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The Silence Phenomenon

“They Were Here. Then They Weren’t. No Explanation. Just… Silence.”

“Twenty-three times, populations have vanished overnight. No Rot. No violence. No explanation. Just empty islands and cold meals. We call it the Silence. And we’re terrified it will happen again.”


Quick Reference

Attribute Details
Type Unexplained mass disappearance phenomenon
Occurrences 23 recorded events (Year 234-287 S.)
Total Vanished ~4,000 people (cumulative)
Pattern No clear pattern (random timing, locations, populations)
Survivors Zero (no one has ever returned)
Evidence Islands intact, no struggle, lives interrupted mid-moment
Cause Unknown (multiple theories, no consensus)
Threat Level Extreme (unpredictable, total, inexplicable)
Investigation Ongoing (Silence Investigators, limited progress)
Fear Universal (could happen to any settlement, any time)

The Silence Phenomenon

Table of Contents


Overview

The Silence Phenomenon is the most terrifying mystery in the Aetherium: entire populations vanishing overnight without explanation. No Rot-corruption. No violence. No warning. Just empty islands with meals still warm on tables, tools still in hands, lives interrupted mid-moment.

Twenty-three times since Year 234 S., this has occurred. Four thousand people gone. Zero survivors. Zero explanations. Zero patterns that allow prediction.

Investigators arrive to find ghost towns: doors open, fires still burning, food uneaten, belongings untouched. As if everyone simply… stopped existing. Mid-conversation. Mid-meal. Mid-life.

The phenomenon is called “the Silence” because that’s what investigators find: silence. No screams recorded. No struggles evident. No final messages left. Just silence where voices should be.

And the fear: it could happen again. Tonight. To any settlement. To everyone you know. Without warning. Without reason. Without hope of return.

The Silence Phenomenon is proof that the Aetherium contains horrors beyond Rot, beyond understanding, beyond prevention.


Documented Events

Event #1: Windcrest Island (Year 234 S.)

Location: Bright Reaches, minor settlement Population: 400 (fishing community) Date: Day 47, Year 234 S. Discovery: Day 49 (2 days later, when supply ship arrived)

Findings: - All 400 residents gone (no bodies, no evidence of departure) - Buildings intact (no damage, no signs of struggle) - Meals on tables (still warm when discovered—or seemed to be) - Tools in hands (work interrupted mid-task) - Boats moored (no one fled by sea) - No Rot (island completely clean) - No violence (no blood, no weapons drawn)

Investigation: Extensive (first occurrence, thoroughly documented) - Archivist team spent 2 weeks examining every detail - Found nothing (no clues, no explanation) - Theories proposed (all speculative)

Current Status: Island abandoned (no one will resettle—cursed)

Event #2: Clearwater (Year 235 S.)

Location: Bright Reaches, agricultural settlement Population: 150 (farming families) Date: Day 89, Year 235 S. Discovery: Same day (neighboring island saw it happen)

Witness Account (Farmer on adjacent island): > “I was working my field. Looked over at Clearwater—maybe 500 meters away. Saw people moving, working, normal. > > Looked down at my work. Looked back up. Maybe 30 seconds later. > > Empty. Just… empty. No one visible. No sounds. Nothing. > > I called out. No response. I sailed over. Found no one. Everyone gone. > > Thirty seconds. That’s all it took. Thirty seconds, and 150 people vanished. > > I don’t sleep anymore. Can’t stop thinking: What if I’d been looking? Would I have seen it happen? Would I have vanished too?”

Significance: Only witnessed event (but witness saw nothing—just before and after)

Event #3-10: Various (Years 236-250 S.)

Pattern: Accelerating - 8 events in 14 years - Various locations (Bright Reaches, Periphery, even one in Veiled Heights) - Various populations (50-600 people) - No pattern in timing, location, or population size

Cumulative Vanished: ~1,500 people

Panic: Growing (settlements on edge)

Event #11: Thornvale Outpost (Year 251 S.)

Location: Periphery, frontier outpost Population: 80 (scouts, explorers) Date: Day 134, Year 251 S.

