100+ patients/refugees (constantly changing)
Daily Schedule: - Dawn: Morning prayers, breakfast - Morning: Healing work, garden tending - Midday: Lunch, meditation - Afternoon: Healing work, study - Dusk: Evening prayers, dinner - Night: Emergency care, personal devotion
Philosophy: - Compassion above doctrine - Healing as prayer - Service as worship - Judgment is cosmic, not human
Training (novices, 5-year program): - Medical skills - Herbalism - Prayer and meditation - Philosophy of compassion - Farming and self-sufficiency
Vows: - Poverty (own nothing) - Service (heal all who come) - Compassion (judge none) - Silence (optional, some monks speak little/never)
Culture
Radically Inclusive: - No rejection based on history - Criminals, Rot-infected, enemies all welcome - Only rule: No violence here
Practical Mysticism: - Spiritual but pragmatic - Prayer AND medicine - Faith AND evidence - Miracles AND hard work
Joyful Severity: - Life simple (almost harsh) - But atmosphere light - Monks laugh often - Suffering transformed into compassion
Sayings: - “Everyone deserves healing” - “Pain is universal; so must be mercy” - “We don’t ask where you’ve been; we ask: How can we help?”
Notable Residents
Abbot Silas
Role: Founder and spiritual leader
Age: Unknown (appears 60s, been here 167+
years)
Appearance: Simple robes, kind eyes, weathered
face
Demeanor: Calm, wise, mysterious
Background: - Appeared 167 years ago - No one knows origin - Doesn’t discuss past - Focus always present
Abilities: - Exceptional healer (50+ years experience) - Profound wisdom (counsels deeply troubled) - Appears to know things he shouldn’t - Possibly navigates island (unproven)
Personality: - Gentle but firm - Compassionate but clear-eyed - Mysterious but not evasive - When asked direct questions, answers truthfully (or says “I cannot say”)
Mystery: - How is he 167+ years old? - How does island navigation work? - What is he hiding?
Theory: - Surviving pre-Shattering Star-Reader? - Blessed by constellation? - Rot-infected (stable somehow)? - Simply very old human?
Quest Hook: - Hints he needs specific help - Won’t ask directly (offers clues) - Implies great importance
Sister Marena
Role: Chief healer, Silas’s second
Age: 45
Background: Former Ironhold
military surgeon
Personality: Practical, skilled, fierce in defense of
patients
History: - Career military (20 years) - Saw terrible things (haunted) - Came to Sanctuary for healing (herself) - Stayed, took vows
Skills: - Surgery (exceptional) - Trauma care (extensive experience) - Crisis management (calm under pressure)
Relationship with Silas: - Closest to understanding him - Trusts completely - Keeps his secrets - Will lead Sanctuary if he passes
Brother Kellan
Role: Head gardener, herbalist
Age: 30s
Personality: Cheerful, chatty, green thumb
Ability: - Plants thrive under his care - Intuitive understanding (how, why unclear) - Can grow anything anywhere
Background: - Born on Sanctuary (parents were patients) - Raised by monks - Never left (no desire to) - Sanctuary is his world
Philosophy: “Plants don’t judge. Neither should we.”
Current Situation (287 S.)
Recent Arrivals
Last Month: Appeared near Murky Chasm - Treated 50+ Rot-infected refugees - Saved 30 (slowed corruption to manageable) - Provided supplies, blessings to all - Departed after 10 days
Last Week: Appeared near battlefield (skirmish between factions) - Arrived after fighting ended - Treated wounded from both sides - Enforced non-violence (even enemies shared space) - Departed after 3 days
Current: Drifting through Bright Reaches periphery
Challenges
Resource Strain: - More patients than ever (refugee crisis) - Supplies adequate (gardens + donations) but tight - Staff exhausted (working beyond capacity)
Rot Increase: - Treating more infected patients - Quarantine ward always full - Success rate declining (later-stage infections)
Political Attention: - Ironhold wants to regulate (sees security risk) - Clergy wants to incorporate (bring under hierarchy) - Silas refuses both (maintains independence)
Silas’s Health: - Visibly aging (recently, after centuries of stability) - Tires more easily - Hints time is short - No successor prepared (Marena capable but not ready)
Secrets and Mysteries
Silas’s Origin
Secret: Abbot Silas is pre-Shattering Star-Reader, survived catastrophe
Evidence: - Age (167+ years, but appears older) - Knowledge (things he shouldn’t know) - Books in study (pre-Shattering texts) - Navigation ability (Star-Reader skill)
Method of Survival: - Unknown - Astral Geometry? - Constellation blessing? - Other?
Why Hide: - Past painful - Star-Readers caused Shattering (responsibility, guilt) - Present work matters more than past
Implication: Knows more about pre-Shattering than almost anyone alive
The Island’s Navigation
Secret: Island doesn’t drift randomly—Silas pilots it deliberately
Method: - Pre-Shattering navigation system (underground) - Silas accesses through study - Charts course based on need - Appears random to conceal capability
How He Knows Where Needed: - Information network (visitors bring news) - Astronomical observation (predicts events) - Genuine precognition (constellation gift?) - All three?
Why Hide: - If known, factions would try to control - Independence essential to mission - Mystique protects better than weapons
The Garden’s Secret
Secret: Gardens grow on pre-Shattering agricultural enhancement site
Technology: - Soil enrichment system (still active) - Optimal growing conditions - Self-sustaining
Silas’s Knowledge: - Knows it’s artificial - Maintains system - Doesn’t discuss
Significance: - One of few functioning pre-Shattering systems - Could revolutionize agriculture if understood - Silas keeps secret (preventing exploitation)
The Countdown
Secret: Silas knows about constellation countdown pattern
Source: - Own astronomical observation (decades) - Plus pre-Shattering knowledge
Response: - Preparing Sanctuary for something - Training Marena intensively - Writing things down (leaving knowledge) - Behavior suggests urgency
Connection: - In ~23 years something happens - Silas won’t survive to see it - Ensuring Sanctuary continues after him
Quest Hooks
- The Healing: Seek treatment for corruption/injury/illness
- The Mystery: Investigate Silas (factions hiring)
- The Supply Run: Sanctuary needs rare medicine, acquire it
- The Defense: Pirates/zealots attacking Sanctuary, protect it
- The Navigation: Discover how island movement works
- The Succession: Help prepare Marena for leadership
- The Patient: Treat/protect specific person seeking sanctuary
- The Secret: Silas needs help with pre-Shattering facility
- The Pilgrimage: Escort faithful to find wandering Sanctuary
- The Revelation: Silas finally sharing his past (why now?)
Related Topics
- Constellation Clergy - Affiliated but independent
- Abbot Silas - Founder and leader
- Pre-Shattering Tech - Navigation system
- Medicine and Healing - Practices used here
“I have lived too long and seen too much suffering. This
Sanctuary is my atonement. When I am gone, may it continue—because the
world will still need mercy.”
—Abbot Silas,
private moment