Threshold Outpost
“Gateway to the Deeps” / “The Last Light” / “Where Explorers Say Goodbye”
“Below here, the Aether darkens and things get
strange. Most who descend don’t return. We keep watch
anyway.”
—Commander Torven Darkwatch
Threshold Outpost
- Gateway to the Deeps
Quick Reference
| Attribute | Details |
|---|---|
| Location | Border between Bright Reaches and The Deeps |
| Region | Edge of The Deeps |
| Size | Small (200m diameter island) |
| Population | ~30 (25 military garrison, 5 support staff) |
| Government | Ironhold military outpost (Commander Torven Darkwatch) |
| Primary Faction | Ironhold military |
| Economy | Military-funded, supply deliveries every 2 weeks |
| Defenses | Fortified watchtower, weapons cache, emergency beacon |
| Rot Status | Clean (strictly monitored) |
| Founded | 150 S. (137 years ago, after first major Deeps expedition) |
| Atmosphere | Tense, watchful, haunted by the lost |
Overview
Threshold Outpost is humanity’s last foothold before the void—a small military garrison perched at the boundary where the luminous Aether of the Bright Reaches fades to the absolute darkness of the Deeps. It is the gateway to one of the Aetherium’s greatest mysteries and the graveyard of countless explorers who descended seeking answers and found only silence.
The outpost serves three grim functions: checkpoint (all Deeps expeditions must register here), observatory (monitoring the darkness for threats), and memorial (recording the names of those who don’t return). For 137 years, soldiers have stood watch over the abyss, witnessing hundreds of departures and precious few arrivals.
The island itself is unremarkable—a small, rocky fragment with minimal vegetation, chosen purely for its position at the threshold. What makes it significant is what lies below: the Deeps, where the Aether turns black, where physics behaves strangely, where explorers report impossible things before their communications cease, where something might be waiting.
Life at Threshold is defined by tension and tedium. Soldiers stare into darkness for hours, seeing nothing, hearing nothing, but always feeling watched. Explorers arrive with hope and equipment, descend with determination, and usually never return. And everyone who serves here eventually asks the same question: What’s down there?
No one knows. But the Registry—a log of every expedition since 150 S.—tells a sobering story: 437 expeditions launched, 41 returned, 396 lost. A 90% fatality rate. And yet explorers keep coming, drawn by the mystery, convinced they’ll be the ones to finally understand.
Geography and Structure
The Island
Geological Features: - Small rocky island (200m diameter, roughly circular) - Flat top (artificially leveled for construction) - Steep sides dropping to nothing - Minimal soil (imported for small garden) - No natural resources (everything must be shipped in)
Position: - Exact boundary between Bright Reaches and Deeps - Below this point, Aether visibly darkens - Marks the “threshold” where normal physics becomes unreliable - Coordinates: Classified (Ironhold doesn’t want civilians attempting descent)
Climate: - Colder than Bright Reaches (10-12°C) - Aether pressure feels different (heavier, oppressive) - Constant slight wind from below (rising air currents) - No rain (water must be shipped in) - Perpetual twilight (edge of light)
The Darkness Below: - Looking down from edge: absolute blackness - No visible islands below - Depth: Unknown (no one has reached bottom and returned) - The Beacon light penetrates only 500m before being swallowed - Staring too long causes vertigo and existential dread
The Outpost Layout
The Watch Tower (Central structure): - 20m tall stone tower - Observation platform at top - Aetheric sensors (detect movement below) - The Beacon (powerful light aimed downward) - Commander’s quarters (top floor) - Communication equipment
The Barracks: - Single-story stone building - Bunks for 25 soldiers - Cramped but functional - Constantly cold (soldiers sleep in layers) - Walls covered with names of the lost
The Registry Hall: - Small building housing the expedition log - Every expedition since 150 S. documented - Sobering reading - Explorers required to sign in before descent - Wall of names (those who never returned)
The Armory: - Fortified storage - Weapons, emergency supplies - Rescue equipment (rarely used successfully) - Aether-suits (protective gear for Deeps descent) - Medical supplies
The Dock: - Landing platform for supply ships - Maintenance area - Storage for explorers’ equipment - Departure point for Deeps expeditions
The Garden (Tiny): - 10m² of imported soil - Grows minimal vegetables - More for morale than sustenance - Soldiers tend it obsessively (gives them something to do)
The Memorial: - Stone monument at island’s edge - Names of all who descended and didn’t return - 396 names (and counting) - Soldiers add new names in silence - Flowers left by those who remember
Key Locations
The Watch Tower Observatory
Description: Top platform of central tower, 360° view, primary observation post
Equipment: - Telescopes (visual observation) - Aetheric sensors (detect movement, energy) - The Beacon (massive light aimed into Deeps) - Communication array - Emergency flares
The Watch: - 24/7 observation (4-hour shifts) - Two soldiers always on duty - Log all observations (usually “nothing”) - Most boring and most terrifying duty simultaneously
What They Watch For: - Returning expeditions (rare) - Ascending threats (unknown creatures) - Changes in Deeps darkness (expanding?) - The Signal (periodic pulses from below) - Anything unusual (everything is unusual)
Atmosphere: Quiet, tense, cold. The darkness below feels alive.
