SkyLands Wiki

Story Arc 5: The Storm’s Secret

“She sailed into the Black Tempest and returned broken. What did Storm-Captain Kiera see in the Calm Eye that no one else survived to tell?”


Arc Summary

Attribute Details
Status Mystery, isolated knowledge (Year 287 S.)
Location Howling Expanse, Black Tempest, Calm Eye
Duration Unknown (Tempest is permanent fixture)
Key NPCs Storm-Captain Kiera Windcaller, Engineer Torven Ironhull
Factions Storm-Sailors (protective), Archivists (curious)
Moral Question Is knowledge worth the cost of sanity?
Player Role Investigator, companion, or fellow witness

Overview

The Black Tempest is a permanent Aether-Storm in the Howling Expanse—500km diameter, winds exceeding 200 knots, lightning that burns without heat, gravity fluctuations that crush ships. It has existed since the Shattering (Year 0 S.), unchanging, impassable, deadly.

Except: At its center lies the Calm Eye—a zone of perfect stillness, 10km diameter, breathable, stable. Legend says pre-Shattering structures exist there, preserved in the storm’s heart.

27 expeditions have attempted to reach the Calm Eye.
26 ships destroyed.
1 ship returned.

Year 261 S.: Storm-Captain Kiera Windcaller, age 23, navigator prodigy of the Storm-Sailor Clans, entered the Black Tempest with volunteer crew. 14 days later, her ship emerged—damaged, crew dead, Kiera alive but broken. She refused to speak of what she saw.

26 years later (287 S.): Kiera is legendary navigator (best in the Aetherium) and psychologically shattered. She warns others: “Don’t seek the storm’s heart.” But she won’t—can’t—explain why. The knowledge she gained improved her navigation skill dramatically. But it cost her peace, sleep, and sanity.

The Question: What’s in the Calm Eye?

Theories: 1. Pre-Shattering city: Intact, frozen in time 2. Dimensional rift: Portal to elsewhere/elsewhen 3. Cosmic entity: Living storm, conscious weather 4. The Source: Where the Shattering began (or Rot, or Voice) 5. Her future self: Temporal loop paradox 6. Nothing: The horror is meaninglessness


Key Characters

Storm-Captain Kiera Windcaller

Role: Witness (unwilling)
Age: 38
Clan: Storm-Sailors (Howling Expanse)
Status: Best navigator alive, deeply traumatized

Appearance: - Storm-Born features (silver-white hair, pale eyes) - Athletic, scarred (not from Tempest—from life) - Thousand-yard stare - Never sleeps well (nightmares)

Abilities: - Navigate Howling Expanse perfectly (post-Tempest) - Predict Aether-Storms (uncanny accuracy) - Sense dimensional instabilities - Cost: Flashbacks, panic attacks, isolation

Personality: - Pre-Tempest (stories): Bold, curious, fearless - Post-Tempest (current): Withdrawn, haunted, protective - Will help navigate (duty) but refuses intimacy (trauma) - Warns seekers: “Don’t. Please.” (never elaborates)

Secret: - Knows what’s in Calm Eye (won’t speak it) - Believes: Speaking makes it real (spreads contamination) - OR: Can’t articulate (beyond language) - OR: Trauma too deep (psychological block)

Relationships: - Engineer Torven: Designs sent anonymously to Ironhold (guilty? Grateful?) - Storm-Sailors: Respected, feared, protected - Archivists: They desperately want her testimony (she refuses)

Full Character Profile →

Engineer Torven Ironhull

Role: Connection, recipient
Age: 45
Base: Howling Expanse (Storm-Sailor settlement)
Relationship to Kiera: Cousin, childhood friend

Secret: - Receives anonymous shipwright designs (advanced, pre-Shattering level) - Source: Kiera (he suspects but doesn’t confirm) - Designs work (revolutionized Storm-Sailor ships) - Sent to Ironhold anonymously (supports military tech)