Notable: Outpost had warning system (signal mirrors, message birds) - No distress signals sent - No warnings given - Suggests: Happened instantly (no time to react)

Investigation: Led by newly formed Silence Investigators - Established protocols (documentation, evidence collection) - Found same pattern (empty, intact, no explanation)

Event #12-20: Various (Years 252-280 S.)

Pattern: Continuing - 9 events in 28 years - Frequency stable (not accelerating further, but not stopping) - Still no pattern (unpredictable)

Cumulative Vanished: ~2,800 people

Response: Settlements implement watch systems - Constant observation (if someone vanishes, maybe witness will see) - Result: No witnesses (watchers vanish too if it happens)

Event #21: Highfall Outskirts (Year 282 S.)

Location: Veiled Heights, small hamlet Population: 60 (hermits, contemplatives) Date: Day 201, Year 282 S.

Notable: Included Elder Talvyn’s cousin (personal loss for notable figure)

Investigation: Elder Talvyn funded extensive search - Hired best investigators - Explored surrounding Aether (looking for bodies, evidence) - Found nothing (as always)

Impact: Even wealthy, connected people can’t solve this

Event #22: Scavenger’s Rest (Year 285 S.)

Location: Periphery, scavenger camp Population: 40 (salvagers, outcasts) Date: Day 67, Year 285 S.

Notable: Camp was temporary (not permanent settlement) - Suggests: Phenomenon targets people, not places - Or: Coincidence (camp happened to be in wrong place)

Event #23: Driftwood Station (Year 286 S.)

Location: Howling Expanse, weather station Population: 12 (observers, similar to Stormwatch) Date: Day 312, Year 286 S. Discovery: Day 314 (when relief crew arrived)

Significance: Most recent event (1 year ago) - Fresh in memory (fear is current) - Investigation ongoing (still active case) - No new findings (same pattern as always)

Current Status: Station abandoned (no one will staff it—too dangerous)


Common Patterns

What’s Always True

No Rot: Islands are clean (corruption is not cause)

No Violence: No blood, no struggle, no weapons drawn

No Warning: Happens instantly (no time to react or signal)

No Bodies: People gone completely (not dead, just absent)

No Damage: Buildings, objects intact (not destroyed)

Interrupted Lives: Meals half-eaten, work half-done, conversations half-finished

No Survivors: Zero (no one has ever returned or been found)

No Pattern: Timing, location, population size all random

What Varies

Time of Day: Dawn, midday, evening, night (no pattern)

Weather: Clear, stormy, calm (no correlation)

Constellation Visibility: Various constellations visible (no specific alignment)

Settlement Type: Permanent, temporary, large, small (no preference)

Population: 12 to 600 people (wide range)

Location: All regions except The Hollow (but that’s already Rot-consumed)


Theories and Speculation

Theory 1: Mass Abduction

Hypothesis: Unknown entity/faction is abducting people

Evidence For: - People are gone (taken somewhere?) - No bodies (removed) - Instant (coordinated operation)

Evidence Against: - No witnesses (how is it so perfect?) - No motive (why? Who benefits?) - No demands (abductors usually want something) - No technology capable (that we know of)

Proponents: Conspiracy theorists, paranoid authorities

Problems: Requires massive coordination, unknown technology, unclear motive

Theory 2: Dimensional Shift

Hypothesis: Islands phase into parallel dimension

Evidence For: - Complete disappearance (not death, just elsewhere) - No physical evidence (dimensional boundary crossed) - Shattering broke reality (dimensions might be unstable)

Evidence Against: - No pre-Shattering precedent (dimensional travel unverified) - Islands remain (only people vanish) - No mechanism known (how would this work?)

Proponents: Theoretical scholars, Returners (interested in reality manipulation)

Problems: Requires accepting unproven physics

Theory 3: Voluntary Departure

Hypothesis: Populations chose to leave (collective decision)

Evidence For: - No struggle (willing departure?) - Entire populations (consensus?) - Repeated pattern (organized movement?)

Evidence Against: - No preparation (no packed bags, no farewells) - Includes children, infants (can’t consent) - No destination (where would they go?) - No method (how did they leave without ships?)