The Registry Hall
Description: Small stone building, walls lined with books, center table for signing in
The Registry: - Leather-bound logs dating to 150 S. - Every expedition documented: - Date of departure - Names of explorers - Equipment taken - Stated purpose - Expected return date - Actual return date (usually blank) - Findings (if any) - Status: Returned / Overdue / Lost / Presumed Dead
Statistics (as of 287 S.): - Total expeditions: 437 - Returned: 41 (9.4%) - Lost: 396 (90.6%) - Average expedition size: 3-5 people - Total lives lost: 1,847 - Longest overdue: 137 years (first expedition)
The Wall of Names: - Every lost explorer’s name carved into stone - Soldiers maintain it meticulously - Adding a name is solemn ceremony - Families sometimes visit (rare, difficult journey)
Atmosphere: Heavy with loss. Explorers signing in know the odds. Most try to be brave. Some cry.
The Beacon
Description: Massive light mounted atop Watch Tower, aimed downward into Deeps
Function: - Guide for returning explorers - Signal that civilization still exists - Psychological comfort (“the light is still there”) - Rarely effective (most don’t return to see it)
Specifications: - Pre-Shattering technology (irreplaceable) - Powered by Aether-crystal (limited supply) - Penetrates 500m into darkness before fading - Visible from Bright Reaches (reassuring to civilians) - Operated continuously (never extinguished)
The Beacon Keeper: - Soldier assigned to maintain it - Checks fuel, alignment, functionality - Most important job at outpost - Current keeper: Corporal Mira Lighthand (obsessive about duty)
Symbolism: As long as Beacon burns, hope remains. If it ever goes dark, threshold is lost.
The Armory
Description: Fortified stone building, reinforced door, weapons and supplies
Contents: - Standard weapons (swords, crossbows, harpoon guns) - Aether-suits (protective gear for Deeps, limited supply) - Rescue equipment (ropes, grapples, emergency beacons) - Medical supplies (for treating returning explorers) - Emergency rations (if supply ship delayed) - Communication devices (short-range only)
The Aether-Suits: - Pre-Shattering technology - Provide protection from Deeps conditions - Limited supply (5 suits, 3 functional) - Explorers must rent them (deposit required) - Most suits never returned
Access: Commander only. Strict inventory control.
The Memorial
Description: Stone monument at island’s southern edge, overlooking the Deeps
Design: - Simple obelisk (10m tall) - Names carved into all four sides - 396 names (running out of space) - Fresh flowers often present (left by soldiers) - Faces the darkness (symbolic)
Ceremony: - When explorer confirmed lost, name added - Garrison assembles in silence - Commander reads name and last known words - Moment of silence - Return to duty
Visitor Experience: - Families sometimes make pilgrimage - Stand at edge, look into darkness where loved one vanished - Leave offerings (flowers, letters, personal items) - Soldiers give them space
Atmosphere: Profound sadness mixed with defiant hope. “They tried. They mattered.”
