Iron-Blood
“Children of the East” / “The Warriors” / “Steel and Honor”
“Iron-Blood are hard because the world is hard. Softness gets you
killed. Strength keeps you alive.”
—Commandant
Theron Vask
Quick Reference
| Attribute | Details |
|---|---|
| Origin | Eastern regions (pre-Shattering warrior cultures) |
| Population | ~25,000 (14-16% of total Aetherium population) |
| Primary Locations | Ironhold (majority), military settlements, guard posts |
| Physical Traits | Stocky build, range of skin tones, red or brown hair common, muscular |
| Cultural Values | Honor, loyalty, physical strength, discipline, martial prowess, duty |
| Language | Common Tongue (with military terminology) |
| Religion | Constellation of the Forge (primary), orthodox Clergy |
| Occupations | Soldiers, guards, blacksmiths, military professions, skilled labor |
| Reputation | Strong, disciplined, honorable, sometimes harsh, militaristic |
The Iron-Blood -
Children of the East
Overview
The Iron-Blood are descended from the warrior cultures of eastern Terrum Solidus—peoples who valued martial prowess, honor, and physical strength above all else. Pre-Shattering, they were the soldiers, guards, and defenders who protected civilization. Post-Shattering, they became the backbone of Ironhold’s military and the embodiment of survival through strength.
Pre-Shattering, the Iron-Blood’s ancestors inhabited the eastern mountains and highlands—harsh terrain that bred hardy people. They had warrior cultures with strict codes of honor, martial traditions passed through generations, and deep respect for strength and loyalty. They served as the military elite of pre-Shattering civilization, providing soldiers, guards, and defenders to the Luminar Council.
Post-Shattering, when survival required walls, weapons, and constant defense, Iron-Blood culture became essential. They gravitated to Ironhold, transforming it from a pre-Shattering military fortress into the most heavily defended settlement in the Aetherium. Their values—strength, discipline, loyalty—shape Ironhold’s character and increasingly influence broader Aetherium culture as militarization spreads.
Physical Characteristics
Appearance
Build: Stocky, muscular, broad-shouldered, built for strength
Skin: Range of tones (light to medium brown, some pale)
Hair: Red or brown (distinctive), straight or wavy, thick
Eyes: Blue, gray, green, brown
Height: Average to tall (men 175-185cm, women 165-175cm)
Features: Strong jaw, prominent brow, rugged
Aging: Age well (maintain strength longer), gray early (30s-40s)
History and Origins
Pre-Shattering Era
Ancestral Homeland: Eastern highlands and mountains - Harsh terrain, cold climate - Limited resources (bred toughness) - Warrior cultures (necessity and tradition) - Clan-based societies
Culture: - Martial prowess valued above all - Honor codes (complex, strict) - Loyalty to clan/lord (absolute) - Physical strength = social status - Warrior training (from childhood)
Role in Civilization: - Military elite - Guards, soldiers, defenders - Served Luminar Council - Respected and feared
The Shattering
Impact: - Lost 65% (slightly better than average—toughness helped) - Military discipline aided survival - Adapted to new reality quickly - Martial skills suddenly essential
Advantages: - Combat training (defended against early threats) - Discipline (organized survival efforts) - Physical strength (endured hardships) - Leadership (military hierarchy)
Post-Shattering Adaptation (0-287 S.)
Ironhold: - Gravitated to pre-Shattering fortress - Transformed it into stronghold - Became dominant population there - Military culture embedded
Military Dominance: - Provide most soldiers, guards - Train others in combat - Maintain martial traditions - Essential for defense
Cultural Influence: - Forge worship spreading - Strength values increasing - Militarization of society - Mixed blessing
Culture and Values
Core Values
Honor: - Word is bond - Oaths are sacred - Reputation matters - Dishonor worse than death
Loyalty: - To clan, commander, settlement - Absolute, unquestioning - Betrayal unforgivable - Die for those you’re loyal to
Strength: - Physical strength valued - Weakness shameful - Training constant - Prove yourself through action
Discipline: - Self-control essential - Follow orders - Maintain standards - Weakness is failure
Duty: - Obligations matter - Serve community - Protect the weak - No shirking
Courage: - Face danger without flinching - Cowardice unforgivable - Death before dishonor - Prove bravery constantly
Social Structure
Clan Bonds: - Extended family units - Clan loyalty primary - Inter-clan rivalries (friendly competition) - Clan honor collective
Hierarchy: - Respect for rank, age, achievement - Earned through strength and honor - Challenge system (prove yourself) - Clear chain of command
Gender: - Egalitarian in combat (strength matters, not gender) - Traditional in family (some holdouts) - Women warriors respected - Practical equality
