Reading the Game Map
The Interactive Game Map shows the whole of SkyLands as a single connected picture: every location you can reach, every quest waiting in it, and every enemy that prowls the routes between. This page explains how to read it.
Navigation
- Zoom: mouse wheel, or pinch on a touchscreen
- Pan: click and drag the background
- Move nodes: click and drag any individual circle
- View details: click a circle to open its information panel
- Close details: click the background
The map starts as a loose cloud and settles into shape over about ten seconds as the layout finds its balance. You can hurry it along with Pause once things look settled.
The sidebar
- Search: type to highlight matching locations, quests or enemies
- Reset View: return to the default zoom and position
- Center: re-centre the graph if you’ve dragged it off-screen
- Pause / Resume: stop or restart the drifting motion
- Filter by Type: show or hide whole categories of node
- Statistics: a running count of what’s currently displayed
Theme Toggle, top right, switches between the dark and light palettes.
What the shapes mean
| Node | Colour | Size | What it is |
|---|---|---|---|
| Location | Blue | Large | A settlement, landmark or explorable area |
| Quest | Green | Medium | A side quest, main story beat, or travel encounter |
| Enemy | Pink | Small | An enemy type that can be encountered |
The lines between them carry meaning too:
- White lines — travel routes between locations, with their stamina, coin and time costs
- Green lines — quest triggers: which location a quest becomes available in
- Pink lines — enemy encounters: where that creature can be met
What each node tells you
Locations open with a full description and the atmosphere of the place, the services available there (shops, taverns, training), every travel route leading out of it with its costs, and the quests and enemies attached to it.
Quests show their type and category, all their stages and objectives, the choice points and skill checks along the way, and the artwork and character portraits that accompany them.
Enemies give a description and behaviour, stats across all four tiers — weak, normal, strong and boss — their attack patterns, their loot table, and every location they appear in.
Tips
Finding something specific. The search box matches
on name, so eos will surface Skyport Eos along with
everything connected to it, hidden sickness jumps to that
quest, and rot hound finds the creature and every place it
lurks.
Following a quest chain. Click a location, look at the green lines running out of it to see what’s available there, then click through to a quest to read its stages in order.
Planning a journey. Click where you are now, read the travel routes in the detail panel and note their stamina and coin costs, then click a destination to see what’s waiting.
Understanding where enemies live. Click a creature and follow its pink lines to see everywhere it appears — or click a location to see everything that can spawn there.
Cutting down the clutter. Hide the enemy nodes to concentrate on locations and quests; hide the quests as well and you’re left with a clean map of the world and its routes.
Notes
The map is a single self-contained page of about 2 MB, with all its artwork embedded, so it takes a second or two to load and is happiest on a reasonably modern browser — Chrome or Edge 90+, Firefox 88+, Safari 14+, or their mobile equivalents. Very large graphs can make older devices work hard; Pause stops the physics and makes everything responsive again.
Elsewhere in the wiki
- Master Reference — every location, quest, item and enemy in tables
- Locations — the places of SkyLands in detail
- Quests — full quest write-ups