Conflict: - Loyal to Kiera (wouldn’t expose her) - Curious about designs’ source (knowledge from Calm Eye?) - Guilty about Ironhold use (strengthens potential enemy)

Role in Arc: - Bridge to Kiera (can arrange introduction) - Technical expertise (analyze designs) - Moral sounding board (knowledge vs. safety)

Full Character Profile →

The Storm-Sailors

Faction Role: Protectors of secret

Culture: - Live in Howling Expanse (adapted to storms) - Isolationist (self-sufficient) - Respect Kiera (don’t press her) - Hostile to Tempest expeditions (deaths dishonor storm)

Position on Arc: - “Let the storm keep its secrets” - Will obstruct player attempts - But: Honor clan debts (leverage possible)


Arc Structure

Stage 1: The Legend

Player Introduction:

Entry A: Reputation

Entry B: The Designs

Entry C: Personal Need

Entry D: Archivist Request

Information Gathered: - Kiera survived Black Tempest (sole survivor) - Returned changed (traumatized, skilled) - Refuses to speak of it (26 years silent) - Warns others: “Don’t seek the storm’s heart”

Stage 2: Approach

Quest: “The Storm-Born’s Trust”

Challenge: Kiera doesn’t talk to strangers about Tempest

Methods:

Path A: Professional Relationship

Path B: Torven’s Introduction

Path C: Storm-Sailor Clan Debt

Path D: Shared Experience

Stage 2 Outcome: - Access to Kiera (conversation possible) - She still won’t share Tempest secret - But: Relationship established

Stage 3: The Fragments

Quest: “What She Won’t Say”

Process: Piece together truth from evidence

Evidence Sources:

Kiera’s Behavior

The Ship

The Designs

Crew Logs

Nightmares

Conclusions Drawn:

Confirmed: - Calm Eye exists (she reached it) - Pre-Shattering structures there (intact) - Survival is possible (she proved it) - Knowledge gained (navigation improvements, designs) - Cost: Severe psychological trauma

Unclear: - What specifically she saw - Why crew died but she survived - Whether return is repeatable - If knowledge is contagious (speaking spreads it?)

Stage 4: The Decision

Crisis: Should player attempt the Tempest?

Kiera’s Reaction (if asked directly): - Initial: “No. Absolutely not.” - If pressed: “You don’t understand. You can’t.” - If player insists: Breakdown, flashback, begging - If player going anyway: “Then I won’t see you again. No one returns twice.”

Motivations to Enter:

  1. Knowledge: Learn about pre-Shattering, Shattering cause, Aether nature
  2. Technology: Access intact city, recover artifacts
  3. Nexus Connection: Calm Eye might connect to Spire (Arc 4)
  4. Rot Source: Is Tempest/Calm the Voice’s origin? (Arc 3)
  5. Personal: Prove you can, help Kiera (closure?), cosmic curiosity

Preparation Required: - Ship modifications (Torven’s help, expensive) - Crew recruitment (high pay, likely death) - Supplies (extensive) - Mental preparation (PIE checks) - Kiera’s navigation notes (if she allows access)

Stage 5: Resolution Paths

Outcome A: Respect the Boundary

Choice: Don’t enter Tempest

Reasons: - Respect Kiera’s trauma - Risk not worth reward - Some mysteries should stay mysteries - OR: Fear (understandable)

Consequences: - Kiera: Relieved, grateful, opens up more (doesn’t share secret, but shares self) - Mystery unsolved (intentional) - Player gains: Kiera as permanent ally, Storm-Sailor respect - Achievement: “The Wise Choice” (or “The Coward’s Path” depending on perspective)

Philosophical: Valued living person over dead knowledge

Outcome B: Enter the Tempest

Choice: Attempt to reach Calm Eye

Process: - Epic journey (high skill checks, resource drain) - Crew loss (likely total) - Navigation impossible without Kiera’s notes OR extreme PIE - Gravity storms, reality distortion, temporal loops

Outcomes:

Success: Reach Calm Eye

Discovery (GM chooses):

Option 1: Pre-Shattering City (Intact) - Luminous Spire (sister city to Nexus) - Frozen in time (Day 0, Hour 0—pre-Shattering) - Inhabitants: Gone (vanished, not dead) - Technology: Functional, incomprehensible - Horror: City is perfect. Too perfect. Waiting.

