Constellation of the Voyager
“The Wanderer” / “The Pathfinder” / “The Restless Star”
“The path unfolds before those who walk. Stand still, and the
Voyager turns away.”
—Ancient Sky-Strider proverb
Quick Reference
| Attribute | Details |
|---|---|
| Domain | Travel, exploration, navigation, endurance, freedom, discovery |
| Symbol | Eight-pointed compass rose (points representing cardinal and ordinal directions) |
| Sacred Color | Sky blue, silver-white (like distant horizons) |
| Virtue | Courage to venture into the unknown, adaptability, restlessness |
| Sin | Stagnation, cowardice, refusing to move forward, clinging to the past |
| Typical Followers | Pilots, explorers, Sky-Striders, nomads, refugees, the lost |
| Clergy Title | Wayfinder (priests), Compass-Keeper (bishops), Star-Navigator (high clergy) |
| Sacred Day | The Turning (once per month when constellation reaches zenith) |
| Offerings | Maps, travel journals, compasses, first coin earned in new place |
| Miracles Granted | Safe passage, stamina, finding lost paths, courage in danger |
| Price | Must keep moving—cannot stay in one place too long, must spread news |
| Current Status | Active but unpredictable—answers some prayers, ignores others |
The
Constellation of the Voyager - The Wanderer
Overview
The Constellation of the Voyager is the patron of all who travel through the Aether, the divine embodiment of humanity’s need to explore, discover, and never stop moving forward. In the shattered world where every island is isolated and survival depends on connection, the Voyager represents the courage to bridge the gaps between fragments of civilization.
Pre-Shattering, the Voyager was beloved by merchants, explorers, and adventurers—those who pushed beyond known borders. Post-Shattering, when the entire world became an endless journey through the void, the Voyager’s domain expanded dramatically. Now every airship pilot, every Sky-Strider, every refugee fleeing a Rot-consumed island invokes the Voyager’s name.
The constellation appears as eight bright stars arranged in a compass rose pattern, with a central star that pulses faintly like a heartbeat. It moves across the Aether-sky faster than other constellations, as if restless even in its celestial form. Sailors say that when the Voyager is visible, winds are favorable. When it vanishes, storms come.
The Voyager’s personality is encouraging but demanding. It rewards those who take risks, who venture into danger, who refuse to be paralyzed by fear. But it has no patience for those who cling to safety, who refuse to adapt, who let fear keep them motionless. “Better to die moving forward,” goes the Voyager’s teaching, “than to live frozen in place.”
Theology and Doctrine
Core Beliefs
Movement is Sacred - Stagnation is spiritual death - Every journey is a prayer in motion - The act of traveling brings one closer to the divine - Standing still means the Voyager cannot reach you
The Path Reveals Itself - You cannot see the entire journey from the start - Trust that the next step will appear - Destinations matter less than the journey itself - Getting lost is part of finding yourself
Freedom Through Motion - Ties that bind are chains - Home is wherever you stand - Possessions weigh you down - The only constant is change
Courage Over Comfort - Safety is an illusion - Growth requires risk - Fear is natural; cowardice is choice - The unknown holds both danger and wonder
The Voyager’s Personality
The Voyager is described in prayers and visions as:
Encouraging: Pushes followers to take the next step, even when afraid
Impatient: Has no tolerance for hesitation or excuses
Playful: Sometimes leads followers on unexpected detours “for their own good”
Honest: Never promises safety, only that the journey will be worth it
Restless: Even when answering prayers, seems eager to move on
Compassionate: Understands fear but expects followers to act despite it
Priests describe the Voyager as “a friend who won’t let you give up, even when you want to.”
