Superstitions
“Folk Beliefs & Omens”
Superstitions and Folk
Beliefs
Rot-Related
Never Say “I Feel Fine”: Invites illness/infection Black Veins on Strangers: Don’t make eye contact (spread risk) Whisper in Wind: Voice Beneath searching (cover ears) Three Coughs: Early infection sign (avoid that person) Touch Ironwood: Protection from corruption (superstition only)
Aviation
Name Your Ship: Unnamed ships doomed Never Whistle Aboard: Summons storms Storm-Serpent Sighting: Turn back (ignore = death) Void-Whale Song: Extremely lucky (or doomed, depends who asks) Black Clouds at Dawn: Cancel flight First Flight After Repair: Offering to constellation (prayer)
Constellation Omens
Constellation Brightens: That domain prospers Constellation Dims: Warning (misfortune coming) Star Falls: Someone died (one soul returning) Eclipse: Major change coming (rare, terrifying) Alignment: Powerful omen (interpretation varies)
Settlements
Cloud-Hopper in House: Good luck (don’t chase out) Sky-Rat Infestation: Bad omen (corruption approaching?) Ironwood Won’t Burn: Settlement protected Well Runs Dry: Time to leave (island failing) Child Born During Storm: Either blessed or cursed (debated)
Death
Cremation Smoke Rises Straight: Peaceful afterlife Ashes Scatter East: Soul reaching constellations Ashes Fall Back: Spirit lingering (troubled) Dream of Deceased: Message (pay attention) Three Deaths: Always happens in threes (confirmation bias)
Marriage
Rain on Wedding: Fertility blessing Storm on Wedding: Passionate relationship (turbulent) Cloud-Hopper Attends: Children blessed Break Glass at Ceremony: Ward off jealous spirits Marry During Alignment: Blessed by that constellation
Children
Seventh Child: Gifted (often become clergy) Born at Midnight: Sees beyond veil (Veil-Born) Born During Eclipse: Destiny (good or bad unclear) Difficult Birth: Strong-willed child Easy Birth: Gentle soul
Trade & Economy
First Sale of Day: Determines day’s fortune Price Ends in Seven: Lucky Merchant Won’t Haggle: Item cursed Unusual Customer: Fortune coming Deal Too Good: Trap (probably true, not just superstition)
Forbidden Actions
Never Kill Void-Whale: Catastrophic curse Don’t Mock Constellations: Divine punishment Never Steal from Dead: Haunting guaranteed Don’t Enter Hollow: Everyone knows why Never Wake Sleeping Storm-Sailor: Violence results
Protection Rituals
Salt Circle: Rot can’t cross (ineffective but comforting) Iron Nail Above Door: Evil spirits repelled Constellation Symbol: Protection charm (various) Void-Lotus Burning: Clears corruption (dangerous, illegal) Prayer Before Journey: Essential (may actually help?)
Weather
Red Sky Morning: Storm approaching Silent Birds: Danger imminent Warm Wind from Murk: Corruption spreading Frost in Summer: Constellation warning Lightning Seven Times: Voice Beneath active
Numbers
Seven: Lucky (constellations—eight, but serpent forbidden = seven) Three: Sacred (ritual repetition) Thirteen: Unlucky (High Constellation Council size = association with authority/restriction) Four: Completion (stages of corruption = fear)
Regional
Ironhold
Never Question Orders: Invites disaster Weapon Maintenance Before Battle: Mandatory luck Scar = Strength: Proudly displayed
Murky Chasm
Trust No One: Survival wisdom (not superstition) Black Payment: Bad luck (coins from corpses) Vex’s Name: Don’t misuse (pragmatic fear)
Storm-Sailors
Never Turn Against Storm: Work with it Clan Tattoo Missing: Dishonored (social death) Ship Speaks: Listen to creaking (maintenance awareness)
Truth vs. Superstition
Some Real: - Rot symptoms (three coughs = early sign, actually true) - Storm serpent sighting (real danger) - Void-whale song (real phenomenon, meaning unclear)
Some False: - Salt circles (ineffective against Rot) - Constellations responding to mockery (no evidence) - Number luck (pure psychology)
Some Unclear: - Prayer effectiveness (placebo? Divine?) - Omens (pattern recognition or prophecy?) - Haunting (no evidence, but…)
Why Superstitions Matter
Psychological Function
Illusion of Control: - Can’t control Rot, storms, death - But can control actions (don’t whistle, touch ironwood) - False comfort beats no comfort - Reduces anxiety
Pattern Recognition: - Humans see patterns (even random ones) - “Three deaths always happen” (confirmation bias) - But sometimes patterns are real - Hard to distinguish
Cultural Transmission: - Superstitions preserve survival wisdom - “Don’t mock constellations” = respect divine - “Watch for three coughs” = early Rot detection - Folklore is teaching
Community Bonding: - Shared beliefs create solidarity - “We all believe this” - Collective identity - Social cohesion
The Danger
False Security: - Salt circles don’t stop Rot - But belief might delay real action - Superstition can kill
Scapegoating: - “Bad luck” blamed on individuals - Persecution of “cursed” people - Social harm
Paralysis: - Too many superstitions = can’t act - Fear of breaking rules - Inhibits necessary risks
Related Topics
- Constellation Clergy - Official beliefs
- Folk Beliefs - Related practices
- The Rot - Source of many superstitions
- Daily Life - How superstitions affect behavior
- Death & Burial - Death-related beliefs
In-World Documents
Children’s Rhyme (Teaching Superstitions)
Don’t whistle on the ship,
Don’t mock the stars above,
Don’t steal from the dead,
Don’t kill what you love.Touch ironwood for luck,
Say prayers before you fly,
Watch for three coughs,
And never ask the void why.
Skeptic’s View (Scholar)
Half of superstitions are nonsense. The other half are survival wisdom disguised as folklore.
The problem is knowing which half is which.
“Don’t whistle aboard ship”? Nonsense. Wind doesn’t care.
“Watch for three coughs”? Wisdom. That’s early Rot symptom.
“Touch ironwood for protection”? Nonsense. Wood doesn’t prevent corruption.
“Never kill void-whale”? Wisdom. They’re rare, sacred, and killing one makes you pariah.
The trick is distinguishing practical advice from comforting fiction.
Most people don’t bother. They follow all of it. Safer that way.
Believer’s Response
The scholar calls it superstition. I call it survival.
My grandmother taught me these beliefs. She survived 70 years in the Aetherium. I’ll survive by following her wisdom.
Maybe salt circles don’t stop Rot. But they make me feel safer. And feeling safe helps me sleep. And sleep helps me survive.
Maybe prayers don’t work. But praying makes me think before acting. And thinking prevents mistakes.
Superstition or wisdom? Doesn’t matter. It works for me.
That’s enough.
“Superstitions in the Aetherium are mix of nonsense, wisdom, and
hope. Some are survival knowledge preserved through folklore. Some are
false comfort in uncontrollable world. Some are pattern recognition in
chaos. And some are just… wrong. But they all serve purpose: they help
people feel less helpless, they preserve knowledge, they create shared
culture. Dismiss them as primitive if you want. But remember: the people
who follow these superstitions have survived 287 years in a shattered
world. Maybe they know something you don’t.”
—From Folk Beliefs of the Aetherium by Scholar Evian