Option 2: Dimensional Rift - Center of Calm: Tear in reality - Other side visible: Another Aetherium? Past? Future? - Chorus of Voices (not THE Voice—many voices) - Temptation: Step through - Terror: Something wants you to

Option 3: Cosmic Entity - The storm IS alive - Calm Eye: Its pupil, watching - You are perceived - It communicates (beyond language) - Knowledge floods in (overwhelming) - Madness or enlightenment (thin line)

Option 4: The Source - Ritual site (pre-Luminar, ancient) - Shattering originated here (or Nexus, dual origin?) - Controls exist (could trigger again) - Choice: Touch them or flee

Option 5: Nothing (Worse) - Calm Eye is empty - Perfectly, impossibly empty - The horror: Meaninglessness - Kiera’s trauma: Confronting cosmic indifference - Knowledge: Universe doesn’t care

Player Effect: - +Corruption 30 (cosmic exposure) OR +(Piety) (enlightenment) - Permanent trait: “Storm-Touched” (bonuses and penalties) - Knowledge gained (specific to discovery) - Trauma (like Kiera—nightmares, flashbacks)

Return: - Navigation out: Difficulty 70+ - Crew: Dead (likely) - Ship: Damaged - You: Changed

Failure: Lost in Storm

Death: Likely (heroic but futile) OR: Trapped (temporal loop, repeating journey) OR: Emerge elsewhere (random island, weeks later, no memory)

Outcome C: Kiera Guides You

Choice: Convince Kiera to return (with you)

Requirements: - Extremely high trust (weeks of relationship) - Compelling reason (save world, not curiosity) - She must believe: Necessary, not optional

Kiera’s Condition: - “I’ll guide you. But I won’t look. I’ll navigate blind.” - “And if I break… you end me. Promise.”

Journey: - Success rate: 70% (her skill) - Her trauma: Worsens (reliving) - Flashbacks mid-journey (dangerous) - Bonding: Deepest possible connection (shared horror)

At Calm Eye: - She keeps eyes closed - You witness alone - She navigates you out (blind, skill alone)

Aftermath: - Discovery made (your secret now too) - Kiera: Worse (temporarily) then better (closure?) - Relationship: Unbreakable bond OR destroyed (trauma too much) - Achievement: “Shared the Storm”


The Truth (GM Options)

Canon Ambiguity

Like Arc 3 (Voice), Arc 5 has no defined answer. GM chooses based on campaign:

  1. Scientifi: Pre-Shattering tech, time suspension, physics anomaly
  2. Cosmic Horror: Entity, rift, incomprehensible phenomenon
  3. Psychological: Trauma from nothing (confronting meaninglessness)
  4. Connected: Links to Arc 3 (Voice), Arc 4 (Nexus), both, neither

Recommendation: Don’t explain everything. Mystery enhances.


Interconnections

Arc 3: The Voice Beneath

Arc 4: The Nexus Spire

Arc 1 & 2


Quest Hooks

Main Quests

  1. “The Storm-Born’s Trust” (befriend Kiera)
  2. “What She Won’t Say” (gather fragments)
  3. “The Anonymous Designs” (Torven investigation)
  4. “Into the Black Tempest (expedition)
  5. “Shared the Storm” (guide with Kiera)

Side Quests


Thematic Elements

Trauma and Knowledge

Isolation

The Limits of Language

Cosmic Insignificance


Design Notes

Optional Mystery

Relationship-Driven

High Risk



Arc Status: Mystery (isolated)
Urgency: None (eternal phenomenon)
Player Impact: Personal (knowledge vs. sanity)

“Some doors should stay closed. Some storms should stay uncharted. She learned that. Will you?”