Orthodox Clergy Position
The Constellation Clergy officially recognizes the Voyager as one of the six major constellations, though some conservative bishops express concerns:
Positive View: - Essential for maintaining trade routes and connections between islands - Encourages courage and exploration in desperate times - Prevents humanity from fragmenting into isolated, fearful communities - Miracles are well-documented and consistent
Concerns: - Philosophy of constant movement can destabilize communities - Emphasis on individual journey over collective good - Followers sometimes abandon responsibilities to “follow the Voyager’s call” - Tension with constellations that value stability (especially the Forge)
Official Doctrine: “The Voyager serves the divine plan by ensuring humanity remains connected. But remember: even travelers must sometimes rest, and even wanderers need a home to return to.”
Theological Debates
The Destination Question - Does the Voyager have an ultimate destination for humanity? - Or is the journey truly endless? - Some priests believe the Voyager is guiding humanity toward something - Others say the movement itself is the point
The Stagnation Paradox - If staying still is sin, what about farmers? Builders? Parents raising children? - Moderate clergy: “Movement can be internal—growth, learning, change” - Strict interpretation: “Physical movement is required” - Compromise: “Contribute to others’ journeys if you cannot travel yourself”
The Lost and the Found - Does the Voyager intentionally lead people astray to teach them? - Are dead ends part of the divine plan? - When prayers go unanswered, is it punishment or test?
Worship and Practice
Prayer Rituals
The Departure Prayer (Before any journey):
“Voyager, I stand at the threshold.
Behind me, what was. Before me, what might be.
Grant me courage for the first step,
Endurance for the long road,
And eyes to see the path when darkness falls.
I do not ask for safety—only that my journey matter.
By the eight points of your compass,
By the star that never rests,
Guide me forward.”
The Navigation Prayer (When lost):
“Voyager, I have strayed from the path.
The way forward is hidden.
Show me the stars that guide,
The currents that carry,
The signs I have missed.
If I must be lost to be found,
Then let this wandering teach me.
But do not let me stop moving.”
The Arrival Prayer (Upon reaching destination):
“Voyager, I have arrived.
Thank you for the road beneath my feet,
For the winds that carried me,
For the courage you lent when mine faltered.
I rest here, but not forever.
When it is time to move again,
Call me, and I will answer.”
The Refugee’s Prayer (For those fleeing):
“Voyager, I did not choose this journey.
My home is lost, my path unclear.
I am afraid. I am tired.
But I am moving forward.
Let that be enough.
Show me where to go when I have nowhere left.
Make me strong enough to start again.”
The Final Journey Prayer (For the dying):
“Voyager, my last journey begins.
I do not know what lies beyond the fall,
But I have walked with you all my life.
Walk with me now, one last time.
Let me face the unknown as I faced every road:
With open eyes and steady feet.
The path unfolds. I am ready.”
Offerings and Sacrifices
Common Offerings: - Maps: Especially hand-drawn maps of new routes or islands - Compasses: Broken compasses are offered when a journey ends - First Coin: First money earned in a new place - Travel Journals: Accounts of journeys, left at shrines for others to read - Shoes: Worn-out boots or shoes that carried someone far - Departure Gifts: Something from the place you’re leaving
Ritual Offerings: - The Turning Offering: Once per month, followers burn a map of where they’ve been and draw a map of where they’re going - The Crossroads Offering: At decision points, leave food and water for the next traveler - The Storm Offering: During Aether-storms, pour wine into the void and ask for safe passage
Living Sacrifices (not literal death): - Vow of Motion: Promise to never stay in one place more than a season - Vow of Aid: Help lost travelers you encounter - Vow of Witness: Record your journeys so others can learn from them
Sacred Spaces
Waystations: - Small shrines at major airship docks and crossroads - Simple structure: compass rose carved into stone, offering bowl - Travelers leave messages, maps, warnings for those who come after - Maintained by local Voyager clergy or devout followers
The Compass Chapels: - Larger temples in major settlements - Eight-sided buildings with doors facing all directions - Central altar with massive compass rose inlaid in floor - Walls covered with maps, both accurate and aspirational - Libraries of travel journals and route guides
