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Story Arc 2: The Guild’s Gambit

“Economic conquest is cleaner than military. No blood spilled, just ledgers signed.”


Arc Summary

Attribute Details
Status Active (Year 287 S.)
Location Skyport Eos, Ironhold
Duration Months to years
Key NPCs Guild-Master Elara Song, Factor Marlena Swift, Elder Joram Steele
Factions Sky-Guild vs. Elder Council vs. Outland Clans
Moral Question Is efficient tyranny better than chaotic freedom?
Player Role Observe, resist, enable, or profit

Overview

The Sky-Guild, the Aetherium’s dominant merchant faction, is orchestrating a bloodless coup of Skyport Eos. Through debt manipulation, trade route control, and strategic bribery, they’re positioning themselves to replace the Elder Council with Guild governance—efficient, profitable, and authoritarian.

The Plan: 1. Debt Trap: Extend loans to struggling Eos businesses and Council 2. Monopoly: Control critical supply routes (food, medicine, raw materials) 3. Political Capture: Elder Joram Steele (pro-Guild) gains Council influence 4. Crisis Exploitation: Refugee crisis strains Eos finances, Guild “helps” 5. Takeover: When Eos can’t repay debts, Guild claims governance rights

Current Status (287 S.): - Phase 3-4: Debt established, monopoly forming, crisis intensifying - Timeline: 6-12 months until financial collapse forces capitulation - Opposition: Outland Clans recognize threat, organize resistance - Complication: Elder Mira’s corruption (Arc 1) accelerates timeline if exposed

Player Impact: Can disrupt, accelerate, or profit from the takeover


Key Characters

Guild-Master Elara Song

Role: Orchestrator
Age: 41
Base: Ironhold (Sky-Guild headquarters)

Motivations: - Economic efficiency (Guild rule is objectively better) - Order over chaos (democratic inefficiency wastes resources) - Personal ambition (legacy as great reformer) - Hidden agenda: Funding Nexus Spire expeditions (Arc 4)

Philosophy: - “The market is morally neutral but functionally superior” - “Democracy is luxury for stable times. These aren’t stable.” - “I’m not villain. I’m pragmatist.”

Methods: - Debt manipulation (legal but predatory) - Strategic “generosity” (creates dependency) - Information control (owns courier services) - Patience (willing to wait years)

Blind Spot: Believes Guild rule is genuinely better, doesn’t see authoritarianism

Full Character Profile →

Factor Marlena Swift

Role: On-ground operator
Age: 35
Base: Skyport Eos (Sky-Guild office)

Motivations: - Climb Guild hierarchy (takeover success = promotion) - Prove competence (came from Outland background) - Wealth accumulation - Personal: Resents Elder Council’s “soft” refugee policy

Methods: - Aggressive lending - Business acquisition (forced sales) - Council infiltration (Elder Joram) - Blackmail when necessary

Weakness: - Impatient (might overplay hand) - Personally cruel (creates enemies) - Obvious (everyone knows she’s Guild agent)

Full Character Profile →

Elder Joram Steele

Role: Inside collaborator
Age: 54
Base: Skyport Eos (Elder Council)

Motivations: - Genuinely believes Guild rule is better - Frustrated with refugee crisis response - Financially compromised (Guild owns his debts) - Power: Would become Guild-appointed governor

Conflict: - Not purely corrupt (believes he’s helping) - Loyal to some ideals (not all Elder Council) - Growing guilt (betraying colleagues)

Relationship to Mira: Political rival, respects her, guilty about betrayal

Full Character Profile →

Opposition

Outland Clan Representatives - Recognize threat to independent settlements - Organize resistance (boycotts, alternative trade) - Limited resources but high motivation

Elder Lysara Kind - Anti-Guild faction leader - Competent but lacks Mira’s diplomatic skill - Would resist even at economic cost

Captain Jorah Ironwind - Independent shipper threatened by Guild monopoly - Leads merchant resistance - Personal beef with Factor Marlena


Arc Structure

Stage 1: Economic Pressure

Current State (Year 287 S.)

Guild Positions: - Controls 60% of food supply routes to Eos - Owns debts: 40% of Eos businesses, 2/12 Elders (including Joram) - Monopoly: Aether-Crystal trade, luxury goods, courier services - Influence: Sky-Guild office in Eos (legitimate presence)

Eos Vulnerabilities: - Refugee crisis: 8,000 population strains resources - Council division: Hardliners vs. compassionates - Debt: Treasury nearly empty - Dependency: Can’t afford to anger Guild (food security)

Player Observations: - Tavern talk: “Prices up again. Guild’s doing.” - Market scenes: Guild merchants dominate stalls - Business closures: Independent shops selling out - Council debates: Joram argues for Guild “partnership”

Stage 2: The Crisis Escalates

Trigger: Major event worsens Eos finances

Possible Triggers: - Rot-Storm damages crop islands (food shortage) - Refugee wave (additional 500 people) - Elder Mira exposed (Arc 1 crisis drains treasury) - Pirate raids on independent merchants

Guild Response: - “Generous” emergency loan offer - Favorable terms (initially) - Conditional: Guild oversight of Eos finances - Alternative: Economic collapse

Council Debate: - Joram: “We have no choice. Accept.” - Lysara: “This is trap. We’ll lose sovereignty.” - Mira: “Find third option. Must exist.” - Vote: Deadlocked 6-6

Player Involvement: - Observe Council session - NPCs ask: “What do you think? Guild or independence?” - Opportunity to influence Elders - Side quests unlocked

Stage 3: Resistance or Submission

Fork Point: Does Eos resist or capitulate?

