Elder Torvald Ironwright
“The Manufacturer”
“I make things. Tools, goods, products that people need. And I need iron, materials, markets. The Sky-Guild provides all three. Simple economics.”
Quick Reference
| Attribute | Details |
|---|---|
| Age | 56 |
| Role | Elder of Skyport Eos, pro-Guild faction member, manufacturer |
| Personality | Practical, direct, business-minded, results-oriented |
| Philosophy | Trade and production over ideology |
| Goal | Expand manufacturing through Guild trade networks |
| Political Stance | Supports Elder Joram’s Guild alignment |
Elder Torvald
Ironwright - The Manufacturer
Overview
Elder Torvald Ironwright is the manufacturer’s voice on Skyport Eos’s Elder Council and a practical member of Elder Joram Steele’s pro-Guild faction. Unlike Joram’s economic theory or Elder Senna Brightcoin’s diplomatic finesse, Torvald’s support for Guild integration comes from simple, direct experience: the Guild buys his goods, supplies his materials, and provides access to markets. Without Guild trade, his workshops close. With it, they thrive.
Torvald runs Eos’s largest manufacturing operation—workshops producing tools, textiles, processed goods, and equipment. He employs 200+ workers and supplies much of Eos’s domestic market. But his real profits come from Guild contracts: bulk orders for standardized goods shipped to Guild settlements across the Aetherium. These contracts represent 60% of his revenue. Guild integration isn’t ideology for Torvald—it’s survival.
He’s not a sophisticated politician. He doesn’t make elegant speeches or craft nuanced arguments. When Council debates refugee policy, Torvald calculates labor costs. When they discuss Guild integration, he shows his order books. When Elder Lysara Kind argues morality, Torvald argues margins. His critics call him mercenary. His supporters call him honest. Torvald calls himself a businessman and considers that sufficient.
His value to Joram’s faction is his directness. Where others dance around self-interest, Torvald states it plainly: “Guild trade makes me money. It also employs 200 people. Both matter.” That honesty, paradoxically, makes him credible.
Appearance
Height: Tall, broad
Build: Strong, muscular from workshop work
Hair: Graying brown, practical cut
Eyes: Brown, direct gaze
Hands: Calloused, scarred from tools
Face: Weathered, practical expression
Clothing: - Modified Elder’s robes (reinforced, practical) - Tool belt visible underneath - Sleeves often rolled up - Elder’s medallion + manufacturing symbols - Work-worn, functional
Presence: - Solid - Grounded - Impatient with theory - Results-oriented
Biography
Early Life (231-249 S.)
Origin: Born in Skyport Eos to craftsman family
Family: Multi-generational toolmakers (working class)
Education: Apprenticed in family workshop, learned by doing
Character: Natural maker, practical problem-solver
Manufacturing Career (249-280 S.)
Start: Took over family workshop at age 18 (249 S.)
Expansion: - Hired additional workers (250s) - Expanded to multiple workshops (260s) - Secured Guild contracts (270s) - Became largest manufacturer in Eos (275 S.)
Products: - Tools (hammers, saws, chisels) - Textiles (cloth, rope, canvas) - Equipment (airship parts, hardware) - Processed goods (preserved food, packaged materials)
Business Model: - Domestic sales (40% revenue) - Guild contracts (60% revenue) - Bulk orders, standardized goods - Reliable delivery, consistent quality
Reputation: Fair employer, reliable supplier, shrewd negotiator
Wealth: Substantial (top 5% in Eos)
Political Rise (280-287 S.)
Entry: Elected Elder at age 49 (280 S.)
Platform: Economic growth and manufacturing expansion
Support Base: Workers, manufacturers, Guild traders, pragmatists
Opposition: Those who distrust Guild, anti-business idealists
Alliance: Joined Joram’s pro-Guild faction (business interests align)
Current Position (280-287 S.)
Role: Elder, manufacturing representative, practical voice
Faction: Pro-Guild bloc (4 of 12 Elders)
Contribution: Real-world business perspective, worker support
Strategy: Show economic benefits of Guild trade through his own success
Political Philosophy
Core Beliefs
Trade Creates Prosperity: Open markets and reliable partners build wealth
Guild Reliability: Guild contracts are consistent, fair, profitable
Employment Matters: His workshops employ 200+ people (Guild trade sustains them)
Practical Over Ideological: Results matter more than principles
On Refugees
Position: Moderate limits based on labor market
Argument: - Can employ some refugees (skilled workers valuable) - But labor market can’t absorb unlimited numbers - Unemployment creates social problems - Better to accept refugees who can work
Proposal: Accept refugees with manufacturing skills, train others
Calculation: “I can hire 20 refugees. That’s my contribution. Others should do the same.”
