Story Arc 4: The Nexus Spire
“The ritual that broke the world was performed there. Find it, and perhaps we can undo what was done. Or break it again.”
Arc Summary
| Attribute | Details |
|---|---|
| Status | Rumors and expeditions (Year 287 S.) |
| Location | The Periphery, Beacon Islands, Unknown |
| Duration | Years (if ever found) |
| Key NPCs | Guild-Master Elara Song (secret), Archivists, Returners |
| Factions | Returners vs. Void-Born vs. Archivists (neutral) |
| Moral Question | Should the past be undone, even if it erases the present? |
| Player Role | Expedition member, investigator, or ethical arbiter |
Overview
The Nexus Spire was the tallest structure in pre-Shattering Terrum Solidus—a 500-meter crystalline tower built by the Luminar Council at the geographic center of the continent. It was there, at the Spire’s apex, that the Apogee Working was performed: the ritual that shattered reality.
What Happened (Year 0 S.): - Day 1: Ritual begins (seven Luminar philosophers) - Day 7: Reality fractures - Day 8: The Shattering (continent breaks into sky-islands) - Day 8, Hour 6: Nexus Spire vanishes (witnesses saw it “fold inward”)
Current Status (287 S.): - Location: Unknown (theories: destroyed, Periphery, alternate dimension, temporal loop) - Expeditions: 12 major searches (all failed) - Evidence: Pre-Shattering texts reference it, some claim sightings - Importance: Finding it might reverse the Shattering (or trigger second catastrophe)
The Factions:
Returners: Extremist group seeking to undo the Shattering - Believe: Nexus Spire contains ritual reversal - Goal: Restore pre-Shattering world - Problem: Would erase 287 years of history, everyone born after
Void-Born: Anyone born post-Shattering (majority of population) - Threatened: Reversal would erase their existence - Opposition: Actively sabotage Returner expeditions - Moral stance: The past is dead, let it stay that way
Archivists: Scholar faction (neutral) - Seek: Knowledge, not reversal - Study: Pre-Shattering texts, interview survivors’ descendants - Position: Find Spire for understanding, not use
Key Characters
Guild-Master Elara Song (Secret Patron)
Role: Hidden expedition funder
Age: 41
Public Position: Sky-Guild leader (Arc 2)
Secret: Funding Nexus Spire
expeditions
Motivations: - Personal: Mother died in the Shattering (never knew her) - Philosophical: Believes current world is broken, needs restoration - Practical: Nexus Spire may contain lost technology (economic advantage) - Hidden trauma: Resents being “born into catastrophe”
Methods: - Anonymous funding through shell corporations - Recruits via third parties - Denies involvement publicly - Uses Guild resources covertly
Conflict: - Public: Building economic empire (Arc 2) - Private: Funding expedition that might erase her - Doesn’t believe reversal will erase (rationalizes: “time doesn’t work that way”)
If Discovered: Scandal, faction betrayal, personal crisis
Archivists
Faction Role: Knowledge seekers
Key Members: - High Archivist Solon (elderly, pre-Shattering descendant) - Researcher Maelis (young, academic)
Resources: - Pre-Shattering texts - Luminar Council journals (partial) - Apogee Working theory papers - Expedition reports (12 failures)
Position: - Search is valid scholarly pursuit - Reversal is ethically impossible (Void-Born genocide) - Study only, never activate
Returners (Extremist Faction)
Leader: Commander Valen (age 65, transition generation)