Coming of Age: - Trial by combat (age 15) - Must prove strength - Receive adult name - Join warriors
Daily Life
Typical Day (Ironhold)
Dawn: - Wake early (military schedule) - Physical training (mandatory) - Breakfast (substantial)
Morning: - Work (military service, crafting, labor) - Training (combat, fitness) - Duties (guard, patrol, maintenance)
Midday: - Brief meal - Continue work - Training continues
Afternoon: - Work/training - Sparring (common) - Weapon maintenance
Evening: - Family meal - Stories (warrior tales) - Weapon care (ritual) - Early sleep
Customs and Traditions
The Trial: - Age 15, prove strength - Combat test (against adult) - Must show courage, skill - Failure = shame (rare)
The Oath: - Swear loyalty to clan, settlement - Witnessed by elders - Sacred, binding - Breaking = exile or death
The Forge-Blessing: - Weapons blessed at Forge temples - Ritual before battles - Belief in divine strength - Cultural touchstone
The Honor Duel: - Settle disputes through combat - Formal rules - To first blood (usually) - Restores honor
The Funeral: - Warriors cremated (fire = purification) - Weapons buried separately (passed to worthy) - Stories told (remember deeds) - Solemn but celebrating warrior’s life
In Ironhold
Dominant Culture
Population: 60% of Ironhold
Influence: Shapes settlement character
Military: Provide most soldiers
Values: Embedded in governance
Commandant Vask’s Influence
Amplification: - Iron-Blood values taken to extreme - Strength worship - Harshness normalized - Compassion seen as weakness
Tension: - Some Iron-Blood uncomfortable - Traditional values vs. authoritarianism - Honor vs. cruelty - Internal debate
Resistance: - Some Iron-Blood in resistance - “This isn’t honor—it’s tyranny” - Quiet dissent - Growing movement
Relationship with Other Peoples
With Bright-Folk
Alliance: Strong (economic-military partnership)
Respect: Mutual (different strengths)
Tension: Values clash (commerce vs. honor)
Intermarriage: Common
With Veil-Born
Incomprehension: Don’t understand mysticism
Respect: For knowledge (grudging)
Distance: Cultures too different
Rare Alliance: When mystical guidance needed
With Sun-Touched
Respect: For adaptability
Tension: Nomadic vs. settled
Cultural Exchange: Music, stories
Limited Interaction: Different lifestyles
With Void-Kin
Concern: About their differences
Training: Some Void-Kin show martial aptitude
Hope: Could be strong warriors
Wariness: Unknown potential
Notable Iron-Blood
Historical
Theron Ironwright (Current Hammer of Stars): - Forged Ironhold’s gates - Embodies Iron-Blood virtues - Religious and martial leader
Marta the Builder (87 S.): - Designed Bulwark - Died completing it - Hero to Iron-Blood
Contemporary
Commandant Theron Vask: - Military leader of Ironhold - Iron-Blood (obviously) - Controversial (authoritarian) - Embodies strength values (twisted?)
Garrick Stonehand: - Master blacksmith - Iron-Blood traditions - Forge-blessed - Legendary craftsman
Captain Deryn Fastblade: - Guard captain (Skyport Eos) - Iron-Blood serving in Bright-Folk settlement - Honorable, conflicted - Represents diaspora
Sayings and Proverbs
“Strength protects. Weakness kills.”
“Honor is heavier than mountains, lighter than feathers.”
“Iron-Blood bends but doesn’t break.”
“Loyalty to death. Duty beyond.”
“Prove yourself through action, not words.”
“The Forge shapes us. We shape the world.”
Related Topics
- Ironhold - Primary settlement
- Constellation of the Forge - Patron deity
- Commandant Theron Vask - Controversial leader
- Garrick Stonehand - Exemplar
- Bright-Folk - Allied people
- Military Culture - Dominant profession
In-World Documents
Iron-Blood Oath (Traditional)
I swear by the Forge:
My strength protects the weak.
My loyalty serves my people.
My honor guides my actions.
My courage faces any danger.I will not break.
I will not yield.
I will not dishonor my ancestors.Iron-Blood to the end.
Coming-of-Age Speech (Elder to Youth)
Today you prove yourself.
Today you show you have the strength to protect.
The courage to face danger.
The discipline to serve.
The honor to be called Iron-Blood.Fight well. Fight honorably.
Win or lose, show us you’re worthy.
The Forge watches. Your ancestors watch. We watch.
Prove yourself.
“Iron-Blood are the Aetherium’s warriors—strong, disciplined,
honorable, and sometimes harsh. They value strength because strength
keeps people alive. They value loyalty because betrayal gets people
killed. They value honor because without it, strength is just violence.
They’re not perfect. They can be rigid, militaristic, sometimes cruel.
But they’re the reason settlements have walls, the reason guards patrol,
the reason humanity can defend itself. Without Iron-Blood, we’d have
been overrun by Rot-Beasts centuries
ago. Remember that before judging them too harshly.”
—From Peoples of the Aetherium by Historian Elias
Stormchaser