Faction Reputation Quests
“Every faction wants something. Help them get it, and they’ll remember. Refuse, and they’ll remember that too.”
Overview
Faction quests build reputation with the Aetherium’s major power groups. Each faction offers unique rewards, access, and story opportunities based on your standing.
Total Faction Quests: 8 (2 per faction)
Factions Covered: Sky-Guild, Constellation Clergy,
Outland Clans, Rot-Touched
Implementation Status
| Faction | Quests | Status |
|---|---|---|
| Sky-Guild | 2 | ✅ Implemented |
| Constellation Clergy | 2 | ✅ Implemented |
| Outland Clans | 2 | ✅ Implemented |
| Rot-Touched | 2 | ✅ Implemented |
Sky-Guild Quests
Trade Route Establishment
File:
data/vignettes/eos/guild_trade_route.json
Location: Skyport Eos →
Various
Difficulty: Medium
Synopsis: The Guild needs new trade routes mapped and secured. You’ll survey potential passages, assess risks, and negotiate with local settlements.
Objectives: 1. Survey three potential routes 2. Assess dangers (pirates, Rot, weather) 3. Negotiate passage rights with settlements 4. Report findings to Guild Factor
Skill Checks: - Cunning DC 24: Optimal route planning - Cunning DC 22: Negotiation with settlements
Rewards: - 200-350 gold (based on success) - +15-25 Sky-Guild reputation - Access to new trade opportunities
Debt Collection
File:
data/vignettes/eos/guild_debt_collection.json
Location: Skyport Eos, Various
settlements
Difficulty: Medium-High
Synopsis: A merchant owes the Guild significant debt and has fled. Track them down and recover what’s owed—by negotiation or force.
Objectives: 1. Track the debtor across multiple locations 2. Confront them about the debt 3. Choose resolution method
Resolution Options: 1. Negotiate payment plan (Cunning DC 26) - Partial recovery, debtor survives 2. Seize assets - Full recovery, debtor ruined 3. Let them go - No recovery, -10 Guild reputation 4. Help them escape - No recovery, -20 Guild reputation, debtor grateful
Moral Complexity: The debtor fled because their child was sick. The debt was for medicine. Do you enforce the Guild’s contract or show mercy?
Rewards: - 150-400 gold (based on recovery) - +10-20 Sky-Guild reputation (or negative) - Potential future ally (if helped)
Constellation Clergy Quests
Pilgrimage Escort
File:
data/vignettes/spire/clergy_pilgrimage_escort.json
Location: Skyport Eos →
Constellation’s Reach
Difficulty: Medium
Synopsis: Escort a group of pilgrims to Constellation’s Reach Observatory. Protect them from bandits, weather, and their own foolishness.
Objectives: 1. Gather pilgrims at Eos chapel 2. Navigate to Constellation’s Reach 3. Protect pilgrims from threats 4. Deliver them safely
Encounters: - Bandit ambush (Strength DC 22 or Cunning DC 24) - Aether-storm (Endurance DC 20) - Pilgrim crisis of faith (Piety DC 18)
Rewards: - 150 gold - +20 Constellation Clergy reputation - Free blessing at journey’s end - Possible Clergy contact
Heretic Hunt
File:
data/vignettes/spire/clergy_heretic_hunt.json
Location: Glimmering
Spire, Murky Chasm
Difficulty: High
Synopsis: The Clergy suspects Serpent worship has taken root in a remote community. Investigate, identify heretics, and decide their fate.
Objectives: 1. Infiltrate the suspected community 2. Identify signs of Serpent worship 3. Locate the cult leader 4. Choose resolution
Resolution Options: 1. Report to Clergy - Inquisitors arrive, harsh justice 2. Confront cult directly (Courage DC 28) - Personal resolution 3. Attempt conversion (Piety DC 30) - Return them to faith 4. Protect the cult - Betray Clergy, help heretics escape
Moral Complexity: The “heretics” are desperate people seeking hope. The Serpent worship offers them community and purpose. Is it truly evil, or just different?
Rewards: - 200-300 gold - +15-25 Constellation Clergy reputation (or -20 if betrayed) - Theological insights - Potential cult contacts (if protected)
Outland Clans Quests
Supply Run
File:
data/vignettes/windmere/clan_supply_run.json
Location: Windmere Farms →
Remote settlements
Difficulty: Medium
Synopsis: Remote clan settlements need supplies before winter. Deliver food, medicine, and tools to isolated communities.
Objectives: 1. Load supplies at Windmere 2. Navigate to three remote settlements 3. Distribute supplies fairly 4. Return with news and requests
Challenges: - Weather delays (Endurance DC 20) - Bandit encounter (Strength DC 22 or flee) - Supply shortage (must choose who gets what)
Moral Choice: You have supplies for three settlements but only enough for two and a half. Who gets short-changed?
