SkyLands Wiki

Reading the Game Map

The Interactive Game Map shows the whole of SkyLands as a single connected picture: every location you can reach, every quest waiting in it, and every enemy that prowls the routes between. This page explains how to read it.

The map starts as a loose cloud and settles into shape over about ten seconds as the layout finds its balance. You can hurry it along with Pause once things look settled.

The sidebar

Theme Toggle, top right, switches between the dark and light palettes.

What the shapes mean

Node Colour Size What it is
Location Blue Large A settlement, landmark or explorable area
Quest Green Medium A side quest, main story beat, or travel encounter
Enemy Pink Small An enemy type that can be encountered

The lines between them carry meaning too:

What each node tells you

Locations open with a full description and the atmosphere of the place, the services available there (shops, taverns, training), every travel route leading out of it with its costs, and the quests and enemies attached to it.

Quests show their type and category, all their stages and objectives, the choice points and skill checks along the way, and the artwork and character portraits that accompany them.

Enemies give a description and behaviour, stats across all four tiers — weak, normal, strong and boss — their attack patterns, their loot table, and every location they appear in.

Tips

Finding something specific. The search box matches on name, so eos will surface Skyport Eos along with everything connected to it, hidden sickness jumps to that quest, and rot hound finds the creature and every place it lurks.

Following a quest chain. Click a location, look at the green lines running out of it to see what’s available there, then click through to a quest to read its stages in order.

Planning a journey. Click where you are now, read the travel routes in the detail panel and note their stamina and coin costs, then click a destination to see what’s waiting.

Understanding where enemies live. Click a creature and follow its pink lines to see everywhere it appears — or click a location to see everything that can spawn there.

Cutting down the clutter. Hide the enemy nodes to concentrate on locations and quests; hide the quests as well and you’re left with a clean map of the world and its routes.

Notes

The map is a single self-contained page of about 2 MB, with all its artwork embedded, so it takes a second or two to load and is happiest on a reasonably modern browser — Chrome or Edge 90+, Firefox 88+, Safari 14+, or their mobile equivalents. Very large graphs can make older devices work hard; Pause stops the physics and makes everything responsive again.

Elsewhere in the wiki