On Guild Integration
Position: Full Guild membership for market access
Benefits: - Guaranteed Guild contracts (stable revenue) - Access to Guild supply chains (reliable materials) - Guild market access (sell across Aetherium) - Guild quality standards (improve products)
Personal Interest: Openly admits Guild integration benefits his business
Worker Benefit: Also benefits his 200+ employees (job security)
Honesty: “Yes, I profit. So do my workers. So does Eos. Everyone wins.”
Political Alliances
Pro-Guild Bloc (4 Elders)
Elder Joram Steele: Leader, economic theory
Elder Harven Coldwater: Logistics expert
Elder Senna Brightcoin: Guild liaison
Elder Torvald Ironwright: Manufacturer, practical voice
Torvald’s Role
Business Perspective: Provides real-world examples of Guild benefits
Worker Support: Represents employed class (not just elite)
Practical Voice: Cuts through theoretical debates with direct experience
Credibility: His honesty about self-interest paradoxically builds trust
Relationships
Elder Joram Steele
Political: Allies (shared goals)
Personal: Mutual respect (different styles)
Dynamic: Joram provides theory, Torvald provides examples
Coordination: Regular meetings (Torvald prefers brief, practical discussions)
Elder Mira Thornwell
Political: Opposition (respectful)
Personal: Cordial (he respects her leadership)
View: Admires her dedication, disagrees on economics
Approach: Presents business case, not personal attacks
Elder Lysara Kind
Political: Frequent opponents
Debates: She argues morality, he argues economics
Frustration: Her proposals ignore business reality
Mutual: Both represent their constituencies honestly
Respect: Acknowledges her sincerity (even when disagreeing)
His Workers
Relationship: Fair employer (demanding but pays well)
Loyalty: Workers support him politically (he provides jobs)
Representation: Genuinely represents their interests (Guild trade = employment)
Reputation: Tough but fair, keeps promises
Secrets and Complications
The Guild Dependency
Reality: 60% of revenue from Guild contracts
Vulnerability: If Guild cuts contracts, workshops close
Disclosure: Publicly known but downplayed
Justification: “Everyone depends on someone. I depend on Guild. Guild depends on me.”
Fear: What if Guild integration fails? (Business collapses)
The Conflict of Interest
Profit: Stands to make substantial money from Guild integration
Calculation: 100,000+ Coins in increased contracts
Disclosure: Openly admits financial interest
Defense: “Yes, I profit. But 200 workers keep jobs. That’s not greed—that’s responsibility.”
Question: Would he support Guild if it didn’t benefit him? (Probably not)
The Worker Welfare
Genuine Care: Actually cares about his workers (not just profit)
Paternalism: But sees himself as knowing what’s best for them
Dilemma: Guild integration good for workers or just for him?
Belief: Genuinely thinks Guild trade benefits everyone (convenient belief)
The Alternative
Fear: No backup plan if Guild integration fails
Dependency: Has built entire business model around Guild contracts
Risk: Diversification would reduce profits (won’t do it)
Vulnerability: All eggs in Guild basket
Quest Hooks
- The Guild Contract: Torvald negotiating major Guild deal (affects Eos economy)
- The Worker Strike: His employees demand better conditions (test his fairness)
- The Competition: Non-Guild manufacturer threatens his dominance (how does he respond?)
- The Expansion: Wants to build new workshop (needs Council approval)
- The Conflict: Guild cuts his contracts (tests his Guild loyalty)
- The Alternative: Players find non-Guild markets for his goods
- The Workers: His employees ask party to investigate working conditions
GM Notes
Using Torvald
Not a Villain: He’s not evil, just business-focused
Honest About Interest: Admits self-interest (refreshingly direct)
Worker Representative: Genuinely represents employed class
Practical Voice: Cuts through ideological debates with real-world examples
Potential Arcs
The Vindication: Guild integration succeeds, proves him right
The Betrayal: Guild cuts contracts, reveals dependency danger
The Strike: Workers rebel, tests his fairness claims
The Alternative: Non-Guild markets found, reduces Guild dependency
Related Topics
“I make tools. Good tools. The Sky-Guild buys them. My workers get paid. Eos gets tax revenue. Everyone benefits. That’s not politics—that’s business.”
“Elder Kind wants to help everyone. Noble. But I employ 200 people. If Guild contracts stop, they’re unemployed. Which is more compassionate: helping strangers or protecting workers?”
“People say I’m too focused on profit. Maybe. But profit means employment. Employment means families fed. Families fed means stable community. Profit isn’t greed—it’s foundation.”