The Wandering Shrines: - Mobile temples on airships - Priest-pilots who travel constantly, bringing Voyager’s blessing to remote islands - Never stay more than three days in one place - Perform weddings, funerals, and blessings on the move
Sacred Landmarks: - The First Dock (Skyport Eos): Where first post-Shattering airship launched - The Endless Bridge (ruins in Howling Expanse): Pre-Shattering bridge to nowhere, pilgrimage site - The Turning Point (coordinates in deep Aether): Where constellation reaches zenith monthly
Clergy Structure
Wayfinders (Priests): - Ordained after completing pilgrimage to all major settlements - Must travel constantly (no permanent assignment) - Perform rituals, offer guidance, maintain waystations - Vow to never refuse aid to lost travelers - Average 2-3 months per location before moving on
Compass-Keepers (Bishops): - Oversee regions (clusters of islands) - Coordinate Wayfinder movements - Maintain map archives and route knowledge - Still travel regularly but have “home base” - Responsible for training new clergy
Star-Navigators (High Clergy): - Three in total across entire Aetherium - Serve on High Constellation council - Represent Voyager in theological debates - Coordinate responses to major crises (new Rot outbreaks, lost islands) - Must have traveled to Periphery and returned
Current Star-Navigator: Lyssa Windborne, age 52, has visited every known major settlement and survived three Aether-storm crossings
Festivals and Holy Days
The Turning (Monthly): - When Voyager constellation reaches zenith - 24-hour celebration - All travel pauses (even Voyager’s followers need rest) - Stories shared, maps exchanged, routes planned - Pilots bless their ships - New journeys traditionally begin the next dawn
The First Step (Anniversary of first post-Shattering airship flight, 5 S.): - Week-long festival in Skyport Eos - Airship races, navigation competitions - Pilgrims travel from across Aetherium - Wayfinders perform mass blessing of all vessels in harbor - Celebrates humanity’s refusal to remain isolated after Shattering
The Long Road (Mid-year, 30-day period): - Not a celebration—a trial - Devout followers undertake pilgrimage - Must visit three islands they’ve never seen - No airship travel (must find passage through work or charity) - Tests faith, builds community, creates stories
The Homecoming (Year-end): - Even wanderers return home (or to chosen community) - Week of rest, reflection, reunion - Share year’s travels with community - Repair relationships strained by absence - Acknowledge that movement requires places to return to
Miracles and Blessings
Documented Miracles
The Ironwind Salvation (270 S.): Captain Jorah Ironwind, caught in Aether-storm with failing ship and dying crew, prayed to the Voyager despite being non-religious. The constellation appeared through the storm clouds, and a current of calm air opened, leading his ship to safety. Jorah survived; his crew did not. He never prayed again but always acknowledges “the Voyager gave me one more road to walk.”
The Refugee Convoy (285 S.): When Clearwater Island fell to the Rot, 300 refugees fled on makeshift rafts and broken gliders. Wayfinder Tomas Quickstep prayed for guidance, and the Voyager appeared brighter than ever seen. For three days, a visible beam of light stretched from the constellation to a safe island 200km away. All 300 survived. Tomas died of exhaustion upon arrival; his last words were “The path was clear.”
The Lost Child (283 S.): Five-year-old Mira Thornwell (now Elder of Skyport Eos) wandered off during Aether-storm and fell off island edge. Her mother prayed desperately to the Voyager. Three hours later, a passing airship found Mira floating in Aether, unharmed, clutching a compass that wasn’t hers. The compass pointed directly back to her home island. Mira has no memory of those hours.
The Endless Pursuit (267 S.): Smuggler “Red” Kenna, fleeing Sky-Guild enforcers, prayed for stamina to outrun them. She ran for 14 hours straight across three islands, never tiring, never stopping. Witnesses said her feet glowed faintly blue. She escaped. The price: she can never stop moving for more than three days without feeling unbearable restlessness. She’s been running ever since.
The Mapped Dream (251 S.): Cartographer Elias Stormchaser prayed for knowledge of safe routes through newly Rot-corrupted region. That night, he dreamed of flying through the Murk, seeing every safe path. He woke and drew the map from memory. Every route was accurate. The map is still used today, called “The Voyager’s Gift.”
