Aerial Fishing
“Hunting the Sky”
“They swim through void like fish through water. We hunt them
like our ancestors hunted the seas. The Aether provides—if you’re
skilled enough to catch it.”
—Aerial fisher saying
Quick Reference
| Aspect | Details |
|---|---|
| Target Species | Aether-Fish, Cloud-Hoppers, Void-Whales (rare) |
| Primary Method | Net-casting from airships or island edges |
| Difficulty | Moderate to High (requires skill and patience) |
| Danger Level | Moderate (Storm-Serpents, falls, equipment failure) |
| Economic Value | Significant (Aether-Fish are primary protein source) |
| Seasonality | Year-round (Aether-Fish migrate with currents) |
Aerial Fishing - Hunting
the Sky
Overview
Aerial fishing is the practice of catching Aether-Fish and other void-dwelling creatures for food. It is one of the most important food-gathering activities in the post-Shattering world, providing the primary protein source for many settlements. Where agriculture provides grains and vegetables, aerial fishing provides meat.
The practice combines elements of ocean fishing (nets, lines, patience) with unique challenges of the Aether environment (zero gravity, three-dimensional movement, invisible currents). Skilled aerial fishers can read Aether-Currents, predict fish migration patterns, and cast nets with precision that seems supernatural.
It’s dangerous work. Fishers work at island edges where one misstep means falling forever. Equipment failures can send fishers drifting into the void. And predators like Storm-Serpents sometimes attack fishing vessels. Yet communities depend on this harvest, and aerial fishers are respected for their skill and courage.
Target Species
Aether-Fish
Primary Target: 90% of catches
Characteristics: - 30-60cm long - Bioluminescent (blue-green glow) - Swim in schools (hundreds to thousands) - Harmless, docile - Feed on Aether itself (mechanism unknown)
Behavior: - Migrate with Aether-Currents - Spawn near islands (seasonal) - Active day and night - Avoid predators (Storm-Serpents)
Value: - Excellent protein source - Mild, pleasant taste - Preserves well (smoking, salting) - 2-3 Coins per kg
Catch Method: Net-casting, line fishing
Cloud-Hoppers
Secondary Target: 8% of catches
Characteristics: - Small (15-25cm) - Fluffy, cloud-like appearance - Bounce through Aether - Curious, playful - Edible but less desirable
Behavior: - Solitary or small groups - Approach islands and ships - Easy to catch (too curious) - Some consider them good luck (don’t catch)
Value: - Acceptable protein - Gamey taste - 1 Coin per kg
Catch Method: Hand-catching, small nets
Void-Whales
Rare Target: 1% of catches
Characteristics: - Enormous (10-30m long) - Majestic, slow-moving - Harmless - Extremely rare
Hunting: - Controversial (some consider it wrong) - Requires multiple ships - Dangerous (whale can damage ships) - Enormous yield (tons of meat)
Value: - Massive protein source - Can feed settlement for months - 50-100 Coins per whale - Cultural taboo in some communities
Catch Method: Harpoons, coordinated hunting
Predators to Avoid
Storm-Serpents: - Aggressive hunters - Attack fishing vessels - Lightning-fast - Deadly
Avoidance: Watch for storm activity, retreat if spotted
Fishing Methods
Edge-Fishing
Location: Island edges
Setup: - Fishing platforms built at island edge - Safety railings (often inadequate) - Tether points (prevent falls)
Technique: 1. Scout for fish schools (visual or current-reading) 2. Cast weighted net into void 3. Wait for fish to enter net 4. Pull net back to island 5. Sort catch, release unwanted species
Equipment: - Long poles (5-10m) - Weighted nets (Sky-Kelp fiber) - Tethers (safety lines) - Baskets (store catch)
Crew: 2-4 fishers per platform
Yield: 10-50 kg per day
Danger: Falls, equipment failure, predators
Skiff-Fishing
Location: Open Aether (away from islands)
Vessel: Small fishing skiff (1-2 person)
Technique: 1. Sail to known fishing grounds 2. Drift in zero-g 3. Cast nets in three dimensions 4. Haul catch aboard 5. Return to island
Equipment: - Fishing skiff (small, maneuverable) - Multiple nets - Storage containers - Emergency supplies
Crew: 1-3 fishers
Yield: 50-200 kg per trip
Danger: Getting lost, storms, predators, equipment failure
Advantage: Can follow fish schools, access better fishing grounds
Line-Fishing
Location: Island edges or skiffs
Technique: 1. Bait hook (using smaller fish or bait) 2. Cast line into Aether 3. Wait for bite 4. Reel in catch
Equipment: - Fishing rod (long, flexible) - Line (Sky-Kelp fiber) - Hooks (iron or bone) - Bait
Yield: 1-10 kg per day
Advantage: Selective (can target specific fish)
Usage: Recreational, supplemental income
Current-Fishing
Advanced Technique: Fishing in Aether-Currents
Method: 1. Locate current with high fish concentration 2. Position net in current flow 3. Let current drive fish into net 4. Retrieve net
Skill Required: Expert (must read currents accurately)
Yield: 100-500 kg per trip (very productive)
Danger: High (currents can sweep fishers away)
Practitioners: Experienced fishers, Storm-Sailors
Equipment and Tools
Nets
Material: Sky-Kelp fiber (strong, light, rot-resistant)
Types: - Cast Nets: Circular, weighted edges (10-20m diameter) - Drag Nets: Long, towed behind skiffs (50-100m) - Trap Nets: Stationary, baited (left overnight)