Proponents: Optimists (want to believe people are alive somewhere)

Problems: Requires explaining how and why

Theory 4: The Voice Beneath

Hypothesis: Rot-related phenomenon (Voice Beneath calling people)

Evidence For: - Rot-Touched hear Voice (calling them) - Some Rot-Touched claim Voice can summon - Silence events increasing (as Rot accelerates) - Sister Morrigan hints she knows something

Evidence Against: - No Rot on Silenced islands (corruption absent) - Non-Rot-Touched vanish (not just infected) - Voice Beneath is heard in Murk (Silence events elsewhere)

Proponents: Rot-Touched, Sister Morrigan (cryptic about it)

Problems: Mechanism unclear, Rot correlation weak

Theory 5: Constellation Harvesting

Hypothesis: Constellations are taking people (ascension or consumption)

Evidence For: - Pre-Shattering, constellations had power over humans - Apogee Working attempted ascension (maybe it worked partially?) - Divine silence coincides with Silence events (related?) - Complete disappearance (divine power could do this)

Evidence Against: - Why now? (287 years post-Shattering) - Why these people? (no pattern in who’s taken) - Constellations seem distant (not actively intervening)

Proponents: Theological radicals, some Clergy (privately)

Problems: Implies constellations are hostile or desperate

Theory 6: Pre-Shattering Technology

Hypothesis: Automated systems still functioning (removing people)

Evidence For: - Pre-Shattering tech still works (airship cores, glowing panels) - Might have population control systems (unknown purpose) - Instant disappearance (technological capability)

Evidence Against: - No technology found at sites (no devices, no mechanisms) - Why activate now? (287 years later) - Pattern is random (automated systems would be systematic)

Proponents: Returners, technology-focused scholars

Problems: Requires unknown technology, unclear trigger

Theory 7: Mass Hallucination

Hypothesis: People never existed (collective false memory)

Evidence For: - No bodies (because no people) - No evidence of presence (because they weren’t there) - Witnesses are mistaken (memory is unreliable)

Evidence Against: - Physical evidence (buildings, belongings, records) - Multiple witnesses (hundreds saw these people before vanishing) - Census records (populations documented) - Absurd (but technically unfalsifiable)

Proponents: Extreme skeptics (very few)

Problems: Requires mass delusion (implausible)

Theory 8: The Aether Itself

Hypothesis: Aether is conscious, consuming people

Evidence For: - Aether is strange (breathable void, luminous, mysterious) - Shattering created Aether (or revealed it) - Voice Beneath might be Aether speaking - Complete disappearance (absorbed into Aether?)

Evidence Against: - Aether doesn’t consume other things (islands, objects remain) - No mechanism (how would Aether consume selectively?) - Why people specifically? (why not everything?)

Proponents: Cosmic horror theorists, terrified philosophers

Problems: Requires Aether to be conscious, selective, malevolent


Investigation Efforts

The Silence Investigators

Founded: Year 251 S. (after 11th event)

Mission: Investigate Silence events, find pattern, prevent future occurrences

Members: ~20 (investigators, researchers, volunteers)

Leader: Kael Truthseeker (dedicated, obsessed, exhausted)

Funding: Donations, Guild support (limited), personal funds

Methods: - Immediate response (travel to site within days) - Thorough documentation (every detail recorded) - Witness interviews (anyone who knew vanished) - Pattern analysis (looking for commonalities) - Theoretical research (consulting scholars, Archivists)

Results: Minimal - Comprehensive documentation (23 events fully recorded) - No pattern found (events seem random) - No prevention method (can’t predict or stop) - No explanation (theories only, no proof)

Frustration: Extreme - 36 years of investigation (since first event) - Thousands of hours of work - No breakthrough (not even close) - People keep vanishing

Kael’s Obsession: Personal - Lost his sister in Event #7 (Year 245 S.) - Dedicated life to finding answer - No success (but can’t stop) - Slowly breaking under weight of failure

Archivist Documentation

Project: Complete record of all Silence events

Holdings: - Detailed reports (every event) - Witness testimonies (hundreds) - Theoretical analyses (dozens) - Physical evidence (objects from sites)

Access: Open (hoping someone will find pattern they missed)

Value: Historical (future generations might understand)

Current Use: Investigators reference constantly (looking for missed clues)

Guild-Funded Research

Motivation: Economic (Silence threatens settlements, disrupts trade)

Funding: Limited (10,000 Coins over 36 years)

