SkyLands Wiki

Captain Jorah “Ironwind”

“The Legendary Pilot”

“I’ve flown every route, weathered every storm, and outlived every rival. The secret? Respect the Aether. It gives, and it takes.”


Quick Reference

Attribute Details
Age 45
Role Independent airship captain, transport service operator
Reputation Best pilot in the Aetherium (widely acknowledged)
Ship The Steadfast (modified cargo hauler, legendary vessel)
Base Skyport Eos (home port, rarely there)
Status Living legend, hero to pilots, reliable transport

Captain Jorah Ironwind - The Legendary Pilot Captain Jorah Ironwind - The Legendary Pilot

Overview

Captain Jorah Ironwind is the most skilled airship pilot alive—a reputation earned through 25 years of flawless navigation, impossible rescues, and survival when others died. He runs the most reliable transport service in the Aetherium: expensive, but you arrive alive and on time. Guaranteed.

Jorah’s success comes from three things: natural talent (spatial awareness and intuition unmatched), hard-won knowledge (he’s mapped routes no one else dares fly), and obsessive maintenance (The Steadfast is always in perfect condition). He’s professional, taciturn, and utterly dependable—qualities that make him invaluable in a world where most things fail.

But Jorah hides secrets. He possesses maps to hidden islands—some legendary, some forgotten, some he discovered himself. He knows shortcuts through dangerous regions. And he carries guilt: early in his career, a mistake cost lives. He’s spent two decades atoning through perfect service, saving others the way he failed to save his first crew.

Now in his mid-forties, Jorah faces an unwelcome truth: age is slowing his reflexes, and younger pilots are emerging. How much longer can he maintain his reputation? And when he can no longer fly, who is he?


Appearance

Height: Tall (185cm)
Build: Lean, strong (pilot’s physique)
Hair: Black with gray streaks (weathered)
Eyes: Dark brown, sharp (constantly assessing)
Skin: Tanned, wind-worn
Hands: Calloused, steady (pilot’s hands)

Clothing: - Practical (leather jacket, sturdy boots) - Worn but maintained (like his ship) - Tool belt (always prepared) - Weather gear (goggles, gloves)

Distinctive: - Scar across left eyebrow (early accident) - Walks with slight limp (old injury, doesn’t affect flying) - Smell of engine oil and ironwood smoke - Confident bearing (knows his worth)


Biography

Early Life (242-257 S.)

Origin: Born on small farming island (destroyed by Rot, 255 S.)

Family: Lost to Rot (parents, younger sister)

Survival: Evacuated age 13 on refugee transport

Arrival: Skyport Eos (alone, orphaned, traumatized)

Early Years: Worked docks (loading cargo, odd jobs)

Discovery: Natural affinity for airships (watched pilots constantly)

Apprenticeship (257-262 S.)

Mentor: Captain Vorna Swiftwind (now retired, Scavenger’s Roost)

Training: 5 years apprenticeship - Navigation - Meteorology
- Mechanics - Piloting

Natural Talent: Apparent immediately - Spatial awareness extraordinary - Intuitive understanding of Aether-currents - Mechanical aptitude - Calm under pressure

First Solo (260 S., age 18): Perfect execution

Certification (262 S., age 20): Licensed pilot

The Tragedy (263 S., age 21)

First Command: Hired as captain (young, overconfident)

Ship: The Morning Star (passenger transport)

Route: Skyport Eos to Ironhold (routine)

The Storm: Unexpected Aether-storm, massive

Jorah’s Decision: Attempted shortcut (avoid storm)

Result: - Shortcut more dangerous than expected - Ship damaged - 7 passengers died (exposure, injuries) - Jorah survived (guilt ever since)

Aftermath: - Investigation: No fault (storm unpredictable) - License retained - Reputation damaged - Jorah shattered (guilt overwhelming)

Response: Vowed perfection (never fail again)

Rebuilding (263-270 S.)

Changed Approach: - Cautious (safety over speed) - Meticulous (check everything twice) - Conservative routes (no shortcuts) - Obsessive preparation

Reputation Recovery: Slow but steady - Perfect record (no accidents) - Reliability (always on time) - Skill evident (handling difficult situations)

Nickname Origin (265 S.): - Successfully navigated impossible storm - Stayed calm (“iron will in the wind”) - “Ironwind” stuck

Purchase (268 S.): Bought The Steadfast (used savings)

Rise to Legend (270-287 S.)