Common Blessings
Safe Passage (Most frequent): - Favorable winds, calm Aether, avoidance of storms - Success rate: ~60% when constellation visible, ~20% when not - Duration: Single journey - Price: Offering at waystation, prayer before departure
Endurance (Second most common): - Supernatural stamina for long journeys - Ability to function without sleep for 24-48 hours - Resistance to Aether-sickness - Success rate: ~40% - Duration: Until journey ends or prayer’s purpose fulfilled - Price: Exhaustion afterward (sleep for days), must complete journey
Finding Lost Paths (Rare but powerful): - Sudden knowledge of direction when lost - Ability to sense Aether-currents - Intuition about safe vs. dangerous routes - Success rate: ~30% - Duration: Until found or give up - Price: Must share knowledge (map it, teach it, guide others)
Courage (Subtle but real): - Reduction of fear when facing danger - Clarity of thought in crisis - Ability to take necessary risks - Success rate: Hard to measure (psychological) - Duration: Varies - Price: Must act on the courage given (cannot waste it)
Failed Prayers and Consequences
When the Voyager Doesn’t Answer: - Most common reason: Asker isn’t actually moving (physically or spiritually) - Second reason: Constellation not visible (wrong time) - Third reason: Price not paid (previous vow broken) - Fourth reason: Journey is meant to be difficult (test of character) - Fifth reason: Unknown (the Voyager’s will is not always clear)
The Curse of Stagnation: - Those who betray the Voyager’s vows suffer - Symptoms: Inability to rest, constant restlessness, feeling of being watched - Cure: Complete a pilgrimage of atonement - Documented cases: 47 in past century
The Twisted Path: - Sometimes the Voyager grants prayers but leads followers into danger - Clergy debate: Is this cruelty or teaching? - Survivors say: “I asked for a path. I didn’t ask for an easy one.”
Relationship with Other Constellations
Allied Constellations
The Constellation of Light: - Both value moving forward (Light toward truth, Voyager toward discovery) - Clergy cooperate on refugee aid - Tension: Light wants to heal and stabilize; Voyager wants to keep moving
The Constellation of the Broken Chain: - Both value freedom - Many followers worship both - Shared festivals celebrating liberation and exploration - Tension: Broken Chain is revolutionary; Voyager is neutral
Neutral Constellations
The Constellation of Memory: - Memory preserves the past; Voyager moves toward future - Philosophical tension but practical cooperation - Memory’s clergy maintain travel records and maps - Voyager’s clergy ensure Memory’s knowledge spreads
The Constellation of the Veil: - Veil reveals secrets; Voyager discovers new places - Overlap in followers (explorers seeking hidden things) - Mutual respect but little interaction
Opposed Constellations
The Constellation of the Forge: - Forge values building, stability, permanence - Voyager values movement, change, impermanence - Theological debates: “Can you build while moving?” vs. “Can you move while building?” - Followers often in conflict (settlers vs. nomads) - Clergy maintain polite distance
The Constellation of the Abyss: - Abyss represents ending; Voyager represents continuation - Fundamentally opposed philosophies - Voyager clergy actively counter Abyss worship - “The journey ends when you stop moving. Don’t stop.”