Results: Same as Investigators (nothing)

Current Status: Reduced funding (diminishing returns)


Impact on Society

Psychological

Universal Fear: Could happen to anyone, anytime - Parents fear for children - Settlements fear for existence - Individuals fear personal vanishing - Constant low-level anxiety

Paranoia: Some develop obsessive behaviors - Constant headcounts (checking everyone’s still there) - Refusing to sleep (fear of vanishing during night) - Avoiding certain activities (superstitious prevention) - Mental health impact (significant)

Despair: Adds to existing burdens - Rot is killing us (slow) - Silence is killing us (instant) - Divine silence means no help - Feeling: Universe is hostile

Practical

Settlement Watch Systems: Implemented widely - Constant observation (if it happens, maybe witness will see) - Rotating guards (watch each other) - Signal protocols (if vanishing begins, warn others) - Result: No witnesses (watchers vanish too)

Evacuation Drills: Some settlements practice - If signs appear (what signs?), evacuate immediately - Problem: No signs ever appear (instant phenomenon) - Psychological comfort (doing something)

Population Tracking: Obsessive record-keeping - Daily headcounts (some settlements) - Attendance logs (who’s present) - Missing person reports (immediate investigation) - Distinguish: Normal absence vs. Silence

Insurance: Impossible - Can’t insure against unexplained disappearance - Families of vanished get no compensation - Economic hardship (lost breadwinners)

Cultural

“The Silence” as Metaphor: Entered common language - “Silenced”: Disappeared mysteriously - “Silent as Windcrest”: Completely empty - “Before the Silence”: Normal life (before fear) - Cultural trauma (collective anxiety)

Art and Literature: Explores theme - Horror stories (Silence as monster) - Philosophical works (meaning of existence) - Prayers (protection from Silence) - Songs (mourning the vanished)

Superstitions: Developed - “Don’t speak of Silence at night” (might attract it) - “Count your family before sleep” (ensure everyone’s there) - “Never say ‘I’ll see you tomorrow’” (tempting fate) - Irrational but comforting (illusion of control)


Clues and Evidence

Physical Evidence (Consistent Across All Events)

Interrupted Activities: - Meals half-eaten (spoons in bowls, food on forks) - Work half-done (tools in hands, projects incomplete) - Conversations half-finished (written letters mid-sentence) - Lives stopped mid-moment (as if time froze, then people removed)

No Preparation: - No packed bags (not planning to leave) - No farewell notes (not expecting to vanish) - No defensive measures (not expecting threat) - Suggests: Instant, unexpected, no warning

Environmental: - Fires still burning (when discovered hours later) - Water still running (taps left open) - Animals present (pets, livestock remain—only humans vanish) - Weather normal (no storms, no anomalies)

Temporal Anomalies (Possible): - Some investigators report time feels “wrong” at sites - Clocks stopped at different times (not synchronized) - Subjective (might be psychological) - Unverified (hard to measure)

Witness Testimonies (Rare)

Clearwater Witness (Only Direct Observation): - Saw “before” and “after” (not during) - 30-second gap (very fast) - No sounds heard (silent phenomenon) - No visual anomalies (nothing seen)

Adjacent Island Witnesses (Several Events): - Noticed absence hours later (no one responding to signals) - Investigated, found emptiness - No sounds heard during vanishing (silent) - No lights, no phenomena observed

Survivor Accounts: Zero (no one has ever returned)

Investigator Observations

Kael Truthseeker’s Notes (After 23 Investigations): - “Every site feels wrong. Can’t explain how. Just… wrong.” - “Time seems distorted. Clocks disagree. Subjective experience varies.” - “Animals are present but agitated. Pets whine, livestock pace.” - “Aether-pressure normal. Temperature normal. Constellation positions normal.” - “Nothing is obviously wrong. Except everyone is gone.”

Pattern Analysis (Comprehensive): - No correlation with: Time, location, population, weather, constellation positions, Rot-proximity, settlement type, economic status, religious affiliation - Conclusion: Either pattern is too complex to detect, or no pattern exists


Theories on Mechanism

How Could It Happen?