Rewards: - 100-200 gold - +15-20 Outland Clans reputation - Free lodging in clan territories - Survival supplies
Clan Mediation
File:
data/vignettes/windmere/clan_mediation.json
Location: Windmere Farms,
Clan territories
Difficulty: High
Synopsis: Two clans are feuding over water rights. Mediate their dispute before it becomes violent.
Objectives: 1. Meet with both clan leaders 2. Understand the dispute 3. Investigate the water source 4. Propose a solution
Resolution Options: 1. Compromise solution (Cunning DC 28) - Both clans share, neither happy 2. Side with Clan A - Full rights to one, enemy of other 3. Side with Clan B - Full rights to one, enemy of other 4. Find new water source (requires exploration) - Both clans satisfied
Rewards: - 150-250 gold - +10-30 Outland Clans reputation (varies by outcome) - Clan alliance (if sided with one) - Mediator reputation (if compromise)
Rot-Touched Quests
Rot-Shard Delivery
File:
data/vignettes/chasm/rot_shard_delivery.json
Location: Various → Murky Chasm
Difficulty: Medium-High
Synopsis: The Rot-Touched need Rot-Shards for their rituals. Acquire them and deliver to the Chasm—discreetly.
Objectives: 1. Acquire Rot-Shards (purchase, steal, or harvest) 2. Transport without detection 3. Deliver to Rot-Touched contact 4. Avoid Clergy attention
Acquisition Methods: 1. Purchase from black market - 100 gold, safe 2. Steal from Clergy storage (Cunning DC 28) - Free, risky 3. Harvest from corrupted site (Endurance DC 24) - Free, corruption exposure
Rewards: - 200 gold - +15 Rot-Touched reputation - Corruption exposure (minor) - Access to Rot-Touched rituals
Warning: This quest increases your Corruption stat. High corruption opens new paths but closes others.
The Communion Invitation
File:
data/vignettes/chasm/the_communion_invitation.json
Location: Murky Chasm (Deep
Chapel)
Difficulty: Very High
Synopsis: Your service to the Rot-Touched has earned an invitation to witness their most sacred ritual: communion with the Voice Beneath.
Requirements: - Rot-Touched reputation 40+ - Corruption 30+
Objectives: 1. Travel to the Deep Chapel 2. Participate in preparatory rituals 3. Witness the Communion 4. Make your choice
The Communion: You witness Rot-Touched communing with something beneath the Aetherium. Whether it’s divine, parasitic, or hallucinatory is unclear. But it offers you a choice: embrace transformation or remain as you are.
Choices: 1. Embrace the Voice - Begin transformation path (high corruption) 2. Observe only - Witness without participating 3. Reject the Voice - Leave the Rot-Touched 4. Attempt to understand (Piety DC 32) - Seek truth without commitment
Rewards: - Unique abilities (if embraced) - +30 Rot-Touched reputation - Significant corruption increase - Access to Arc 3 transformation ending
Faction Reputation Effects
Sky-Guild
| Reputation | Effects |
|---|---|
| 0-19 | Standard prices |
| 20-39 | 10% discount on Guild goods |
| 40-59 | Access to restricted markets |
| 60-79 | Factor contacts, trade intelligence |
| 80+ | Guild-Master audience, economic power |
Constellation Clergy
| Reputation | Effects |
|---|---|
| 0-19 | Standard services |
| 20-39 | Free minor blessings |
| 40-59 | Access to Clergy archives |
| 60-79 | Bishop audience, theological debates |
| 80+ | Inner circle access, sacred knowledge |
Outland Clans
| Reputation | Effects |
|---|---|
| 0-19 | Tolerated outsider |
| 20-39 | Free lodging in territories |
| 40-59 | Clan guide services |
| 60-79 | Elder council voice |
| 80+ | Honorary clan member, full support |
Rot-Touched
| Reputation | Effects |
|---|---|
| 0-19 | Suspicious tolerance |
| 20-39 | Access to basic rituals |
| 40-59 | Communion invitation |
| 60-79 | Voice teachings |
| 80+ | Transformation path available |
Faction Conflicts
Building reputation with one faction may harm standing with others:
| Action | Positive | Negative |
|---|---|---|
| Guild debt collection | Sky-Guild | Outland Clans |
| Heretic hunt (report) | Clergy | Rot-Touched |
| Protect heretics | Rot-Touched | Clergy |
| Clan mediation (fair) | Outland Clans | - |
| Rot-Shard delivery | Rot-Touched | Clergy |
Related Topics
- Quests Overview - All quest categories
- Character Quest Chains - NPC-specific quests
- Story Arcs - Major narrative threads
Document Status: Complete
Last Updated: December 3, 2025
Implementation: All 8 faction quests implemented
“Choose your allies carefully. In the Aetherium, today’s friend may be tomorrow’s enemy—and vice versa.”