The Serpent Question
The Constellation of the Serpent (Forbidden): - Serpent offers transformation; Voyager offers journey - Some corrupted travelers claim Serpent showed them “the true path” - Orthodox Voyager clergy: “The Serpent leads nowhere. Only into itself.” - Heretical theory: Voyager and Serpent are two aspects of same journey (rejected violently by Clergy)
Cultural Impact
Among Pilots and Sky-Striders
Universal Respect: - Even non-religious pilots invoke Voyager’s name - “Voyager’s wind” = favorable conditions - “Voyager’s curse” = getting lost - Pre-flight ritual: touch compass, whisper quick prayer
Professional Culture: - Pilots who’ve received Voyager’s blessing have higher status - Stories of miraculous navigation passed down - Competition to visit most islands (Voyager’s favor assumed for successful explorers)
Captain Jorah Ironwind’s Influence: - Most famous pilot in Aetherium - Saved by Voyager but doesn’t worship - Complicated relationship with Voyager clergy - Represents tension between gratitude and independence
Among Refugees
Desperate Faith: - Refugees pray to Voyager more than any other constellation - “Show me where to go when I have nowhere left” - Success rate unclear (survivors remember miracles; dead cannot testify) - Voyager clergy prioritize refugee aid
The Refugee’s Compass: - Tradition: Give refugees a compass (even broken one) - Symbol of hope, direction, possibility - Many refugees become devout Voyager followers after resettlement
Among Nomadic Clans
Primary Deity: - Outland Clans worship Voyager more than any other constellation - Entire clans live on airships, never settling - Believe permanent settlement is spiritual death - Children raised with Voyager prayers as lullabies
The Eternal Journey: - Some clans believe they’re searching for something (what? unknown) - Others believe the journey itself is the point - Clan elders are also Wayfinders (dual role)
Among Settled Communities
Ambivalence: - Appreciate Voyager’s role in maintaining trade - Resent followers who abandon responsibilities - Tension between stability and exploration
Practical Worship: - Pray to Voyager when traveling, Forge when home - See Voyager as useful but not primary deity - Maintain waystations out of pragmatism (need pilots to visit)
In Art and Literature
Common Themes: - Journey as metaphor for life - Discovery of self through travel - Tension between home and horizon - Sacrifice of stability for freedom
Famous Works: - The Endless Road (epic poem, 200+ verses) - Eight Points (collection of traveler’s tales) - The Compass Rose (tragic romance about pilot and farmer)
Visual Art: - Compass rose motif everywhere - Paintings of constellation over dramatic landscapes - Tattoos of eight-pointed star (common among pilots)
Theological Mysteries and Heresies
The Destination Heresy
Claim: The Voyager is leading humanity toward specific destination
Evidence: - Constellation moves faster than others (going somewhere?) - Some blessed travelers report visions of distant place - Pattern in miracles (always leading certain direction?)
Orthodox Response: “The Voyager teaches journey, not destination. This heresy misses the point.”
Heretic Counter: “Why would the Voyager guide us if there’s nowhere to go?”
Status: Debated in theological circles, not officially condemned
The Lost Voyager Theory
Claim: The Voyager itself is lost and searching
Evidence: - Constellation’s restless movement - Sometimes doesn’t answer prayers (distracted?) - Pre-Shattering texts describe Voyager as more stable
Orthodox Response: “Blasphemy. The Voyager knows all paths.”
Heretic Counter: “Maybe the Voyager is teaching by example—even gods can be lost and still move forward.”
Status: Condemned as heresy, but whispered in taverns
The Twin Path Heresy
Claim: Voyager and Serpent are two aspects of same journey (physical and spiritual transformation)
Evidence: - Both encourage change - Both require leaving comfort behind - Some corrupted travelers claim Voyager led them to Serpent
Orthodox Response: “Absolute heresy. The Serpent corrupts; the Voyager liberates. They are opposites.”
Heretic Counter: “All journeys change you. The Rot is just another path.”
Status: Violently suppressed, adherents executed
The Stagnation Paradox
Question: If movement is sacred, why do some blessed travelers feel called to stop?
Examples: - Wayfinder who received vision to build permanent waystation - Pilot who felt Voyager’s call to become farmer - Explorer who found “the place I was meant to be”
Orthodox Explanation: “Internal movement continues. Growth, learning, service.”
Heretical Interpretation: “The Voyager’s ultimate gift is knowing when to stop.”
Status: Ongoing theological debate
Current Status (287 S.)