Ideology: - Pre-Shattering world was paradise (romanticized) - Current world is broken, doomed (Rot proves it) - Reversal is moral obligation (restore true reality) - Void-Born sacrifice is tragic but necessary
Methods: - Organized expeditions (paramilitary) - Archival theft - Coercion of experts - Willing to kill to find Spire
Membership: ~200 across all islands (small but dedicated)
Void-Born Opposition
Not organized faction, but shared interest: - Majority of population (everyone under 287 years old) - Includes: Most Elders, Clergy, Guild, Clans - Position: Finding Spire is dangerous (should stay lost)
Active Resistance: - Sabotage Returner expeditions - Hide or destroy evidence - Social stigma against Returners - Some advocate preemptive violence
Arc Structure
Stage 1: Rumors and Legends
Player Introduction:
Entry Points:
A: Tavern Tales
- Old sailors claim Spire sightings (Periphery)
- Dismissed as Aether-madness
- But: Multiple consistent testimonies
B: Archivist Research
- Access pre-Shattering texts
- Luminar journals reference Spire’s “dimensional anchoring”
- Theory: Didn’t destroy, displaced
C: Returner Contact
- Approached by Commander Valen
- Recruitment pitch: “Help restore the world”
- Payment offered
D: Guild Connection
- High Sky-Guild reputation
- Factor mentions “special expedition”
- Elara’s interest (veiled)
Information Gathered: - Spire vanished, not destroyed (witnesses) - Temporal anomalies at Periphery (time behaves strangely) - Beacon Islands: Pre-Shattering structures intact (suspended animation?) - Expeditions fail due to: Rot-Storms, Void-Kin predators, reality distortion
Stage 2: The Expedition
Quest: “The Periphery Expedition”
Preparation: - Recruit crew (specialists needed) - Acquire supplies (expensive: 200+ Aether-Coin) - Ship charter (Jorah Ironwind or Guild vessel) - Research (Archivist cooperation)
Journey: - 20+ days travel (dangerous) - Encounters: Void-Storms, pirates, Rot-Beasts - Resource management (Stamina, supplies, crew morale)
The Periphery: - Edge of known Aetherium - Physics unstable (Aether currents unpredictable) - Islands drift faster here - Time dilation (hours outside = days inside)
The Beacon Islands: - Pre-Shattering settlements frozen in time - Buildings intact, people gone (mid-sentence) - Clocks stopped: Day 8, Hour 6 (moment of vanishing) - Clue: All pointing “inward” (toward former continent center)
Discovery: - Temporal echo detected (instruments or PIE sense) - Spire location triangulated (not in space—in time) - Revelation: Spire exists “between moments”
Stage 3: The Decision
Crisis: Can access Spire, but should we?
The Mechanism: - Luminar device found (Beacon Islands) - Can “step sideways” through time (one-way) - Reach Spire’s temporal location - From there: Unknown (ritual control? Reversal? Nothing?)
Factions React:
Returners: “Do it! Restore the world!” Void-Born: “Destroy device! We have right to exist!” Archivists: “Study first, decide later!” Elara Song (if discovered): Personal plea to player
Ethical Dilemma:
| Position | Argument | Consequence |
|---|---|---|
| Activate | Undo catastrophe, restore paradise | Erase 180,000 living people |
| Destroy | Protect living over dead | Doom world to Rot (maybe) |
| Study | Knowledge before action | Returners may steal device |
| Seal | Lock it away, no one decides | Problem persists |
Stage 4: Resolution Paths
Outcome A: Reversal Attempted
Requirements: - Side with Returners OR personal choice - High skill checks ((Piety)+, (Cunning)+) - Moral conviction (or corruption 70+: nihilistic “why not?”)