Population and Daily Life
The Garrison
Composition: - Commander: 1 (Torven Darkwatch) - Officers: 2 - Soldiers: 22 - Support staff: 5 (cook, medic, engineer, clerk, beacon keeper)
Demographics: - All volunteers (no one assigned here against will) - Average age: 35 (experienced soldiers) - Average tour: 2 years (many extend) - Turnover: Low (those who come tend to stay)
Why They Volunteer: - Believe in the mission (protecting civilization from unknown) - Lost someone to the Deeps (seeking closure) - Escaping something (past, guilt, failure) - Drawn to mystery - Nowhere else to go
Daily Routine: - 06:00: Wake, breakfast - 07:00: Morning briefing - 08:00-12:00: Watch duty, maintenance, training - 12:00: Lunch - 13:00-17:00: Watch duty, maintenance, training - 17:00: Dinner - 18:00-22:00: Watch duty, personal time - 22:00: Lights out (except watch)
Duties: - Watch tower observation (4-hour shifts) - Perimeter patrol - Equipment maintenance - Registry updates - Beacon maintenance - Supply management - Training exercises - Waiting
Morale: - Generally good (strong camaraderie) - Occasional depression (isolation, loss) - Dark humor common (coping mechanism) - Pride in service (they’re doing important work)
Life at the Threshold
Isolation: - Supply ship every 2 weeks (only contact with outside) - No visitors except explorers (who usually don’t stay long) - Soldiers form tight bonds (survival mechanism) - Letters from home cherished
Entertainment: - Cards, dice games - Stories (soldiers tell and retell) - Reading (small library) - Stargazing (when not on watch) - The garden (therapeutic) - Music (one soldier plays flute)
Challenges: - Boredom (nothing happens 99% of time) - Tension (1% when something does happen) - Cold (always cold) - Darkness (oppressive presence below) - Loss (watching explorers descend, knowing odds)
Coping Mechanisms: - Routine (structure prevents despair) - Humor (dark but necessary) - Purpose (they’re protecting something) - Bonds (found family) - Hope (maybe next expedition returns)
The Question: - Everyone asks eventually: “What’s down there?” - No one has answer - Speculation constant - Theories range from reasonable to insane - Not knowing is hardest part
Notable Residents
Commander Torven Darkwatch
Role: Garrison commander, 20 years at Threshold
Age: 45
Appearance: Weathered, gray hair, tired eyes, always
alert
Background: Former Ironhold
officer, volunteered for Threshold after brother died in Deeps expedition
Personality: - Dedicated, haunted, protective of soldiers - Carries weight of every loss - Maintains strict discipline (keeps everyone alive) - Secretly believes something down there is worth finding - Refuses to leave until he knows what happened to his brother
Daily Routine: - First up, last to sleep - Personally reviews every Registry entry - Briefs every departing expedition - Adds names to Memorial personally - Watches the darkness for hours
Relationships: - Respected by garrison (they’d follow him anywhere) - Feared by reckless explorers (he won’t let them descend unprepared) - Trusted by Ironhold command (they leave him alone)
Secret: Has recurring dream of his brother calling from the Deeps. Wakes in cold sweat. Never speaks of it.
Quest Hook: Torven needs specific information from Deeps. Will he ask party to descend? Or will he finally go himself?
Explorer Kessa Freeborn
Role: Veteran Deeps explorer, survived 5 expeditions
Age: 30
Appearance: Scarred, intense eyes, carries herself like
survivor
Background: Former smuggler, turned to exploration
after seeing something in the Deeps that changed her
Personality: - Obsessive, driven, reckless - Believes there’s something down there worth finding - Dismisses danger (or doesn’t care) - Charismatic (convinces others to join expeditions) - Haunted by what she’s seen
The Five Expeditions: 1. First (278 S.): Descended 2km, saw strange lights, returned 2. Second (280 S.): Descended 3km, found pre-Shattering ruins, barely escaped 3. Third (282 S.): Descended 4km, lost two companions, found “the Signal” source 4. Fourth (284 S.): Descended 5km, claims she found “the Bottom,” no one believes her 5. Fifth (286 S.): Descended 6km, returned alone, won’t say what happened
The Sixth Expedition: - Currently preparing - Recruiting companions (difficult, given her record) - Plans to descend 10km - Says she’ll find “the truth” this time - Torven thinks she’s suicidal
Claims: - “There’s a bottom. Solid surface. I touched it.” - “Something lives down there. Not Rot. Something else.” - “The Signal is a message. I almost decoded it.” - “The Deeps aren’t empty. They’re full.”
Reputation: Legendary explorer or delusional survivor? Depends who you ask.
Quest Hook: Kessa needs companions for sixth expedition. Party interested? She pays well. If they survive.
Corporal Mira Lighthand
Role: Beacon keeper, 5 years at Threshold
Age: 28
Appearance: Small, precise, obsessive about
details
Background: Engineer from Ironhold, volunteered after reading about
Threshold in book
Personality: - Meticulous, anxious, dedicated - Believes Beacon is most important thing in Aetherium - Checks it constantly (more than necessary) - Terrified it will fail on her watch - Finds meaning in maintenance
The Beacon Obsession: - Checks fuel levels hourly - Cleans lenses daily - Calibrates alignment weekly - Keeps detailed logs - Has nightmares about it going dark
Why It Matters: - “As long as Beacon burns, hope remains.” - “Explorers need to know the light is there.” - “If it goes dark, we’ve given up.” - “I won’t let that happen.”
