Vex Shadowhand
“The Black Market Kingpin”
“Morality is luxury. I deal in necessities. You need it, I provide it. Price is negotiable. Consequences are yours.”
Quick Reference
| Attribute | Details |
|---|---|
| Age | Unknown (30s-40s estimated) |
| Role | Black Sky Cartel leader (Murky Chasm operations) |
| Identity | Actually three siblings operating as one persona |
| Personality | Amoral, pragmatic, reliable, calculating |
| Philosophy | Everything has price, nothing is forbidden if you pay |
| Secret | “Vex Shadowhand” is three people, not one |
Vex Shadowhand -
The Black Market Kingpin
Overview
Vex Shadowhand controls the Black Sky Cartel’s Murky Chasm operations—running the black market, managing smuggling routes, and arbitrating disputes in the lawless settlement. Known for being amoral but reliable, Vex will sell anything to anyone: Rot-Shards, stolen artifacts, forbidden texts, forged documents, even assassination contracts. No judgment, just business.
What makes Vex exceptional is reputation for keeping word. In a world of betrayal and desperation, Vex’s reliability is valuable commodity. Deals honored. Secrets kept. Debts collected. This consistency makes Vex indispensable—even enemies use Vex’s services because they know what to expect.
The truth: “Vex Shadowhand” is three siblings—two sisters and brother—who discovered operating as single identity provided advantages. They coordinate through signals, rotate appearances, and maintain the fiction perfectly. This allows omnipresence (Vex seems everywhere), enhanced knowledge (three sets of eyes/ears), and personal security (kill one, two remain).
Cold, efficient, and strangely principled (within limits), Vex represents pure capitalism: amoral transactions that enable society’s hidden needs.
The Three Vex
Vex One (Eldest Sister - “The Face”)
Age: 42
Role: Public presence, negotiations
Personality: Charming, calculating
Appearance: Changes frequently (makeup, clothing)
Specialty: Deal-making, client relations
Vex Two (Brother - “The Shadow”)
Age: 38
Role: Enforcement, intelligence
Personality: Quiet, observant, dangerous
Appearance: Nondescript (deliberately
forgettable)
Specialty: Information gathering, problem-solving
(violent if necessary)
Vex Three (Youngest Sister - “The Mind”)
Age: 35
Role: Strategy, logistics, Skyport Eos
operations
Personality: Analytical, detached
Appearance: Operates openly in Skyport Eos as “Merchant Vex”
Specialty: Planning, resource management, long-term
thinking, legitimate business front
Coordination
Method: - Hand signals (subtle) - Dead drops (written messages) - Scheduled meetings (private) - Implicit understanding (decades together)
Rotation: - Vex One handles most public interactions in Murky Chasm - Vex Two fills in when needed, handles enforcement - Vex Three operates independently in Skyport Eos as “Merchant Vex”
Success: Perfect deception (decades, no exposure) - Expanded to Skyport Eos (Vex Three as “Merchant Vex”) - Authorities suspect connection but can’t prove it
Biography (Collective)
Early Life (245-260 S.)
Origin: Born Bright Reaches (minor settlement, destroyed)
Family: Merchant parents (modest, honest)
Childhood: Close siblings (bonded early)
Tragedy (255 S.): - Settlement Rot-consumed - Parents killed - Siblings survived together (ages 13, 9, 6)
Refugee Years: - Arrived Skyport Eos - Struggled (no resources) - Learned survival (hard way) - Turned to theft (necessary)
Criminal Career (260-275 S.)
Petty Crime (260-265 S.): - Pickpocketing - Small scams - Learned underworld
The Idea (265 S.): - Realized single identity advantage - Created “Vex Shadowhand” persona - Began rotating appearances - Worked immediately
Rise (265-275 S.): - Smuggling operations - Black market dealing - Built reputation (reliable) - Expanded network - Connected to Black Sky Cartel
Cartel Leadership (275-287 S.)
