The Refugee Dilemma
Type: Moral Choice Quest
Location: Ironhold
Difficulty: Medium
Rewards: Variable (75-250 Aether-Coins, reputation
shifts)
Implementation Status: ✅ Fully Implemented
Overview
The Refugee Dilemma is a morally complex quest about immigration, compassion, and pragmatism. Hundreds of refugees fleeing Rot-corrupted islands wait outside Ironhold’s gates, but the guards turn most away.
A family—mother, father, two children—is denied entry. They’re skilled workers with nowhere else to go. Can you help them?
Quest Stages
Stage 1: The Encounter
Trigger: Visit the Gates at Ironhold
Objective: Encounter the refugee family being denied
entry
Outside Ironhold’s gates, makeshift refugee camps house hundreds fleeing corruption. Guards turn most away. You witness a family being denied: “Please, we have nowhere else to go!”
Choices: - Offer to help: Commit to helping the family - Question the policy (Cunning DC 24): Learn about vouching system - Walk away: This isn’t your problem
On Success (questioning): Learn that someone with
credentials can vouch for refugees
On Failure: No special knowledge, but quest
continues
Stage 2: Finding a Solution
Objective: Find a way to help the refugee family enter Ironhold
You have multiple approaches, each with different costs and outcomes:
Option 1: Official Vouching
Skill Check: Piety DC 28 (reduced to 23 if you
learned about vouching)
Cost: 100 Aether-Coins + 10 stamina
Go through official channels, vouching for the family and paying their entry bond.
On Success: - 3 XP - 3 time units - +20 Outland Clans reputation - -10 Sky-Guild reputation - Family gains legal status - Quest progresses to Stage 3
On Failure: - 1 XP - Lose 100 coins - 2 time units - “Insufficient credentials. Request denied.” - Return to Stage 2 (try another approach)
Option 2: Smuggle Them In
Skill Check: Cunning DC 32
Cost: 15 stamina + 3 focus
Find a way to smuggle the family through a maintenance entrance.
On Success: - 4 XP - 2 time units - +15 Outland Clans reputation - -20 Sky-Guild reputation - Family lives in hiding but inside walls - Quest progresses to Stage 3
On Failure: - 2 XP - Lose 150 coins (fine) - 2 time units - -25 Sky-Guild reputation - Quest Complete (failed)
Option 3: Find Work Outside
Skill Check: Strength DC 26
Cost: 12 stamina
Can’t get them into Ironhold, but find them work at Windmere Farms.
On Success: - 3 XP - 2 time units - +20 Outland Clans reputation - Family gets honest work at Windmere - Quest progresses to Stage 3
On Failure: - 1 XP - 2 time units - Quest Complete (failed to help)
Option 4: Petition Commandant Vask
Skill Check: Piety DC 35
Cost: 15 stamina + 4 focus
Get an audience with the Commandant and make an impassioned plea.
On Success: - 4 XP - 3 time units - +25 Outland Clans reputation - +10 Sky-Guild reputation - Vask’s approval carries weight—family welcomed - Quest progresses to Stage 3
On Failure: - 2 XP - 3 time units - “We cannot save everyone. The policy stands.” - Quest Complete (failed)
Stage 3: Resolution
Objective: Complete your arrangement with the refugee family
The family thanks you for helping them find safety, whether inside Ironhold’s walls or elsewhere.
Choices:
Accept Thanks
- 75 Aether-Coins
- Humanitarian achievement
- Quest Complete
Refuse Thanks
- No coins
- +10 Outland Clans reputation
- +15 Clergy reputation
- Selfless Act achievement
- Quest Complete
Strategic Considerations
Optimal Outcome: Vask’s Approval
The most difficult path (Piety DC 35) provides: - Best reputation gains (+25 Outland, +10 Sky-Guild) - Family fully welcomed, not just tolerated - Highest XP reward (4 XP) - Demonstrates exceptional character
Pragmatic Outcome: Windmere Solution
If you can’t get them into Ironhold: - Still helps the family (honest work) - Good reputation gain (+20 Outland) - No negative Sky-Guild reputation - Moderate difficulty (Strength DC 26)
Risky Outcome: Smuggling
High risk, high reward: - Highest difficulty (Cunning DC 32) - Family inside walls but living in fear - Significant negative Sky-Guild reputation (-20) - Failure means fine and quest failure
Budget Outcome: Official Vouching
Most expensive (100 coins) but reliable: - Moderate difficulty (Piety DC 23-28) - Legal status for family - Balanced reputation changes - Failure allows retry with other methods
Connections to Other Content
Related Quests
- Arc 6: The Eos-Ironhold War: Immigration policy becomes more critical during war
- Windmere quests: If you send family to Windmere, they may appear in other quests
Related Characters
- Commandant Theron Vask: Can be petitioned for special approval
- Ironhold Guards: Enforce immigration policy
- Windmere Elders: Accept refugees as farm workers
Related Themes
- Immigration: Who deserves safety? Who decides?
- Pragmatism vs. Compassion: Security vs. humanitarian aid
- Resource Scarcity: “We can’t feed everyone”
Lore and World-Building
The Refugee Crisis
- Caused by Rot-corrupted islands becoming uninhabitable
- Hundreds displaced, seeking safety in fortified settlements
- Ironhold’s strict immigration policy: can’t accept everyone
- Economic strain: feeding and housing refugees
- Social tension: locals vs. newcomers
Ironhold’s Immigration Policy
- Strict quotas to prevent overcrowding
- Requires vouchers from citizens or officials
- Designed to prevent infiltration and resource strain
- Enforced by guards at the gates
- Can be bypassed with influence or cunning
The Family’s Story
- Father: blacksmith (skilled worker)
- Mother: weaver (skilled worker)
- Two children
- Fled Rot-corrupted island
- Nowhere else to go
- Represent thousands in similar situations
Moral Complexity
This quest has no “right” answer:
Arguments for Helping: - They’re skilled workers who can contribute - Compassion is a moral imperative - “We were all refugees once” - Children are innocent
Arguments for Ironhold’s Policy: - Limited resources can’t support everyone - Security concerns (infiltration, disease) - Existing citizens’ needs come first - Slippery slope: help one, must help all
The Player’s Choice: What matters more—security or compassion?
Tips and Strategies
- High Piety builds: Can attempt Vask petition (best outcome)
- Budget conscious: Windmere solution costs no coins
- Risk tolerance: Smuggling is high-risk, high-reward
- Reputation management: Consider your faction relationships
- Moral alignment: Choose based on your character’s values
Achievements
- Humanitarian: Help the family through any means
- Selfless Act: Refuse payment for helping
Implementation Notes
File:
data/vignettes/ironhold/refugee_crisis.json
Quest ID: refugee_crisis
Type: quest
Stages: 3
Notable Features: - Multiple solution paths with different skill requirements - Significant reputation consequences - Moral complexity with no “correct” answer - Dynamic text based on chosen solution - Failure states that allow retries or quest completion
Philosophical Themes
- Justice vs. Mercy: Is it just to turn away those in need?
- Individual vs. Collective: One family vs. society’s needs
- Pragmatism vs. Idealism: Practical limits vs. moral imperatives
- Power and Privilege: Who gets to decide who’s worthy of safety?
Last Updated: December 3, 2025