Relationships: - Soldiers tease her gently (affectionately) - Torven trusts her completely - Explorers appreciate her dedication
Secret: Has seen things in the darkness that the Beacon illuminates. Shapes moving. Doesn’t report them (afraid she’s going mad).
Medic Harvin Coldhand
Role: Garrison medic, 10 years at Threshold
Age: 52
Appearance: Graying, gentle eyes, always cold (hence
nickname)
Background: Former Skyport
Eos physician, came to Threshold after wife died
Personality: - Compassionate, weary, pragmatic - Has treated 41 returning explorers - Has pronounced 396 dead (in absentia) - Carries weight of every loss - Stays because someone must
Medical Challenges: - Treating Deeps exposure (unknown conditions) - Psychological trauma (survivors are never the same) - Limited supplies (must improvise) - No one to consult (he’s the expert)
The Survivors: - 41 explorers returned in 137 years - Harvin treated them all (last 10 years) - Common symptoms: hypothermia, disorientation, memory loss, psychological trauma - Some never speak again - Some speak too much (things that don’t make sense) - None ever fully recover
Philosophy: “I can’t save them from the Deeps. I can only help them survive coming back.”
Quest Hook: Harvin needs rare medicinal herbs for treating Deeps exposure. Will party retrieve them?
Secrets and Mysteries
The Bottom
Kessa’s Claim: “I found the bottom. Solid surface. 6km down.”
Evidence: - She returned (most don’t) - Brought back rock sample (analysis inconclusive) - Detailed description (consistent with itself) - Conviction (she believes it)
Skepticism: - No one else has confirmed - Physics suggests Aether is infinite - Could be hallucination (Deeps exposure) - Why would there be a bottom?
Implications: - If true: Aetherium has limits - If true: Something might be down there - If true: Everything we think we know is wrong
Torven’s Position: “I want to believe her. But I need proof.”
The Ascenders
Phenomenon: Things occasionally emerge from Deeps
Description: - Not human - Not Rot-beasts - Unknown origin - Rarely seen clearly (darkness) - Always hostile when encountered
Documented Encounters (past 137 years): - 12 confirmed sightings - 3 resulted in combat (garrison won, barely) - 9 fled back into darkness - 0 captured alive
Characteristics: - Vary in size (human-sized to massive) - Seem to avoid light (Beacon repels them) - Make no sound - Move impossibly fast - Leave no remains when killed (dissolve)
Theories: 1. Deeps-adapted creatures 2. Corrupted explorers (transformed) 3. Something native to the Deeps 4. Hallucinations (mass hysteria)
Torven’s Orders: “If it comes up, drive it back. If it won’t go back, kill it. Don’t let it reach Bright Reaches.”
The Signal
Phenomenon: Periodic pulses detected from deep below
Characteristics: - Regular pattern (every 27 hours) - Aetheric in nature (not sound) - Detected by sensors - Strength varies (sometimes strong, sometimes faint) - Source: Deep (estimated 8-10km down)
Pattern Analysis: - Not random (definitely pattern) - Repeats (same sequence) - Complex (not simple pulse) - Suggests intelligence
Theories: 1. Pre-Shattering technology still functioning 2. Natural phenomenon (Aether heartbeat) 3. Communication attempt (from what?) 4. Warning beacon (warning of what?)
Kessa’s Claim: “I got close to the source. It’s a message. I almost decoded it.”
Ironhold’s Position: “Monitor it. Don’t investigate further. Too dangerous.”
The Lost Expeditions
The First Expedition (150 S.): - 5 explorers, led by Captain Darius Deepseeker - Descended to unknown depth - Never returned - Started the tradition of Registry - Darius’s name is first on Memorial
The Luminar Expedition (189 S.): - 12 scholars seeking pre-Shattering knowledge - Best-equipped expedition ever - Descended with full communication gear - Last transmission: “We’ve found something. It’s—” [static] - Never heard from again
The Rescue Expedition (234 S.): - 20 soldiers sent to rescue overdue explorers - Largest expedition ever - Found no trace of original explorers - Only 3 soldiers returned - Survivors never spoke of what they saw - All three died within a year (suicide, accident, mysterious)
Kalis Dren’s Solo Descent (267 S.): - Famous explorer, descended alone - Left detailed journal (recovered from edge) - Final entry: “I see lights below. Cities? Impossible. I’m going closer.” - Never returned - Journal is most detailed account of Deeps conditions
The Expanding Darkness
Observation: Deeps darkness seems to be rising
Evidence: - Threshold Outpost was 500m above darkness in 150 S. - Now it’s at exact boundary - Darkness has risen 500m in 137 years - Rate accelerating (50m in last 10 years)
Implications: - Deeps are expanding upward - Eventually will consume Bright Reaches - Timeline: Unknown (decades? centuries?)