Constellation’s Activity
Visibility: Appears 60% of nights in Bright Reaches, less in Murk
Prayer Response Rate: - Declining over past 50 years - Currently ~40% of prayers answered (down from ~70% pre-200 S.) - Miracles less dramatic than historical accounts
Clergy Concerns: - Is the Voyager weakening? - Is humanity losing favor? - Or are we simply praying wrong?
Major Developments
The Periphery Expeditions: - Guild-Master Elara Song secretly funding exploration missions - Seeking Nexus Spire at edge of known Aetherium - Voyager clergy blessing expeditions - None have returned yet
The Refugee Crisis: - Massive influx from Rot-consumed islands - Voyager clergy overwhelmed providing aid - Tension with settlements refusing refugees - Debates: Is accepting refugees “movement” or “stagnation”?
The Nomad Renaissance: - Increasing numbers choosing permanent travel over settlement - Outland Clans growing - Some see this as Voyager’s call - Others see it as societal breakdown
The Compass Shortage: - Pre-Shattering compasses breaking, no way to make new ones - Voyager clergy hoarding working compasses for sacred use - Black market for compasses thriving - Symbolic of larger loss of direction
Challenges Facing the Faith
Declining Mobility: - Rot making travel more dangerous - Islands increasingly isolated - Fewer pilots willing to risk dangerous routes - Voyager’s domain shrinking
Philosophical Crisis: - If the world is dying, where are we journeying to? - Is constant movement just fleeing inevitable end? - Younger generation questioning point of exploration
Clergy Shortage: - Wayfinders dying in travel accidents - Fewer recruits (requires constant travel, dangerous) - Some waystations abandoned
The Stagnation Temptation: - As world becomes more dangerous, staying put seems wiser - Voyager’s philosophy increasingly countercultural - Forge’s stability more appealing
Hope and Renewal
Despite challenges, Voyager worship remains strong:
New Routes Discovered: - Desperate need driving exploration - Finding islands thought lost - Voyager’s blessing credited
Refugee Devotion: - Those forced to journey becoming devout - New generation of Wayfinders from refugee ranks - Fresh perspective on old teachings
The Wandering Shrines: - Mobile temples reaching isolated communities - Keeping connections alive - Symbol of Voyager’s continuing presence
Youth Movement: - Young people rejecting stagnation - Becoming Sky-Striders, pilots, explorers - “Better to die moving than live frozen”
Practical Information for Travelers
Seeking the Voyager’s Blessing
Before Your Journey: 1. Visit waystation or Compass Chapel 2. Make offering (map, coin, journal entry) 3. Speak departure prayer 4. Receive blessing from Wayfinder (if available) 5. Carry compass (even broken one has symbolic power)
During Your Journey: - Pray when lost, afraid, or facing decision - Help other travelers (Voyager rewards aid) - Record your journey (maps, journal) - Stay moving (don’t give up)
Upon Arrival: - Speak arrival prayer - Make offering at local waystation - Share your journey (stories, warnings, maps) - Rest, but not forever
Finding Voyager Clergy
Major Compass Chapels: - Skyport Eos: Chapel of Eight Winds - Ironhold: The Wayfarer’s Rest - Floating Market: Mobile shrine (moves with market)
Waystations: - Every major airship dock - Crossroads between trade routes - Look for eight-pointed star carved in stone
Wandering Shrines: - Airship-temples that travel constantly - Ask at docks for schedule - Recognizable by blue sails with compass rose
Costs and Expectations
Blessings: Free (offerings encouraged but not required)
Guidance: Free (Wayfinders vow to help all travelers)
Rituals: Donation suggested (1-10 coins depending on complexity)
Pilgrimages: Self-funded (part of the test)
Expectations: - Honesty about your journey - Willingness to help other travelers - Respect for the path (don’t litter, maintain waystations) - Keep moving (don’t abuse hospitality)
Notable Followers
Historical Figures
Lyanna Firstflight (5 S.): - Pilot of first post-Shattering airship - Voyager appeared to her in dream, showed her how to navigate Aether - Founded Voyager clergy as organized religion - Died attempting to reach Periphery (became martyr)