Perfect Record: Not a single accident (17 years)

Notable Achievements: - The Murk Rescue (272 S.): Saved stranded settlers from collapsing island - The Periphery Run (275 S.): First pilot to chart safe route to edge - The Storm Crossing (280 S.): Flew through Black Tempest (survived, barely) - The Rot-Cloud Navigation (285 S.): Rescued refugees through corruption zone

Reputation: Best pilot alive (consensus)

Clientele: Everyone who can afford him - Wealthy merchants - Emergency rescues - Diplomatic missions - Scholars to dangerous sites

Pricing: Expensive (worth it—arrive alive)


Personality

Professional: Job comes first (personal second)

Taciturn: Speaks only when necessary (quiet confidence)

Reliable: If he says yes, it happens (reputation stakes)

Haunted: Guilt from tragedy (drives perfection)

Calculating: Assesses risks constantly (never impulsive)

Stubborn: Doesn’t back down (once committed)

Kind: Beneath gruffness (helps those in need)

With Passengers

With Other Pilots

With The Steadfast


The Steadfast

Type: Modified cargo hauler

Age: 25 years (extensively upgraded)

Condition: Perfect (Jorah’s obsession)

Modifications: - Reinforced hull (storm protection) - Enhanced navigation instruments - Expanded fuel capacity (long routes) - Passenger comfort upgrades - Emergency systems (multiple backups)

Capabilities: - Speed: Moderate (reliability over speed) - Range: Extended (can reach Periphery) - Weather: Handles storms better than most - Cargo: 5 tons or 12 passengers

Reputation: As legendary as captain


Secrets

The Hidden Maps

What: Jorah has maps to undiscovered islands

How Acquired: - Personal exploration - Pre-Shattering charts (found/traded) - Information from dying pilots - Years of observation

Contents: - Safe routes through dangerous regions - Hidden islands (resources, ruins, sanctuaries) - Aether-current patterns (unpublished) - Rot-cloud drift predictions

Why Secret: - Competitive advantage - Some places dangerous (doesn’t want others dying) - Personal discoveries (earned knowledge)

Value: Priceless (guilds/factions would pay fortunes)

The Guilt

Secret: Still haunted by first command tragedy

Manifestation: - Nightmares (dead passengers) - Obsessive safety checks (atonement) - Refuses risky passengers (won’t endanger) - Never drinks (needs full control)

Known By: No one (private burden)

Drives: Everything he does (redemption through service)

The Weakness

Secret: Reflexes slowing (age, old injuries)

Evidence: - Occasional delayed reactions - More tired after flights - Difficulty with extreme maneuvers

Concern: How long can he maintain standards?

Fear: Failing again (age making him dangerous?)

No Solution: Can’t stop flying (identity itself)


Relationships

Elder Mira Thornwell: Mutual respect (advises her on transport issues)

Merchant Vex: Business relationship (transports illegal cargo occasionally, doesn’t ask)

Barret Stonegut (Drifting Cloud owner): Friend (rare for Jorah, drinks together)

Young Pilots: Informal mentor (teaches willing learners)

Captain Vorna: Former mentor (visits Scavenger’s Roost, grateful)

The Steadfast: Truest relationship (talks to ship more than people)


Current Activities

Routes: Varied (wherever paying clients need)

Specialty: Difficult runs (dangerous regions, tight schedules)

Recent Jobs: - Transported Archivists to Glimmering Spire - Evacuated refugees from Rot-threatened island - Diplomatic mission Eos-Ironhold - Secret run to Periphery (won’t discuss)

Considering: Retirement (reluctantly, age forcing question)


Quest Hooks

  1. The Impossible Run: Hire Jorah for extremely dangerous transport
  2. The Maps: Discover/steal his hidden charts
  3. The Tragedy: Learn about first command (help him forgive himself)
  4. The Storm: Fly with him through major Aether-storm
  5. The Rescue: Emergency mission requiring best pilot
  6. The Successor: Help him train replacement (accepting age)
  7. The Discovery: He’s found something (legendary island/artifact)
  8. The Breakdown: Steadfast damaged, help repair in dangerous location
  9. The Competition: Rival pilot challenging reputation
  10. The Last Flight: Age catching up, one final mission


The Aether doesn’t care about your reputation, your skill, or your luck. It simply is. Respect it, and maybe—maybe—you’ll live through the flight.”

“Every passenger I deliver safely is one less ghost in my nightmares.”