Process: - Activate device → enter temporal fold - Reach Nexus Spire (frozen in ritual moment) - Seven Luminar philosophers still there (time-locked) - Ritual controls accessible
Choice at Spire: 1. Complete Reversal: Reset to Day 0 (erase everything post) 2. Partial Reversal: Merge timelines (unstable, might break worse) 3. Abort: Leave it frozen 4. Destruction: Destroy controls (permanent)
If Complete Reversal: - Game ending: Time resets - Player perspective: Fade to white - Final scene: Pre-Shattering world (peaceful) - Achievement: “The Returner” - Philosophical: Is this victory? Everyone player knew is gone
Outcome B: Device Destroyed
Requirements: - Side with Void-Born OR ethical conviction - Resist Returner pressure (possibly combat)
Process: - Destroy Luminar device - OR: Destroy access to Spire (seal dimensional fold) - Returner reaction: Violence (Commander Valen attacks)
Consequences: - Spire permanently inaccessible - Returners: Defeated, leadership killed/scattered - Void-Born: Relieved, grateful - History: Path forward, not backward
Personal: - +30 all Void-Born majority factions - -40 Returners (if any survive) - Achievement: “Defender of the Present” - Weight: Denied reversal to Shattering survivors
Outcome C: Sealed for Future
Requirements: - High reputation multiple factions - Diplomatic solution - Convince all parties
Process: - Device sealed (vault, guard, ritual ward) - Archivist custody - Agreement: Study continues, activation forbidden - Multi-faction oversight
Consequences: - Temporary peace (fragile) - Returners accept (most, not all) - Void-Born relieved but suspicious - Knowledge preserved, choice delayed
Personal: - +10 Archivists, +5 all others - Achievement: “The Scholar” - Responsibility: Maintain seal
Outcome D: Personal Use (Secret)
Requirements: - Solo discovery (betray expedition) - High corruption OR extreme motivation - Willing to sacrifice others
Process: - Activate device alone - Enter Spire - Discover: Ritual grants power, not reversal - Choice: Take power OR resist
If Take Power: - Become Luminar-like (reality manipulation) - Extreme abilities (god-mode) - Corruption +50 (immediate) - Transformation inevitable (power corrupts literally)
Consequences: - Expedition dead (temporal collapse) - You return changed - All factions hostile (monster) - Unique ending path: “Ascended”
The Nexus Spire Truth (GM Choice)
Option 1: Reversal Possible
- Ritual can be reversed
- Timeline would reset
- Everyone post-Shattering erased (tragic but real)
- Returners are right (ethically debatable)
Option 2: Reversal Impossible
- Ritual is one-way (entropy)
- Spire exists but controls destroyed
- Returners chase false hope
- Arc is about accepting loss
Option 3: Worse Than Nothing
- Attempting reversal triggers second Shattering
- World breaks again (worse)
- Spire is trap/warning
- Returners are dangerous fools
Option 4: Transcendence Not Reversal
- Spire grants power, not reset
- Luminar philosophers became something else
- Ascension vs. restoration
- Cosmic horror option
Design Note: GM chooses based on campaign tone. All options valid.
Interconnections
Arc 2: The Guild’s Gambit
- Elara’s secret funding exposes hypocrisy
- Guild resources diverted to expedition
- Political scandal if revealed
Arc 3: The Voice Beneath
- If Voice is ancient, maybe pre-Shattering?
- Spire’s ritual might have awakened it
- Shared cosmic origin?
Arc 5: The Storm’s Secret
- Temporal anomalies in Black Tempest too
- Connection to Spire’s dimensional folding?
- Kiera saw Spire location?
Quest Hooks
Main Quests
- “The Periphery Expedition” (major journey)
- “The Luminar Device” (find mechanism)
- “The Temporal Fold” (enter time between)
- “At the Nexus Spire” (ultimate decision)
Side Quests
- “The Archivist’s Theory”: Help research
- “Returner Recruitment”: Infiltrate or join
- “Sabotage Mission”: Void-Born hire you
- “Elara’s Secret”: Discover Guild funding
- “Survivor’s Testimony”: Interview Shattering witnesses
Thematic Elements
Past vs. Present
- Nostalgia vs. reality
- “Paradise lost” romanticism
- Present has value (even if broken)
Utilitarian Genocide
- 180,000 living vs. billions dead
- Is erasure murder?
- Greater good calculations
Knowledge and Responsibility
- Should some things stay unknown?
- Discovery doesn’t obligate use
- Archivist neutrality questioned
Time and Identity
- Are you “you” across timelines?
- Reset vs. continuation
- Memory and existence
Design Notes
Epic Scope
- Highest-stakes arc
- Existential choice
- Affects entire world
Optional Engagement
- Can ignore entirely
- Game doesn’t require resolution
- Mystery can stay mystery
Multiple Endings
- Each outcome valid
- Philosophical, not mechanical
- Player defines meaning
Related Topics
- Guild-Master Elara Song
- The Returners
- The Archivists
- The Periphery
- The Shattering
- Terrum Solidus
- The Apogee Working
Arc Status: Rumors (distant)
Urgency: Low immediate, High philosophical
Player Impact: Maximum (existential)
“At the Nexus Spire, time stands still. One choice, and every clock starts—or stops—forever.”