Instant Teleportation: - Technology or magic removes people instantly - Destination unknown (another dimension? The Deeps? Nowhere?) - Selective (only humans, not animals or objects)

Temporal Anomaly: - Time stops for people (they’re frozen, not gone) - Appear vanished from outside perspective - Might be experiencing time differently (subjective eternity in objective instant)

Dimensional Phasing: - People shift to parallel dimension - Still exist (just elsewhere) - Might be trying to return (can’t)

Consumption: - Something eats them (instantly, completely) - No remains (perfect consumption) - Unknown entity (Aether? Voice? Something else?)

Ascension: - Constellations taking people (harvesting? Saving? Judging?) - Instant (divine power) - Selective (criteria unknown)

Existence Erasure: - People cease to exist (not dead, just un-existed) - Retroactive (never were?) - Problem: Memories and evidence remain (so they did exist)


Prevention Attempts

What’s Been Tried

Constellation Prayers (Clergy): - Pray for protection from Silence - Result: Settlements still Silenced (prayers ineffective or insufficient)

Wards and Barriers (Alchemists): - Protective circles, blessed barriers, Aether-shields - Result: No effect (Silence happens anyway)

Constant Vigilance (Practical): - Watch systems, headcounts, observation - Result: Watchers vanish too (doesn’t prevent)

Evacuation (Desperate): - Abandon settlement if signs appear - Problem: No signs (happens instantly)

Isolation (Extreme): - Some hermits live alone (if Silence targets groups, solo is safe?) - Result: Unknown (hermits vanish too, but no one notices)

What Hasn’t Been Tried

Deliberate Triggering: - Try to cause Silence (study it as it happens) - Problem: Ethical nightmare (deliberately vanishing people) - Status: Proposed, rejected universally

Bait Settlement: - Establish settlement with investigators ready - If Silence occurs, investigators document - Problem: Investigators would vanish too - Status: Proposed, rejected (suicide mission)

Pre-Emptive Evacuation: - Evacuate all settlements periodically (rotate populations) - If Silence occurs, find empty settlement (no casualties) - Problem: Logistically impossible (where would everyone go?) - Status: Impractical


Sister Morrigan’s Claims

What She Says

The Voice Knows: - Voice Beneath understands Silence - Won’t explain fully (humanity not ready) - Hints: “They went where you fear to go” - Cryptic (deliberately or genuinely unclear)

The Silenced Are Transformed: - Not dead, not abducted (transformed) - Exist in different state (not physical) - Might be conscious (experiencing something) - Similar to Rot transformation (but different)

The Silence Is Mercy: - Chosen for salvation (not random) - Spared from Rot, from slow death, from suffering - Gift, not curse (Morrigan’s interpretation) - Orthodox: Blasphemy (Silence is horror, not mercy)

Why Believe Her?

Arguments For: - She’s Stage 3 Rot-Touched (has insights others lack) - Voice Beneath might know (if it’s real) - She’s been right about other things (Rot consciousness survival)

Arguments Against: - She’s corrupted (Voice might be lying to her) - She’s biased (wants Silence to be positive) - She provides no proof (just claims) - Orthodox: She’s false prophet (ignore her)

The Question: Does she know something, or is she guessing?

No Verification: Can’t test her claims (Silenced don’t return)


Current Status (Year 287 S.)

Recent Developments

Event #23 (Year 286 S.): Most recent - Driftwood Station vanished (12 people) - Investigation ongoing (no new findings) - Fear renewed (it’s still happening)

Frequency: Stable - ~1 event per year (average) - Sometimes multiple per year, sometimes gaps - Unpredictable (can’t forecast)

Total Vanished: ~4,000 people (cumulative) - Small percentage of total population (~2%) - But psychologically devastating (could be anyone)

Ongoing Investigations

Silence Investigators: Still active - Kael Truthseeker leads (obsessed, exhausted) - 20 members (dedicated, frustrated) - Funding declining (diminishing returns) - Morale low (36 years, no progress)

Archivist Documentation: Continuing - Every event recorded (comprehensive) - Hoping future generations find pattern - Pessimistic (might never be solved)

Guild Monitoring: Reduced - Economic impact is real (settlements vanish) - But can’t prevent (so why fund research?) - Minimal support (token effort)

Public Response

Fear: Constant - Every settlement could be next - Every person could vanish - No way to prevent (helpless)