Cost: 50-200 Coins (depending on size)
Lifespan: 2-5 years (with maintenance)
Maintenance: Daily inspection, monthly repairs
Poles and Rods
Material: Ironwood (flexible, strong)
Length: 5-15m (depending on use)
Function: Extend reach, provide leverage
Cost: 20-100 Coins
Lifespan: 10-20 years
Safety Equipment
Tethers: Rope attached to fisher and island - Prevents falls - 50m length typical - Mandatory (but not always used)
Harnesses: Worn by fishers - Attach to tethers - Distribute force if falling - 10 Coins
Emergency Beacons: Signal lights - If fisher falls, beacon activates - Rescue possible if seen quickly - Rare (expensive)
Preservation Equipment
Smoking Racks: Preserve fish through smoking - Built at fishing settlements - Can preserve hundreds of kg - Smoked fish lasts months
Salt Barrels: Salt-curing - Salt expensive (imported) - Very effective preservation - Salted fish lasts years
Ice Boxes: Keep fish fresh (rare) - Only in settlements with ice access - Expensive to maintain
Fishing Settlements
Windmere Farms
Role: Agricultural settlement with fishing supplement
Fishing: Edge-fishing from island perimeter
Yield: 20-30% of food supply from fishing
Notable: Combines farming and fishing successfully
Coastal Settlements
Multiple Small Islands: Dedicated fishing communities
Population: 50-200 per settlement
Economy: 80-90% dependent on fishing
Trade: Fish for grain, tools, supplies
Culture: Maritime traditions adapted to Aether
Challenges: Isolated, vulnerable to fish migration changes
Floating Market
Role: Mobile trading hub
Fishing: Skiff-fishing while traveling
Yield: Supplemental (not primary food source)
Trade: Buys fish from fishing settlements, sells to cities
Economic Impact
Food Security
Importance: Primary protein source for most settlements
Dependency: 40-60% of protein from Aether-Fish
Alternative: Without fishing, settlements would face protein shortage
Stability: Fish populations seem stable (so far)
Employment
Fishers: 5-10% of population in coastal settlements
Support Jobs: Net-makers, boat-builders, fish-processors
Seasonal: Some settlements have seasonal fishing (migration patterns)
Trade
Export: Fishing settlements export preserved fish
Import: Need grain, tools, supplies
Value: Preserved fish worth 3-5 Coins per kg
Trade Routes: Regular fish shipments to cities
Dangers and Challenges
Falls
Risk: Fishers work at island edges
Frequency: 5-10 deaths per year (across all settlements)
Prevention: Tethers, railings, training
Reality: Many fishers don’t use tethers (restrict movement)
Predators
Storm-Serpents: Attack fishing vessels
Frequency: Rare but devastating
Response: Retreat, abandon catch, pray
Deaths: 2-3 per year
Equipment Failure
Net Breaks: Fish escape, fisher may fall
Tether Snaps: Fisher falls into void
Skiff Damage: Stranded in Aether
Prevention: Regular maintenance, quality equipment
Reality: Poor fishers use worn equipment (can’t afford replacement)
Fish Migration
Problem: Fish schools follow Aether-Currents
Effect: Fishing grounds can suddenly become barren
Impact: Settlement food crisis
Adaptation: Follow migrations, diversify food sources
Cultural Aspects
Fisher Traditions
Blessing: Pray to The Voyager before fishing
First Catch: First fish of day returned to Aether (offering)
Respect: Never waste fish, use entire catch
Songs: Fishers sing while working (pass time, coordinate)
Superstitions
Good Luck: - Seeing Void-Whale (rare) - Cloud-Hopper landing on boat - Blue Aether-Fish (rare color variant)
Bad Luck: - Whistling while fishing (summons storms) - Killing Cloud-Hopper (some believe) - Counting fish before returning to island
Coming of Age
Tradition: First solo fishing trip marks adulthood
Age: 14-16 years old
Test: Must catch fish alone, return safely
Significance: Proves skill, courage, readiness
Quest Hooks
- The Big Catch: Help fishers land rare Void-Whale
- The Migration: Fish vanish, settlement faces starvation (find new grounds?)
- The Predator: Storm-Serpent hunting fishing fleet (kill or drive off?)
- The Rescue: Fisher fell into void (rescue mission)
- The Poachers: Illegal fishing in protected waters (stop them?)
- The New Grounds: Discover rich fishing area (valuable information)
- The Competition: Fishing contest (prove skill)
- The Tradition: Participate in coming-of-age fishing trip
- The Mystery: Fish dying mysteriously (investigate cause)
- The Storm: Must fish during approaching storm (desperate need)
Related Topics
- Aether-Fish - Primary target species
- Cloud-Hoppers - Secondary target
- Void-Whales - Rare, controversial target
- Storm-Serpents - Predator danger
- Aether-Currents - Fish migration patterns
- Sky-Kelp - Net material
- Windmere Farms - Fishing settlement
“The Aether provides.
Fish swim through void like our ancestors’ fish swam through seas. We
adapt, we learn, we survive. That’s what humans do.”
—Fisher’s prayer
“I’ve been fishing forty years. Lost three friends to falls, two
to serpents, one to a storm. But every morning, I cast my net. Because
people need to eat. And someone has to feed them.”
—Old fisher’s reflection
“They say fishing is peaceful. They’re wrong. It’s terrifying.
You’re dangling over infinity, hoping your tether holds, hoping the fish
come, hoping a serpent doesn’t. But when you haul in a full net? That
moment makes it worth it.”
—Young fisher’s account