Ironhold’s Response: “Monitor situation. Prepare contingencies. Do not cause panic.”
Torven’s Fear: “What if we’re not guarding the threshold? What if we’re watching the end approach?”
Quest Hooks
The Sixth Expedition: Kessa needs companions for her final descent. She pays 500 coins each. If they survive.
The Rescue Mission: Expedition overdue by 3 days. Torven needs search party. Time is critical.
The Signal Investigation: Ironhold wants Signal source located. Descent to 8-10km required.
The Ascender Hunt: Unknown creature emerged, fled into Bright Reaches. Track and eliminate before civilians endangered.
The Bottom Verification: Ironhold will pay 1,000 coins for proof of Kessa’s claim. Bring back evidence.
The Ancient Map: Pre-Shattering document suggests structure in Deeps. Locate it.
The Supply Run: Deliver critical supplies to Threshold. Supply ship destroyed. Garrison running low.
The Commander’s Brother: Torven finally ready to search for his brother (lost 20 years ago). Needs companions.
The Lost Journal: Kalis Dren’s final journal pages rumored to exist deeper in Deeps. Recover them.
The Darkness Study: Alchemist needs samples from Deeps darkness for research. Dangerous collection mission.
Related Topics
- The Deeps - The abyss below
- Ironhold - Controlling authority
- Commander Torven Darkwatch - Garrison leader
- Explorer Kessa Freeborn - Veteran explorer
- Aether Phenomena - Strange physics
- The Signal - Mysterious pulses
In-World Documents
Registry Entry (Most Recent)
Expedition #437
Date: 285 S., Day 234
Leader: Kessa Freeborn
Party: Kessa Freeborn (30, F), Darius Stone (42, M), Mira Windcaller (28, F)
Equipment: 3 Aether-suits, 2 weeks supplies, communication devices, mapping tools
Purpose: Descent to 6km, verification of “Bottom” claim
Expected Return: Day 240Actual Return: Day 237
Survivors: Kessa Freeborn (sole survivor)
Status: Darius Stone - Lost, Mira Windcaller - Lost
Findings: [Kessa’s report sealed by Commander’s order]
Notes: Survivor refuses to discuss expedition. Psychological evaluation recommended.
From the Memorial
IN MEMORY OF THOSE WHO DESCENDED
They sought answers in the darkness.
They faced the unknown with courage.
They did not return.But they are not forgotten.
As long as the Beacon burns,
As long as we keep watch,
They are remembered.396 names.
396 stories.
396 lights extinguished.May they find peace in the depths.
Commander Torven’s Log (Private)
Day 7,300 at Threshold. Twenty years.
Another name added to Memorial today. Darius Stone. Good man. Died following Kessa into the darkness.
I should stop her. I should forbid the sixth expedition. But I can’t. Because part of me hopes she’s right. Hopes there’s something down there worth finding. Hopes my brother didn’t die for nothing.
The darkness is rising. I measure it every week. Fifty meters in ten years. At this rate, Threshold will be consumed in my lifetime.
What are we guarding? What are we watching for?
I don’t know anymore.
But I keep watch anyway.
Because someone must.
Kessa’s Claim (Recorded by Clerk)
I found the bottom.
Six kilometers down. Solid surface. Not island—continuous. Stretches in all directions.
And there are lights. Cities? Structures? I don’t know. But they’re there. Glowing faintly.
Something lives down there. I heard voices. Not the Voice Beneath—different. Human? Maybe. Maybe not.
I’m going back. I have to know.
Even if it kills me.
Especially if it kills me.
“Threshold Outpost stands at the edge of everything—the boundary
between light and darkness, knowledge and mystery, hope and despair. For
137 years, soldiers have kept watch over the abyss, recording the names
of those who descend and rarely return. They don’t know what they’re
guarding against. They don’t know if anything will ever emerge. They
just know that someone must watch. Someone must remember. Someone must
keep the Beacon burning. And so they do. Day after day. Year after year.
Watching the darkness. Waiting.”
—From Outposts of the Aetherium by Historian Elias
Stormchaser