Recruited (275 S.): Cartel noticed capability
Promotion: Rapid (competence obvious)
Murky Chasm Operations (278 S.): Given control
Success: - Profits increased 200% - Order maintained - Reputation sterling - Became indispensable
Current Status (287 S.): - Senior Cartel leadership - Controls major operations - Answers only to “The Captain” - Wealthy, powerful, secure
Personality (Composite)
Amoral: Right/wrong irrelevant (only profit/loss)
Reliable: Keeps word (business necessity)
Pragmatic: Solutions over principles
Calculating: Every decision analyzed
Patient: Plays long game
Ruthless: Eliminates threats (efficiently)
Oddly Principled: - No slavery (personal rule) - Honest about risks - Fair prices (by criminal standards)
Operations
Black Market Specialties
Rot-Shards: Primary commodity (dangerous, lucrative)
Weapons: Illegal types, no questions
Forgeries: Documents, identity, credentials
Information: Intelligence, blackmail, secrets
Smuggling: Transport anything anywhere
Assassination: Professional contracts (subcontracted)
Business Philosophy
Rules: 1. Keep your word (reputation paramount) 2. Price reflects risk (fair assessment) 3. Client confidentiality absolute 4. Payment enforced (debts collected) 5. No slavery (exception to amorality)
Why Successful: - Predictability (clients know what expect) - Quality (delivers as promised) - Discretion (secrets kept) - Efficiency (problems solved)
Relationships
Merchant Vex (Skyport Eos): - IS Vex Three operating under the same persona - Gives Cartel presence in legitimate settlement - Maintains plausible deniability - Connection deliberately kept ambiguous to outsiders - Coordinates with siblings through coded messages
The Captain: - Cartel boss - Vex reports to - Mutual professional respect - No personal connection
Clients: - Everyone (no discrimination) - Some regular (Guild, officials, rebels) - Professional relationships only
Enemies: - Commandant Vask (wants Cartel destroyed) - Law enforcement (naturally) - Rival criminals (eliminated)
Secrets
The Truth
Reality: Three people, one identity
Why Hidden: - Security (kill one, two remain) - Omnipresence (seem everywhere) - Knowledge (three perspectives) - Mystique (enhances reputation)
Who Knows: No one (successfully hidden)
Maintenance: Careful coordination (decades practice)
The Principle
Secret: Won’t deal in slavery despite profit
Reason: - Personal trauma (were refugees) - Line won’t cross (morality exists) - Cost: Lost profits (significant)
Hypocrisy: Sells Rot-Shards (arguably worse) but draws line
Internal Debate: Siblings sometimes disagree (mostly united)
The Contingency
Plan: If one killed, others continue seamlessly
Preparation: - Rehearsed - Backup personas ready - Resources divided (protected) - Escape routes planned
Reality: Psychologically devastating (close siblings) but professionally sound
Current Activities
Daily Operations: - Manage black market - Coordinate smuggling - Arbitrate disputes - Collect intelligence - Plan expansion
Major Projects: - Ironhold infiltration (building network) - Rot-Shard trade expansion - New smuggling routes - Intelligence gathering (everywhere)
Threats: - Vask’s military plans (existential threat) - Cartel internal politics - Competition (minor)
Quest Hooks
- The Deal: Need illegal item/service (negotiate with Vex)
- The Debt: Owe Vex money (consequences coming)
- The Job: Vex hires party (criminal work, moral choice)
- The Truth: Discover three-person secret (expose? Leverage? Keep?)
- The Infiltration: Vex recruiting spy (for where?)
- The War: Help defend against Vask’s attack (or participate)
- The Betrayal: Someone cheated Vex (hunt them down)
- The Information: Vex knows something vital (what’s price?)
- The Moral Line: Test Vex’s slavery principle
- The Captain: Vex offers introduction to boss (why? What’s cost?)
Related Topics
“I don’t judge. I don’t preach. I provide. You want salvation, find a priest. You want results, find me.”
“Morality is luxury of the safe. I deal with those who can’t afford luxury. Judge me after you’ve starved.”
“Three truths: Everyone needs something. Everything has price. I know both.” [Hidden meaning]