Path A: Resistance

Organizer: Outland Clans + anti-Guild Elders + independents

Tactics: - Alternative trade routes (riskier, more expensive) - Community support networks (mutual aid) - Boycott Guild services - Expose Guild manipulation publicly

Player Role: - Assist resistance logistics - Protect alternative traders from Guild sabotage - Gather evidence of Guild crimes - Diplomatic missions to other islands

Guild Counter: - Economic pressure intensifies - “Accidents” befall resistance leaders - Food prices skyrocket - Propaganda: “Resistance causes suffering”

Outcome: - Hard struggle, high costs - Suffering (food shortages, business failures) - Requires player commitment (multiple quests) - Success possible but painful

Path B: Submission

Organizer: Elder Joram + pragmatist faction

Terms: - Guild assumes Eos debts - Council remains (symbolic) - Guild-appointed “Economic Advisor” (real power) - Trade terms: Favorable to Guild

Player Role: - Negotiate terms (minimize damage) - OR stay out (let it happen) - OR accelerate (help Guild)

Immediate Effects: - Economic stability restored - Food security guaranteed - Efficient governance - But: Loss of self-determination

Long-term: - Guild tightens control gradually - Democratic processes erode - Wealth concentrates - Eos becomes Guild satellite

Path C: Profit

Player Opportunity: Play both sides

Method: - Accept quests from both factions - Sell information to highest bidder - Manipulate outcomes for personal gain - No loyalty, just profit

Benefits: - +100-300 Aether-Coin - Items and equipment from both sides - Reputation: Neutral (both sides suspicious but useful)

Costs: - Moral compromise - Both sides eventually distrust - Eos outcome determined by NPCs (worse timeline) - Personal: Guilt? Or pragmatism?

Stage 4: Resolution

Outcome A: Independence Maintained

Requirements: - Player actively supported resistance - Completed key quests (alternative trade, evidence gathering) - High Outland Clans reputation - Elder Lysara gained influence

Result: - Guild takeover fails - Eos independent but economically weakened - Suffering continues (but with autonomy) - Guild remains hostile (-30 reputation)

Political: - Lysara ascends (if Mira gone) - Anti-Guild policies - Closer ties to Outland Clans - Ironhold tensions increase (Arc 6)

Personal: - +30 Outland Clans reputation - +15 Elder Council (Eos) reputation - -30 Sky-Guild reputation (permanent enemy) - Pride: Helped resist tyranny

Outcome B: Guild Control

Requirements: - Player didn’t intervene OR actively helped Guild - Elder Joram’s faction won Council - Eos finances collapsed

Result: - Guild “partnership” enacted - Economic stability restored - Efficient but authoritarian governance - Council neutered (symbolic only)

Changes: - Guild sets prices (higher for non-members) - Refugee policy hardens (economically inefficient) - Increased security (Guild enforcers) - Prosperity (at cost of freedom)

Political: - Factor Marlena becomes Governor (effectively) - Elder Council ceremonial - Opposition silenced (economically or physically) - Other islands watch nervously

Personal: - +20 Sky-Guild reputation (if helped) - -25 Outland Clans reputation (betrayal) - Access: Guild services, exclusive items - Regret? Or pragmatism?

Outcome C: Compromise

Requirements: - Player mediated between factions - High reputation with multiple groups - Completed diplomatic quests - Found creative solutions

Result: - Hybrid governance: Council + Guild advisory board - Shared economic management - Eos retains autonomy (mostly) - Guild gains influence (limited)

Details: - Guild controls trade (but Council sets policy) - Debt restructured (manageable terms) - Checks and balances - Uneasy but functional

Political: - Both sides partially satisfied - Fragile peace (requires maintenance) - Template for other islands - Player becomes diplomatic bridge

Personal: - +10 Sky-Guild, +10 Outland Clans, +15 Elder Council - Reputation: Broker, problem-solver - Achievement: “The Third Way” - Responsibility: Maintain balance


Interconnections

Arc 1: The Hidden Corruption

Arc 3: The Voice Beneath

Arc 6: The Eos-Ironhold War


Quest Hooks

Main Quests

  1. “The Debt Collector”
    • Witness Factor Marlena’s aggressive lending
    • Choose: Help business owner or Guild
  2. “The Council Schism”
    • Elder Joram vs. Elder Lysara debate
    • Player testimony requested
  3. “Alternative Routes”
    • Establish non-Guild trade with outlying islands
    • Dangerous (pirates, Rot-Storms)
  4. “The Evidence”
    • Gather proof of Guild manipulation
    • Risky (Guild security)
  5. “The Broker”
    • Mediate compromise between factions
    • High CUN requirement

Side Quests


Thematic Elements

Economic Liberty vs. Stability

Soft Power

Class and Commerce

Collaboration and Resistance


Design Notes

Gray Morality

No clear villain: - Guild genuinely improves efficiency - But erodes freedom - Resistance preserves autonomy - But causes suffering

Player Choice Impact

High agency: - Can swing outcome through quests - Multiple paths to each resolution - OR stay neutral (NPCs decide)

Economic Gameplay

Rare for RPGs: - Trade route management - Price tracking - Debt mechanics - Economic intelligence



Arc Status: Active
Urgency: High (6-12 months)
Player Impact: High (economic and political)

“They won’t invade with armies. They’ll foreclose with ledgers. And Eos will thank them for it.”