Acceptance: Growing - Can’t live in constant terror (normalize the horror) - “If it happens, it happens” (fatalism) - Focus on today (tomorrow might not come)

Superstition: Increasing - Protective rituals (probably useless, but comforting) - Avoidance behaviors (don’t do what Silenced did) - Prayer (to any constellation that might listen)


In-World Documents

Silence Investigator’s Report (Event #23)

SILENCE EVENT #23: DRIFTWOOD STATION

Date: Day 312, Year 286 S. Location: Howling Expanse, weather observation station Population: 12 (observers, rotating crew) Discovery: Day 314, Year 286 S. (relief crew arrived, found emptiness)

Findings: - All 12 residents vanished (no bodies, no evidence of departure) - Station intact (no damage, no signs of struggle) - Log entries current (last entry: Day 312, evening—routine weather observations) - Meals prepared (dinner on table, uneaten) - Instruments functioning (weather data still recording) - No Rot (station completely clean) - No anomalies (weather normal, constellation positions normal, Aether-pressure normal)

Timeline Reconstruction: - Day 312, 1800 hours: Last log entry (routine observations, no concerns) - Day 312, 1800-2000 hours: Vanishing occurred (sometime in this window) - Day 314, 0600 hours: Discovery (relief crew arrived)

Witness Accounts: None (station isolated, no adjacent islands)

Physical Evidence: Standard (interrupted lives, no explanation)

Theories: All previous theories apply (no new insights)

Conclusion: Event #23 identical to Events #1-22. No progress. No answers. No hope.

Recommendation: Continue documentation. Hope for breakthrough. Expect none.

Personal Note: I’ve investigated 23 Silence events. I’m no closer to understanding than I was at Event #1. My sister vanished in Event #7. I’ve dedicated 36 years to finding her, finding answers, finding anything.

I’ve found nothing.

But I’ll keep looking. Because what else is there?

—Kael Truthseeker, Chief Silence Investigator, Year 286 S.

Witness Testimony (Clearwater Event)

WITNESS: Farmer Theron Brightsoil EVENT: Clearwater Silence (Event #2, Year 235 S.) RECORDED: Day 90, Year 235 S. (day after event)

Testimony:

I was working my field. Normal day. Sunny. Calm.

Clearwater is maybe 500 meters from my island. I can see it clearly. I looked over—saw people moving. Working. Living. Normal.

I looked down at my work. Pulled some weeds. Maybe 30 seconds. Maybe less.

I looked back up. Empty. Just… empty.

No one visible. No sounds. Nothing.

I thought maybe everyone went inside. But it was midday. Work time. That didn’t make sense.

I called out. “Hello? Anyone?” No response.

I sailed over. Took maybe 5 minutes. Found no one. Searched every building. Every corner. Nothing.

Everyone gone. 150 people. Vanished in 30 seconds.

I found a woman’s knitting. Needles still in the work. Yarn trailing. She was knitting. Then she wasn’t.

I found a child’s toy. On the ground. Like it was dropped. Mid-play.

I found meals on tables. Still warm. Or I thought they were warm. Maybe I imagined that.

I left. I sailed home. I haven’t slept well since.

That was 52 years ago. I’m old now. I’ll die soon.

But I’ll die wondering: What happened? Where did they go? Could it happen to me?

I’ll never know. No one will.

That’s the Silence. Not just that they’re gone. That we’ll never know why.

Sister Morrigan’s Cryptic Statement

You ask about the Silence. I’ll tell you what the Voice tells me.

They went where you fear to go. They became what you fear to become. They understood what you fear to understand.

Are they dead? Define dead.

Are they gone? Define gone.

Are they suffering? Define suffering.

The Voice says: “They are. Just not here. Just not as they were. Just not in ways you can perceive.”

Is that truth? Is that lie? Is that riddle?

I don’t know. The Voice is cryptic. Even to me.

But I know this: The Silence is not random. It’s not accident. It’s not malicious.

It’s… something else. Something we don’t have words for. Something we don’t have concepts for.

The Silenced are somewhere. Somehow. In some state.

But you’ll never find them. Because you’re looking in wrong dimension. Wrong state. Wrong existence.