Kael the Endless (134 S.): - Walked across 100 islands in single year - Never used airship (vow to Voyager) - Mapped safe routes through early Rot zones - Disappeared in Murk (presumed dead, body never found)
The Three Compass-Bearers (189 S.): - Expedition to Periphery - Found the Beacon Islands - Two died; one returned with maps - Survivor went mad, claimed “the Voyager showed me the end”
Contemporary Figures
Star-Navigator Lyssa Windborne: - Current high clergy representative - Age 52, has visited every known major settlement - Survived three Aether-storm crossings - Advocates for aggressive exploration despite dangers
Wayfinder Tomas Quickstep (deceased 285 S.): - Led refugee convoy to safety - Died of exhaustion after miracle - Now venerated as saint by some followers - Orthodox clergy uncomfortable with cult of personality
Captain Jorah Ironwind: - Most famous pilot in Aetherium - Saved by Voyager but doesn’t worship - Complicated relationship with faith - Represents tension between gratitude and independence
“Red” Kenna: - Smuggler blessed/cursed with endless stamina - Cannot stop moving more than three days - Runs messages, packages, secrets across Aetherium - Living example of Voyager’s double-edged blessings
Sayings and Proverbs
“The path unfolds before those who walk.”
“Stand still, and the Voyager turns away.”
“Better to die moving than live frozen.”
“Every journey begins with doubt. Every arrival begins with courage.”
“The Voyager doesn’t promise safety. Only that the road continues.”
“Lost is not the same as stopped.”
“Home is wherever you stand. The horizon is wherever you look.”
“The first step is the hardest. The last step is the saddest. Walk them both.”
“When you don’t know where to go, go anywhere. The Voyager rewards motion.”
“The compass points forward, not back.”
Related Topics
- Constellation of the Forge - Philosophical opposition
- Constellation of the Broken Chain - Allied constellation
- Constellation of Light - Cooperative relationship
- Constellation Clergy - Religious organization
- Outland Clans - Primary worshippers
- Captain Jorah Ironwind - Complicated relationship
- Skyport Eos - Major worship center
- The Periphery - Ultimate frontier
In-World Documents
Carved at The First Dock, Skyport Eos
In Memory of Lyanna Firstflight
Who heard the Voyager’s call
And taught us to fly again.“The world shattered,
But the sky remained.
And we learned to walk on air.”5 S. - 47 S.
The journey continues.
From The Endless Road (Epic Poem, Author Unknown)
Eight points to guide us,
Eight paths to walk,
Eight winds to carry us,
Eight stars to watch.North for courage,
South for home,
East for sunrise,
West for unknown.Northeast for hope,
Southeast for memory,
Southwest for rest,
Northwest for mystery.And in the center,
The heart that beats,
The star that pulses,
The path that meets.Voyager, guide us,
Voyager, lead,
We are walking,
We are freed.
Wayfinder’s Journal Entry (Tomas Quickstep, Final Entry, 285 S.)
Day 3 of the refugee convoy. 300 souls, most of them children. Clearwater is gone—consumed by the Rot in a single night. These people have nothing. They’ve lost everything.
I prayed to the Voyager. I begged. “Show me where to take them. They can’t keep drifting. They’ll die out here.”
And the Voyager answered.
The constellation appeared, brighter than I’ve ever seen it. A beam of light—actual visible light—stretched from the central star to the horizon. A path. A direction. A promise.
We’re following it. I don’t know where it leads. But the Voyager has never lied to me.
The path unfolds. We walk.
[No further entries. Tomas Quickstep died upon arrival at Haven-Rest, having guided all 300 refugees to safety.]
Graffiti in The Abyss Bar, Murky Chasm
The Voyager led me here.
I don’t know if that’s a blessing or a curse.
But I’m still moving.
That has to count for something.
“The journey is long. The road is hard. The destination is
uncertain. But we walk anyway, because standing still is death, and
movement is life, and the Voyager watches those who refuse to give
up.”
—Wayfinder’s Creed