They’re not lost. You are.

Sister Morrigan, when asked about Silence, Year 287 S.

Child’s Prayer (Taught by Parents)

Constellations above, protect us from the Silence.

Keep us here, keep us real, keep us together.

Don’t let us vanish like Windcrest, like Clearwater, like all the others.

We want to stay. We want to live. We want to be.

Please. Please. Please.

—Common children’s prayer, Year 287 S.

Kael Truthseeker’s Personal Journal

Entry 1,247, Year 287 S.

Thirty-six years. Twenty-three events. Four thousand people. Zero answers.

I’ve dedicated my life to this. My sister vanished in Event #7. I’ve searched for her, for answers, for anything.

I’ve found nothing.

Every event, I hope: Maybe this one will be different. Maybe this one will have clues. Maybe this one will make sense.

Every event is identical. Empty island. Interrupted lives. No explanation.

I’m old now. Tired. Broken.

I’ll die without answers. My sister will stay vanished. The Silence will continue.

And future investigators will read my reports and feel what I feel: Frustration. Despair. Helplessness.

The Silence is perfect mystery. No clues. No pattern. No hope.

Just people gone, and questions remaining.

I hate it. I can’t stop investigating it. I’ll die investigating it.

Because what else is there?

Tavern Speculation (Overheard Conversation)

Patron 1: “I heard the Silenced are alive. Somewhere. Just can’t get back.”

Patron 2: “I heard they’re dead. Instantly. Painlessly. Mercy, really.”

Patron 3: “I heard they’re in the Deeps. All of them. Building something.”

Patron 4: “I heard it’s the constellations. Taking people. Harvesting souls.”

Patron 5: “I heard it’s pre-Shattering technology. Automated. Still running.”

Patron 6: “I heard it’s the Voice Beneath. Calling them. They answered.”

Patron 7: “I heard it’s nothing. They never existed. Mass hallucination.”

Bartender: “You’ve all heard different things. You’re all guessing. No one knows. That’s the point. That’s the horror. We don’t know. We’ll never know. Now drink and stop talking about it. You’re scaring the customers.”


Quest Hooks

  1. The Investigation: Join Silence Investigators (document event, search for clues, face frustration)

  2. The Fresh Event: Silence occurs during campaign (investigate immediately, witness aftermath, experience horror)

  3. The Pattern: Discover possible pattern (real or false lead? Changes everything if real)

  4. The Witness: Find someone who saw it happen (if they exist—what did they see?)

  5. The Survivor: Impossible—but what if someone returned? (Interview them, verify claim, learn truth)

  6. The Prediction: Develop method to predict Silence (save lives or cause panic?)

  7. The Bait: Volunteer for bait settlement (study Silence from inside—suicidal but necessary?)

  8. The Morrigan Interview: Question Sister Morrigan (what does Voice tell her? Is she lying?)

  9. The Connection: Discover link between Silence and other phenomena (Rot? Divine silence? Pre-Shattering tech?)

  10. The Prevention: Develop method to prevent Silence (if possible—would save thousands)

  11. The Vanished: Party member vanishes (not during Silence event, but similarly—related?)

  12. The Warning: Receive cryptic warning about Silence (from Voice? From constellation? From unknown source?)

  13. The Artifact: Find object from Silenced settlement (does it provide clues?)

  14. The Theory: Develop new theory (test it, prove or disprove, advance understanding)

  15. The Truth: Discover what really happens (GM decides—revelation is horrifying, hopeful, or incomprehensible)



“They were here. Then they weren’t. No explanation. Just… Silence.”

“Twenty-three times, populations have vanished. Twenty-three times, we’ve found nothing. Twenty-three times, we’ve failed. But we keep investigating. Because giving up means accepting we’re helpless. And we can’t accept that.” — Kael Truthseeker

“The Silence is proof: The Aetherium is hostile. Not just Rot. Not just falls. Something else. Something worse. Something we can’t understand, can’t predict, can’t prevent. We’re not just dying. We’re disappearing. And no one knows why.” — Scholar’s assessment

“I’ve lost count of how many times I’ve checked if my family is still there. Every morning. Every evening. Every time I look away. The Silence has made us all paranoid. But can you blame us?” — Common sentiment